Star Tech Journal

Issue: 1993-October - Vol 15 Issue 8

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STAR*TECH Journal
October 1993
... continued from previous page.
whenever possible. Getting
called for goaltending on an
opponent's shot will not keep
you from heating-up since
these shots don't end your hot
streak.
may not be available to your
favorite player, and that the
type of the dunk executed may
depend entirely on where the
player is positioned when the
duck is initiated.
SUPERDUNKs
A shift of a single pixel may
mean the difference between
two completely different
dunks, particularly in the case
of the four jam specialists
mentioned above. You must be
moving to dunk.
There are over 50 different
dunks in NBA Jam. The dunks
are divided into ten "sets" each
consisting of 1 to 10 different
jams. Each player has be-
tween 1 and 10 sets of dunks
available to him.
Hold the Shoot but-
ton while close to the basket
"LooK OUT" (360 Dunk): Hold
Shoot while near the second
tick on the key
Two HANDED JAM: From close
and above the basket, hold
Shoot.
TOMAHAWK JAM 1: From close
and below the basket, hold
Turbo and Shoot.
TOMAHAWK JAM 2: From the
middle of the key, hold Turbo
and Shoot.
TOMAHAWK JAM 3: From three-
quarters of the length of the
key (near the bottom of the
circle) hold Turbo and Shoot. •
CANNONBALL SLAM (fireball):
From the top of the circle, hold
Turbo and Shoot.
REALLY HIGH 720 SLAM (a.k.a.
Tarzan Yell): From a corner of
a key, or from out-side the key
near the third tick mark on the
key, hold Turbo and Shoot.
WEIRD SLAM (The Player puts
his knees up and spins two or
EASY JAM:
Look at your favorite player's
"dunking" rating on the at-
tributes screen: The higher
the number, the more sets of
dunks that the player can per-
form.
John Stockton, for example,
has only one set of dunks avail-
able, and that particular set
consists of just one dunk.
On the other hand, there are
four players who have all ten
sets of dunks available: Domi-
nique Wilkins, Scottie Pippin,
Spud Webb and Shaquille
O'N eal. These are the only
players in NBA Jam who can
perform all of the 50-plus
dunks in the game.
Here are ten of the more com-
mon dunks from the game,
with fairly reliable methods of
performing each one. Keep in
mind that some of these dunks
three times): From outside the
key near the second or third
tick on the key, hold Turbo and
Shoot.
DUNI{ AND HANG ON THE Rm:
Near the third tick on the key
(but out-side the key), hold
Turbo and Shoot.
TOP-SECRET TRICKS
These special codes should be
performed at the "match up"
screen before the tip-off, when
the
announcer
says,
"Tonight's Match-up ... " and
says the names of the two
teams.
PoWER-UP DEFENSE: Tap Ster-,
or Block exactly eight times. ·~
PowER· UP INTERCEPT: Hold
the joystick down and hold all
three buttons down.
POWER-UP OFFENSE: Tap Steal
or Block exactly 21 times.
BIG HEADs: Hold the joystick
up and hold the Turbo and
Steal buttons down until the
court appears.
SHOOTING PERCENTAGE: Rotate
the joystick, being sure to hit
all eight directions at least
once and tap any button or
combination of buttons at
least 21 times. The easiest way
to register all 21 buttons in
such a short time is to tap all
three buttons simultaneously
7 times.
~
STARE*. -
TECH~
m
October 1993
STAR*TECH Journal
MANUFACTURER'S NUMBERS
