Star Tech Journal

Issue: 1994-December - Vol 16 Issue 10

STAR* TECH JOURNAL
CD
s* T J BuLLETIN BoARD ADDs
December 1994
Tech Library
OFF-LINE READER
Reading messages while logged
on to a bulletin board can be a
drag. The functionality isn't that
great; it ties up a phone line; runs
up the phone bill; and forces you
to read/compose messages within
a restricted time frame.
As you reply to various messages
and/or compose new messages,
the offline reader stores those
new messages in something
called a .REP packet which you
upload to the bulletin board next
time you log on.
An offline reader is a program
that runs on your computer and
allows you to read and compose
messages on your own terms:
When and where you choose -the
same as a VCR lets you tape a
TV show and view it later.
There are many offline readers
available.Some of them, like one
called lStReader, can be pro-
grammed to automatically dial up
a bulletin board and upload/
download messages unattended.
Some of these are available thru
the <0> THER ILES area.
Instead of the EAD or
RITE options of the
ESSAGES menu, use the
<0> FFLINE option.
FFLINE's EEDME op-
tion causes the bulletin board to
create a packet containing all
messages you haven't read yet
and download it to your PC.
Once the file ( called a .QWK
packet) is in your own PC, you
can hang up your modem & read/
compose at your leisure.
If you have a laptop and/or use a
PC at home/work you're going to
*love* using an offline reader.
The offline reader on your PC
opens up the packet, decom-
presses it (it's compressed in
PKZIP 1.1 format) and presents
the messages to you as you want
to read them.
The ones we've chosen to supply
through the previous menu don't
do anything like that. They're as
simple and straightforward as we
could find.
Even so, you'll have to spend
some time going thru the
ReadMe files that come with
them before you'll become an
offline reader expert. A great way
to kill some time on one of those
slow drizzly winter days.
These things are shareware, but
not crippled like some shareware
programs -they give full function
from day one, perhaps with a
"nag" screen. If you like them,
send the author his twenty-five
bucks or whatever: you'll feel
better, the author will feel better;
and any nag screens will go away.
Subscribers can reach the board at
215/ 251-9387
STAR* TECH Journal's
Tech Library comes
complete with every
service manual
published.
SAVE OVER
25%
For more information
see page 23.
See
5TAR*TECH
Journal's Exciting
New Software
on page 24...
~
~
~
~
~
New Database packed
with additional features!
MuRPHv's LAw
#1610
If several things
that could have
gone wrong have
not gone wrong/
it would have
been ultimately
beneficial for
them to have
gone wrong.
~
"
STAR* TECH
CD
December 1994
SNK
SEGA PINBALL MAVERICK DISPLAY
64 X 192
NEo•GEo
Dot MATRIX
SAMURAI NOTES
INTRODUCTION
Joe Blackwell
Eric Winston
Ted Kilpin
Sega Pinball
Melrose Park, Illinois
SUBJECT
Our new display assembly is com-
prised of two major components:
1. DISPLAY BOARD
64Xl92 DoT MATRIX
Todd Erickson
Summit Amusement
St. Paul, Minnesota
This Display Controller uses a
68000 Microprocessor. The pro-
cessor runs at a clock speed of 12
MHz.
Two 4 MB EPROM's support the
Display Controllers graphic capa-
bilities.
Part Number 520-5075-00.
This display has its own on-Board
witching Power Supply, which
fequires a 5v DC and 18v DC in-
put.
The 18v DC is used to generate
the required high voltage of
+68Vdc and -ll0Vdc.
The manufacturers of this display
are Cherry, Babcock and Dale.
2. DISPLAY CONTROLLER BOARD
Part Number 520-5092-01
JOURNAL
Due to the increased clock speed
with the 12MHz clock, the Data
Transfer Rate has also increased
aboard the controller, requiring
faster accessing EPROM's of
120ns.
The past generation of control-
lers used a 150ns 4 MB EPROM,
and cannot be used in the new
controller.
NEW MARQUEE
Samurai Showdown II appears to
be, perhaps, the best ever
NEo•GEo game. PastNEo•GEo's
have had the problem of letting
the player know when a new
game has been installed.
You can now get a dedicated mar-
quee for this game. Well worth
the investment. Contact your dis-
tributor.
PRICING
This game should go out on 50/
50 play. Pick up 50¢ play stickers
from your distributor when you
get your new game ( they should
be included).
TEST MODE
IMPORTANT
If you don't have a test switch, use
An EPROM of 120ns or faster
must be used.
#1 to go into self test. Coin set-
tings are in software. It only takes
a few seconds to change.
A--iANUFACTURER PHONE
&
FAX
See page 2 1 for updated manufacturer
Customer Service phone & fa.x numbers.
.....,,,,,,,,,

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