Star Tech Journal

Issue: 1996-February - Vol 17 Issue 12

February 1996
CD
~i l~Y:ll l fel:J
Journal
STAR*TEcH
Journal
STAR* TECH Journal
Your Source For:
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Bbs Sysops:
Contributors:
James Calore
Kristen Lacrosse
James Calore
Pete Cresswell
Jay Alfer
Joe Blackwell
Dave Grossman
Ted Kilpin
Victoria Krenz
Bill Johnston
John Liikala
Douglas "Enzo" Mccallum
Pete Rondeau
Eric Winston
Ryck Zarick
STAR*TECH Journal, February, 1996, Volume 17, Number 12, Copyright©
1996 by Star Tech Journal, Inc. All rights reseved. Information contained herein
is verified whenever possible but S* TJ is not responsible, however, for
damages which may occur from implementing this information. Address
inquiries to: PO Box 35, Medford, NJ 08055. Phone: 609/654-5544. Fax: 609/
654-1441. Email: startech@cyberenet.net.
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funds). Other Countries $144.00 Air Mail (US funds).
POSTMASTER: Send address changes to STAR* TECH Journal, PO Box 35,
Medford, NJ 08055. STAR*TECH Journal (ISSN 0739-1048) is published
monthly by Star Tech Journal, Inc., 191 Tuckerton Rd., Medford, NJ 08055.
Second Class postage paid at Camden, NJ.
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Thank you!
STAR*TEcH
. .
,
Journal
February 1 996
CD
. . . . . . . .. .. . .. . .. .. . .. . . . . . . . . . . . . . . . . . . . . . . ... . . .. . ... . . .. . .. . . .
SF.I on
CAPCOM MARVEL SUPER HEROES
CD-ROM
GAME DIFFICULTY SEt IING
Every tech tip, game mod, test
procedure, Mfg change, update,
upgrade, precaution, etc.
for virtually all coin-op games
produced from
Service Dept.
Capcom Coin-Op
Arlington Hts, Illinois
SUBJECT
1979 ·~ 1995
To maximize your earnings, the average game time should be between
2-1/2 to 4 minutes. If your average game time is over 4 minutes, change
the factory game difficulty setting from 4 (medium) to 7 (very hard).
Every page (over 5,000!} of
STAR* TECH Journal
Now available on Disc!
PROCEDURE TO CHANGE THE GAME DIFFICULTY SETTING:
CD-ROM technology:
Economical, Fast and Efficient!
Best Information Retrieval Available!
See Back Cover For Details
ft\V K€>f'HY '@
tAVV #-1712
1. Operate test switch to enter
test. Note: For cabinets not
equipped with a test switch, press
the test switch on the "N board
cartridge. See game operators
manual, inside of the back cover,
for test switch location.
2. Test menu screen: operate
Player I Joystick to move cursor
to "7: configure".
3. Press Player 1 Light Punch
button to enter "7: configuration
menu".
4. Operate Player I Joystick to "2:
game".
5. Press Player 1 Light Punch
button to enter "7-2: game con-
figuration".
6. Operate Player 1 Joystick to
"1: game difficulty".
7. Operate Player 1 Joystick left
or right to "7: very hard".
8. Operate Player 1 Joystick
down to "8: exit".
9. Press Player 1 Light Punch
button to "configuration menu".
10. Operate Player 1 Joystick to
"4: save & exit".
11. Press Player 1 Light Punch
button to "test menu".
12. Operate Player 1 Joystick to
"9: exit".
13. Press Player 1 Light Punch
button to "game play mode".
14. End.
Wtireve~ HM'PtN'@
To Yotl, f
WltL
r~ev,ou'i>l( M ve
HM'Pe~D To
eve~YoNe
'Toti KNOW,
0NL1 t,yJ~e 'i>o.
MIDWAY MORTAL KDMBAT 3 EPROM UPDATE
Midway Service Dept
Williams/Bally Midway
Chicago, Illinois
CHANGES
Corrects continuous play condi-
tion with ERMAC. Corrects
Scorpion reset condition.
SUBJECT
Main play program revision L-
1.2 will do the following:
AVAILABILITY
Chips are available now. Contact _
your Williams/Bally Midway dis-
tributor.

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