Star Tech Journal

Issue: 1996-March - Vol 18 Issue 1

CD
March 1996
AMOA EXPO '96
WILLIAMS
TO BE HELD IN
DRACULA
DALLAS
LIGHTNING FLIPPERS:
SEPTEMBER 26 • 28
REPLACE 'EM!
Dallas will play host toExpo '96,
AMOA's annual international ex-
hibition and educational seminar
for the commercial amusement,
music, entertainment and vend-
ing industry.
Expo '96 will be held Thursday,
Friday and Saturday, September
26th through 28th at the Dallas
Convention Center. This will be
the first time the shaow has been
held in Dallas.
For more infomation, call toll-
free 1-800/YES-AMOA.
REVITALIZE
YOUR VIDEO!
With STAR*TECH
Journal's
STAR*TEcH
Journal
. . .... .... ............. ..
Todd Erickson
Summit Amusement
St. Paul, Minnesota
SUBJECT
As pinball games become older,
I feel that they should be loos-
ened up. This can be accom-
plished in software or by opera-
tor adjustments i.e. longer ball
time.
SHORT FLIPPERS
Williams manufactured "Light-
ning Flippers", which are just
short flippers, for some of their
games. Dracula was just another
"B" game by Williams. But by
increasing ball time, has become
an excellent earner.
y OUR GAME
Replace the flippers with stan-
dard length flippers and the ball
time will increase approximately
20 - 30 seconds of game time.
CllEAT
WE$1'El1N
TJ?AD!ND PDST
480 Shelley Street Suite E
Springfield, OR 97477
(503) 726-1813
FAX (503) 726-7413
Internet address gwinc@efn.org
Its Time to
Clean out Your
Warehouse
we
Buy, Sell, or Trade for
01.e u;1e
VIe!O CAM!
ClllCUIT
SOAnet!
Please call or Fax your list
to us. We can use all most
any game p. c.b . fr om
Space Invaders o n!!
*****
MODIFY
We will pay Shipping 1
*****
You can trade your old
boards for new boards!
**1rlt*
Increase your profits by
increasing the bril/ance
of your video monitors!
SAFE
&
EASY
INSTALLATION
FITS ALL
11" TO 36"
MONITORS
FOREIGN
&
DOMESTIC
See page 16 for details
and order info!
Result? About an extra $20 per
week in the cash box. The in-
creased take will pay for this
game much faster over it's nor-
mal life span.
Consider other Williams pins
with "Lightning Flippers" for this
modification if they're not earn-
ing as they should.
What will ~PM-,~O with all
that CASH?!!!!!!!!
By the way .... we
sell the NEWest
BOARDS and
KITS also!!!!
. . . . .... . . . . . . . . . . . . . . . . . . . . . . . . . CD
... . . . . . . . . . . .
March 1996
.
. . . . . . . . . . . . . . . . . . . .
COMMON CENTS COIN MECHS ...
Monitor
Proble111s?
Todd Erickson
Summit Amusement
St. Paul, Minnesota
Order This Tech Pub
J\,IC:,N/TORS:
QUESTION
SYMPTOMS/SOLUTIONS
Why do we need two coin chutes
on our games?
Includes all S* TJ
monitor articles from
ANSWER
Easy, because neither side works!
1990, 1991, 1992,
1993, 1994 & 1995
01990
0 1991
01992
01993
01994
0 1995
PROBLEM
Why not have 3 - 5 chutes
on our best games like
Cruisin'. A full upright
should be able to accommo-
date 6 - 12 coin chutes. But
when a customer loses his
coin, the location will still
place your new 10 coin
chute game out of order!
$14.95
$14.95
$14 .95
$14.95
$14.95
$14.95
Save over 30% order the
0 Entire set for $59. 95
Name:
--------~
Company _ _ _ _ _ _ _ _
I
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Address - - - - - - - - - -
t
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: City
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I State/Zip
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I
I Order O Prepaid or o COD I
I
I
I
I
ll~:i"~R~{ECH Journal,.I
(Please add $3 s/h. Thank you!)
:c
s\t Office Box 3-51
e<:J'.fo rcl . Nl·~ oaoss:,1
1
:Jl .;;-
<:-
:;:~
.:•1111111:: . .;..:;;. . . ,,, _
, _ _ .,.~
ceived a new Mars coin mech
called Cash Flow. I dropped a
large house key in the Cash Flow
and it fell right through! Impres-
sive.
Coin jams are about a
third of our total service
calls. The day is here when
we as game operators can no
longer tolerate this incompe-
tency from our industry.
Other proper synonyms might
be ignorance or stupidity. Our
customers who lose their money
and walk away from our games
(walk-aways) is about to end.
After a little more playing with
it, I installed it on a new pinball.
The results are in: No coin jams
in a little over a year! I repeat: No
CoinJams in Over a Year!
Now, several factors determine
coin jams. First is a magnet, sec-
ond is stopping the coin for any
reason -such as a cradle, and third
is the size of the items the coin
mech can clear. Common sense tells
us that if you never stop a coin, it
can't jam. About a year ago, I re-
Would this be a good mech for a
game like Cruisin'? My distribu-
tor doesn't think so. He says
eliminating coin jams is not a fac-
tor in determining whether a
Cash Flow is worth it. Of course:
it's not him driving 50 -100 miles
on a Friday night to clear a jam.

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