P
h
o
n
F
e
Alvin G. & Co. 708/345-9000
Arachnid 800/435-8319
Ardac 800/321-0765
Atari 408/434-3950
AutoPrint 803/571-3382
Betson 800/524-2343
Capcom 408/727 -0400
Coastal 908/905-6662
Coin Acceptors 314/725-0100
Coin Concepts 800/462-COIN
Coin Controls 800/323-8174
Data East 800/634-7270
Data East Pin 800/ KICKERS
Deltronics 215/997-8616
Doyle 813/366-3735
Drew's 803/574-0162
Dynamo 800/527 -6054
Fabtek 206/881-0900
Grayhound 800/222-0491
Hantarex 708/843-7226
Happ Cntrls 708/593-6130
ICE 800/342-3433
I rem 206/882-1093
JCM 215/631 -9191
Konami 708/215-5100
Leland 619/280-4000
Merit 800/445-9353
Namco 408/383-3900
Nat'I Sports 602/4 70-1490
Nintendo 800/628-4126
Pop A Shot 913/827-6229
Premier 800/444-0761
Rock-ola 708/629-9200
Romstar 408/437-4 780
Rowe 800/669-7693
Seeburg 800/LaserCD
Sega 415/802-3100
Seidel 505/298-6994
Sharp Image 818/341-8000
Skee Ball 215/997-8900
Smart 800/553-2442
SNK 310/371-7100
Sony 201/930-6138
STAR* TECH 609/662-1080
Strata 800/262-0323
Taito 708/520-9280
Technos 408/996-1877
Tecmo 800/338-0336
Tradewest 214/874-2683
UBI 800/526-0080
Valley 800/248-2837
Vari-Tech 800/245-2737
Wells Gardner 312/252-8220
Wico 800/367-9426
Williams/Bally 312/267-2240
Wurlitzer 201/807-2616
Area Code Decoder
S*TJ 2 3 4 5 6 7 8 9
01 OOJ lij}IQ) IRlO bl,[Rl ~ OOIQJ ITT m
02 ~ IQ)~ 00~ ~ IJ¥1. !MW n ©00
03 ~ 00 ©00 ©!Rl OOIXI '¥/ Bl. ~ n
04 ©00 ffll @ti:, u ©NI (li/J(1;: Viti:, fl
05 Lil.IL lrlL ©OC !N][ij] ~ ©NI ©ft:.. IH
06 IW.iii. ©00 m ©00 ~ ®& n lijjij
07 !Ml~ W¥N lrlL ~IN! INJ't" ©Li\ ©INI Li'.IOC
08 OIQJ 00~ ©,Lil, IMILi'.I WWII !IL IXIO OOJ
09 ©ti:i OIL rn W{Jti:, 00.,)) ©00 ijil[Rl ©&
10 n ©& llll [QJ ©& Iii&
11
12 INJ't" OIL !Jill!\ n fK«IINI Ob\ 000 @,:'!\
13 ©Lil. lijjj [ij]t'i\ ffi ©!NJ rn lrlL oc~
14 rn fK«I© WWII ©NI ffi ©/k !pl&, INlW
15 !Jil.iii. INlW ©Li\ Ilk 1/W ffl Ol rn
16 ©IXI [)(.~
17 OIL DINI
18 lijjlN) u
19 DINI Oii'.I
©INI INJ't"
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©IXI ©!NI ©Li\ 00 ©!NI INI©
To Use:
First find area code leading number (ex:
§09) in vertical column, then locate last
two numbers (ex: 6M) in horizontal row.
CN = Canada. MX = Mexico. Copyright
STAR*TECH Journal© 1992.
STARE*
TECH~
a
Alvin G. & Co . 708/345-2222
Arachnid 815/654-044 7
Ardac 216/942-1835
Atari 408/434-3945
AutoPrint 803/763-1407
Capcom 408/496-6679
Coastal 908/363-6329
Coin Concepts 908/390-3373
Coin Controls 708/228-1833
Data East 408/971-0722
Data East Pin 708/345-7718
Deltronics 215/997-9506
Doyle 813/366-5197
Drew's 803/57 4-7680
Dynamo 817/284-7606
Fabtek 206/881 -6503
Hantarex 708/843-7244
Happ Cntrls 708/593-6137
ICE 716/833-1342
JCM 215/631-5716
Konami 708/215-5144
Leland 619/284-9458
Merit 215/639-5346
Namco 408/383-0130
Nat'I Sports 602/4 70-1495
Nintendo 206/882-3585
Pop A Shot 913/827-6336
Premier 708/350-1097
Rock-Ola 708/628-0019
Romstar 213/539-3626
Rowe 201/887-2399
Seeburg 708/543-0549
Sega 408/435-0294
Seidel 505/291-0052
Sharp Image 818/341-8144
Skee Ball 215/997-8982
Smart 515/265-3148
SNK 408/736-0446
Sony 201/930-6307
STAR* TECH 609/662-0537
Strata 708/437-24 73
Taito 708/520-1309
Technos 408/996-8736
Tecmo 213/329-6134
Valley 517/892-6513
Vari-Tech 616/538-1281
Wells Grdner 312/252-8072
Wico 800/446-9426
Williams/Bally 312/267-3747
Wurlitzer 201/807-9543
X

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