Star Tech Journal

Issue: 1993-November - Vol 15 Issue 9

STAR*TECH Journal
... continued from previous page
or erratically, the game would
lock up. This led me to U24 the
input buffer, but replacing the
chip netted nothing. Different
start buttons proved unsuc-
cessful also.
THE FIX
Well, since the lock-up was
associated with the duration
the Start Button was held in
the "on" position, I ascertained
that the problem was linked to
the software loop that starts
the game and thus the actual
start-up of the game. So, if you
can't fix it, make it work. I
determined that if I could de-
vise a kluge (bastard circuit)
that would keep the Start But-
ton in it's "on" state until the
game successfully started,
without the customer thinking
the game was broken (because
when he touched the Start
Button, the game didn't start
"right now").
THE CIRCUIT
Since the problem seems to be
whether the Start Button is
held "on" when the software
addresses the input port (U24
input buffer), I devised a cir-
cuit to hold the Start Button
"on" for a duration of 1 second.
With a little experimentation,
1 second seemed the right du-
ration to keep the board from
locking up and not being too
long in duration for the cus-
tomer to think the game
wasn't going to start playing.
November 1993
the circuit is a 555 timer in
astable operation. A pull to
ground at pin 2 of the 555
timer, starts the astable
multivibrator. The duration of
the multivibrator is setup by
Rl and Cl (formula: 1/Rl * Cl
= 1/x). The output of the
multivibrator is pin 3 which is
fed into a NAND gate to pro-
vide correct logic to the game
board and buffering. C2 is for
stabilization of the 555 timer.
R2 is a pull-up resistor for con-
ditioning the input to the 555
timer.
PROCEDURE
I made my kluge with perf.
board that has traces on one
side. Using wire jumpers, I
connected the circuit shown in
Figure 1. I mounted the circuit
inside the cabinet at a conve-
nient location. Then attached
it to the JAMMA harness as
shown in Figure 2.
Jt.. 517\((r
_L
There will be a slight dela~
between selection of players (1
to 4 players), this is just notice-
able, but necessary-to accom-
plish our goal of No Lock-Ups.
e,urrotJ -tS'~
- -
+.bv
,., 0-£J-
a
Q
Q OIAT
GRO~~b
KLUGE
Refer to Figure 1 for the sche-
matic of the kluge. The heart of
figure 2
'l'"
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A
m
November 1993
STAR*TECH Journal
MANUFACTURER'S NUMBERS
P
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h
o
n
F
e
Alvin G. & Co . 708/345-9000
Arachnid 800/435-8319
Ardac 800/321-0765
Atari 408/434-3950
AutoPrint 803/571-3382
Betson 800/524-2343
Capcom 408/727-0400
Coastal 908/905-6662
Coin Acceptors 314/725-0100
Coin Concepts 800/462-COIN
Coin Controls 800/323-8174
Data East 800/634-7270
Data East Pin 800/ KICKERS
Deltronics 215/997-8616
Doyle 813/366-3735
Drew's 803/574-0162
Dynamo 800/527-6054
Fabtek 206/881-0900
Grayhound 800/222-0491
Hantarex 708/843-7226
Happ Cntrls 708/593-6130
ICE 800/342-3433
lrem 206/882-1093
JCM 215/631-9191
Konami 708/215-51 00
Leland 619/280-4000
Merit 800/445-9353
Namco 408/383-3900
Nat'I Sports 602/470-1490
Nintendo 800/628-4126
Pop A Shot 913/827-6229
Premier 800/444-0761
Rock-ola 708/629-9200
Romstar 408/437-4780
Rowe 800/669-7693
Seeburg 800/LaserCD
Sega 415/802-31 00
Seidel 505/298-6994
Sharp Image 818/341-8000
Skee Ball 215/997-8900
Smart 800/553-2442
SNK 310/371-7100
Sony 201/930-6138
STAR* TECH 609/662-1080
Strata 800/262-0323
Taito 708/520-9280
Technos 408/996-1877
Tecmo 800/338-0336
Tradewest 214/874-2683
UBI 800/526-0080
Valley 800/248-2837
Vari-Tech 800/245-2737
Wells Gardner 312/252-8220
Wico 800/367-9426
Williams/Bally 312/267-2240
Wurlitzer 201/807-2616
Area Code Decoder
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To Use:
First find area code leading number (ex:
6.09) in vertical column, then locate last
two numbers ( ex: 6W in horizontal row.
CN = Canada. MX = Mexico. Copyright
STAR*TECH Journal© 1992, 1993.
STARE*
TECH~
a
Alvin G. & Co. 708/345-2222
Arachnid 815/654-044 7
Ardac 216/942-1835
Atari 408/434-3945
AutoPrint 803/763-1407
Capcom 408/496-6679
Coastal 908/363-6329
Coin Concepts 908/390-3373
Coin Controls 708/228-1833
Data East 408/971-0722
Data East Pin 708/345-7718
Deltronics 215/997-9506
Doyle 813/366-5197
Drew's 803/574-7680
Dynamo 817/284-7606
Fabtek 206/881-6503
Hantarex 708/843-7244
Happ Cntrls 708/593-6137
ICE 716/833-1342
JCM 215/631-5716
Konami 708/215-5144
Leland 619/284-9458
Merit 215/639-5346
Namco 408/383-0130
Nat'I Sports 602/470-1495
Nintendo 206/882-3585
Pop A Shot 913/827-6336
Premier 708/350-1097
Rock-Ola 708/628-0019
Romstar 213/539-3626
Rowe 201/887-2399
Seeburg 708/543-0549
Sega 408/435-0294
Seidel 505/291-0052
Sharp Image 818/341-8144
Skee Ball 215/997-8982
Smart 515/265-3148
SNK 408/736-0446
Sony 201/930-6307
STAR* TECH 609/662-0537
Strata 708/437-2473
Taito 708/520-1309
Technos 408/996-8736
Tecmo 213/329-6134
Valley 517/892-6513
Vari-Tech 616/538-1281
Wells Grdner 312/252-8072
Wico 800/446-9426
Williams/Bally 312/267-3747
Wurlitzer 201/807-9543
X

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