Star Tech Journal

Issue: 1994-January - Vol 15 Issue 11

January 1994
"'krAR TECH JoURNAL
1993 YEAR
IN REVIEW:
FAULTY EQUIPMENT
JOB SECURITY
In 1993 it seemed like every game we received the last 12 months had a problem right off the bat. ..
The following is a list and brief description of the equipment that came in faulty or failed within a week.
Ah, 1993 -the year of servicing!
WHEEL'EMIN
Came in with lamps that
wouldn't light and the game
wouldn't come up. After we
changed the light fixtures, trans-
former, power supply, driver
board and CPU ... it was later dis-
covered that the one we received
was built for the overseas market
and was wired for 220Vac.
Within a month we went through
3 more power supplies. Made in
America sure means something,
doesn't it.
HUNGRY HUNGRY HIPPOS
This game ended up starving to
death because it came in with a
bad blower motor and was not
strong enough to blow the balls
up to the playfield. If a few balls
managed to make it up, the sen-
sors wouldn't read them being
eaten.
JURASSIC PARK
The dino assembly not only eats
the balls but also jaw coils, and
the gears and motors that control
the assembly ... at least until Data
East updated the assembly.
BOTSS
Couldn't battle for the solar sys-
tem with a bad CPU.
VIRTUA RACING DELUXE
This game drove into our place
with a bad Audio Board.
BIG BERTHA
Bertha wouldn't get big with bad
power supply boards and ball
gate motors.
SUZUKA 8 HOURS
This one turns corners so sharp
that the wire harness breaks from
chafing. It also burns up EMI
Shields like the old Atari games.
IN THE HUNT
Not even Captain Marko Ramius
could battle this game with a bad
CPU which was replaced with
another bad CPU. Finally, the
third one was the charm but by
that time we where out of the
hunt.
BUDDY BEAR
No buddy of mine.
SIMPLE SIMON
Simon was not simple.
STAR WARS
The force was nowhere to be
found in this pinball with bad dis-
plays.
... continued on page 14.
-----------------12-----------------
January 1994
I
1,,..""rAR TECH JOURNAL
ilOUGHT TO YOU BY THE
W MORTAL KOMBAT II
(SHANG TSUNG)
FIREBALL
BB HP FOR 1
BB F HP FOR 2
BB FF HP FOR3
MORFS
REPTILE
SCORPION
SUBZERO
KITANA
MILEENA
HOLD BK U D HP
HOLD BK U U
FOF HP
BK BK BK
HOLD HP
HOLDBK DD LK
DOBB HK
BB FF BK
BBD LP
BOB HK
FOF LP
BARAKA
JAX
LIU KANG
CAGE
KUNG LAO
RAIDAN
FINISH
(REPTILE)
VENOM
YELLOW ORB
INVISIBILITY
FINISH (tongue grab)
FF HP
B B LP+HP
HOLD BK U U D RELEASE HP
B B D LP
(SCORPION)
VAN DAM SPEAR
TELEPORT
SCISSOR KICK
FINISH (torch)
BB LP
F FD D FD FHP
DOBB LK BK
HOLD BK U U HP
( SUBZERO )
FREEZE
GROUND FREEZE
SLIDE
-
D OF F LP
F FD D DB B LK
HOLD BK LP+BK+LK
@AGE)
SHADOW KICK
GREEN ORB
HI-GLOW ORB
UPPERCUT
FINISH (torso rip)
BBF LK
D DF F LP
DOBB LP
BSD BK BHP
DOFF LP
( MILEENA)
SAi THROW
TELEPORT
FINISH (stabbing)
HOLD HP RELEASE
FB LK
FB F LP
(KUNG LAO)
HATTHROW
TELEPORT
FLASHING SPIN
FINISH (split body)
BF LP
DDU
HOLD BK U U LK
HOLD BK F F F F LK
(JAX)
FLYING SOUFFLE
EARTHQUAKE PUNCH
PROJECTILE
GRAB PUNCH
BODY SLAM
FINISH (head smash)
FINISH (ann beating)
BK WHILE BOTH ARE IN AIR
HOLD LK AND RELEASE
D BD B HK
FF LP OR HP
LP+HP BF 8 F
HOLD LP F F F F F RELEASE
BKBDB LP
(RA1DE~
ELECTRICITY
TELEPORT
TORPEDO
SHOCK TOUCH
D DF F LP
DOU
BBF
HOLD HP TOUCH & RELEASE
( KITANA )
FAN THROW
SONIC FAN
FL YING PUNCH
FINISH (kiss of death)
FF HP+LP
BBB HP
D DB BHP
( BARAKA)
SPARK THROW
BLADES
FINISH (decapitation)
FINISH (Skewer)
D DB BHP
BBB LP
HOLD BK B B B HP
FBFOF LP
( LIU KANG)
FIREBALL
LOWFIRBALL
DPAGON KICK
BIKE KICK
FINISH (dragon morf)
u-uP
FF HP
FF LP
FF HK
HOLD LK & RELEASE
DDFB B HK
HP• HIGH PUNCH
D=DOWN
LP • LOW PUNCH
B= BACK
HK• HIGH KICK
F=FOAWARD LK= LOW KICK
BK• BLOCK
FD=FORWARD / DOWN
DB•DOWN / BACK

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