Star Tech Journal

Issue: 2000-January - Vol 21 Issue 11

JANUARY
STAR*TECH JOURNAL
2000
Surfin' the Internet?
U.S. MINT RELEASES SAMPLES OF
Visit Star* Tech Journal's
Home Page on the World
Wide Web.
NEW 'GOLDEN DOLLAR COIN
www.startechjournal.com
Actual Field Testing Is Prelude to
March Release Into Commerce
You can reach Star* Tech
Journal through the Internet.
More than that, you can
view our technical advice
bulletin board online. Here
coin-op service problems are
addressed by ops and STJ
tech writers. Join us.
Washington, D.C. - Director
of the Mint Philip N. Diehl
recently announced that
samples of the new Golden
Dollar coin are being loaned
to vendors and manufactur-
ers of coin acceptors for the
vending industry to run full
field tests and make any me-
chanical adjustments to their
machines. The sample coins
remain the property of the
government and will be re-
turned to the Mint when tests
are completed.
Leave email addressed to:
info@startechjournal.com
STAR*TECH JOURNAL CD-
ROMs Back issues and manu-
als avilable on CD-ROM. For-
matted for PC and Mac. Easy
search, zoom, navigate and
laser quality printouts. See
the back cover for more in-
formation or call 609/654-
"We want to ensure that coin-
operated machines across the
country are fully tested and
ready to accept the new
Golden Dollar when we re-
lease it early this year," said
Diehl.
5544. Fax: 609/654-1441.
STAR*TECH Journal
pays for itself over and over
again. One tech tip many
times is worth a years sub-
scription -or much more. It's
as important as any tool in
your shop. When your coin-
op game goes down, turn to
STAR*TECH Journal to save
yourself valuable time (head-
aches) and money.
"We worked closely with our
stakeholders in coin-operated
industries, and it has paid off
with the development of a
manganese brass alloy that
matches the electro-magnetic
signature, size and weight of
the Susan B. Anthony Dol-
lar," said Diehl. "This allows
the new Golden Dollar to be
used in millions of coin-op-
erated machines that cur-
rently accept the SBA."
STAR*TECH Journal neither
operates, distributes nor
manufactures coin-operated
equipment. It's sole purpose
for being is to compile techni-
cal and informational data
considered valuable for dis-
semination to its paid sub-
scribers. Comments or sug-
gestions pertaining to this
service are always welcome.
~
~
"The actual field tests will al-
low venders to make final
calibrations and adjustments
to their equipment before the
Golden Dollar enters com-
merce."
Authorized by the United
States Coin Act of 1997, the
new Golden Dollar coin will
replace the Susan B. Anthony
coin in March 2000. With its
golden color, wide border,
smooth edge and extraordi-
nary design, the Golden Dol-
lar is one of the most distinc-
tive and recognizable coins in
U.S. history. In addition, ex-
tensive consumer testing has
proven that the Golden
Dollar's smooth edge and
wider border is easily discern-
ible from the quarter and pre-
vious dollar coin by touch
alone.
Designed by American sculp-
tor Glenna Goodacre, the
obverse of the Golden Dol-
lar features the likeness of
Sacagawea, the young
Shoshone woman who as-
sisted Lewis and Clark on
their journey westward from
the Great Northern Plains to
... continued on page 20
JANUARY
2000
lOJJ
STAR..,_..-TECH JOURNAL
SEGA VIR1VA S1RIKER 2 VERSION 2000.1
In arcade soccer, there is little
more rewarding than to
knock the ball out of the
keeper's area (when an
opponent's goal seems all but
certain), counter-attack clear
up the pitch, and then score a
game-winning goal against
your buddy. This is the es-
sence ofVirtua Striker, Sega's
arcade soccer title, and come
March of 2000, the same ex-
perience will be available on
Dreamcast with Virtua Striker
2 Version 2000.1.
This Naomi game previously
debuted on Model 3, and now
comes to the DC in World
Cup-winning form. Not only
does the amazing arcade
original exist intact, but it also
comes with a slew of
Dreamcast-exclusive features
capable of entertainment well
after you've shot the arcade
mode down.
Virtua Striker 2, the arcade
game, enjoyed solid circula-
tion in just about every game-
playing country except the
soccer-phobic USA-which
means there's a good chance
you haven't had a go at the
best arcade soccer title
around. Here's what you can
expect: an arcade game,
through and through, as
simple as possible. Player se-
lection is managed by the
computer-you never have to
switch players yourself, and it
works surprisingly well. On
STAR*TECH
MESSAGE
offense, you have a short-pass
button, a lob-pass button, and
a shot button; when you press
the shot button, a power bar
pops up. Hit the button again,
and launch your shot. You
can try to hog the ball and
run the length of the field
with one player, but the most
effective tactic is to make
quick passes up the pitch.
Defense is even simpler: you
have only a slide-tackle but-
ton (same as short pass), and
strategy consists of chasing
after the ball. Defensive
moves are executed auto-
matically, in close proximity
to the ball, so your best bet is
to try and stay in front of the
offense to take the ball away.
You can only slide tackle
from the front-if you do it
from behind, a foul will be
called. There are no substi-
tutions or fatigue, and in ar-
cade mode, no "offsides"
calls or carding; Virtua
Striker is fast-paced enough,
and made even faster without
all the trappings of real soc-
cer.
The big hook in all of this-
and where the learning curve
comes in-is in the player
control. Sega has recreated
the physics and realism of
running around the field, and
momentum is actually a fac-
tor; you can't just turn on a
... continued on page 6
CENTER
Now appearing on the
World Wide Web:
STAR TECH JOURNAL'S
Technical Message
Center for Coin-Op
Service Solutions
To access, point your
browser to:
/
'-
www.StarTechJournal.com
',
,)
Post your questions,
answers and observa-
tions to coin-op games
service and mainte-
nance problems.
Murphy's
Law
#2111
Never
put off until
tomorrow
what
you can
avoid
altogether.

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