Star Tech Journal

Issue: 1993-April - Vol 15 Issue 2

0
STAR*TECH Journal
April 1993
SECURING YOUR GAMES
&
PREVENTING BREAK-INS (PART
2)
Rich Holley
Southeast Game Brokers, Inc.
Tampa, Florida
SECURITY TIPS
Last installment (S *TJ
Feb93) we discussed the im-
portance of using good pad-
locks to secure our cash boxes
and the major elements to look
for when deciding on a lock.
We mentioned that a thief is
always going to look for the
easiest method by which to get
into a cash box, remove the
money and leave it looking like
nothing happened -so that he
can make many collections be-
fore anyone notices. Once he
has determined exactly what
he needs to get past whatever
type of security device is being
used by a particular company,
the hard part is over.
ADVERTISING
For those of you that put your
company's name instead of the
location's name on the identifi-
cation stickers required by
some states, you are making
the job easier for the thief if
your games have been broken
into at other locations. All he
has to do while casing a poten-
tial location is read the sticker
that we display on our ma-
chines and BINGO. If he was
unable to access your games
before, he will probably not try
again. However, ifhe was sue-
cessful, he's going to keep on
looking for your games be-
cause he has already invested
the time and knows exactly
what he needs to carry to get
into them.
Before I go any further, let me
re-state what I said in the first
part of this series in terms of
being careful when writing
about the problem of break-
ins, which we've all experi-
enced at one time or another.
You must be informed to a cer-
tain degree of how the money
disappears from your cash
boxes in what appears to be a
rather orderly and business-
like method. That is exactly
what it is -a business- and I
don't want to help anyone get
started, so I must try to stress
the ways to prevent break-ins
while saying only just enough
about how it is done in order to
present a clear picture.
SECURITY INvESTMENT
Once we have been convinced
that using a good padlock is
basic and essential, and I
might add a good investment,
then comes the question,
"What are your going to hang
it on?" Obviously, you need
some kind of hasp. These are
hundreds of different hasps
out there, most of which are
useless and a few that are very
good. In order to be sensible
about this, we should select a
good hasp that can be used on
more than one type or class of
machine. If you don't mind us-
ing several different hasps for
almost every occasion, you
stand a better than average
chance of protecting your ma-
chines. Most operators, how-
ever, don't like this method
because it is too customized
and, in many cases, when they
are finished with a particular
machine they also are finished
with the hasp because it can't
be attached to anything else.
I have tried many hasps dur-
ing my "growing up" period
and not only did I spend lots of
money needlessly, but I also
lost a lot of money because I
hung my beautiful expensive
padlocks on hasps that were
easy to defeat. Of course, my
hasp man was always there
ready to come to my rescue and
sell me yet a different kind of
hasp.
Securing games with huge
bars and massive hardware is
totally unacceptable to many
of the better locations, and
they will not tolerate equip-
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April 1993
ment that looks like Fort Knox
on their premises. Using
hasps of this nature can hinder
you if you have a mix of loca-
tions that encompasses both
ends of the spectrum. It makes
rotation very difficult, and be-
sides, your games are still not
very secure, I'm saving the
best for last and will explain it
a little later.
HASP QUALITY
Do not select a hasp whose
ingenuity centers around pro-
tecting the shackle of your
padlocks. We have already de-
cided on padlocks that protect
themselves. We need to pro-
tect the cash box, not the pad-
lock.
Be extremely careful when us-
ing hasps made of tempered
steel or pot metal. Tempered
steel is good only if the heating
process is carefully controlled
yielding a product that is uni-
form and not "hit and miss".
The tempered metal that I
have come in contact with has
been hit and miss.
WANT TO HAVE SOME FUN?
If you have any hasps that
were tempered (they usually
do this after the hasp is
punched and bent to the de-
sired shape) on any of your
machines get a piece of pipe or
some other piece of metal and
hit it a sharp blow one time.
The ones that were "miss" will
shatter like glass. You will
have a harder time with the
ones that were "hit". The fa-
mous "J" hasp is a good ex-
ample of this -once again, de-
signed to protect the padlock
more that the game.
Keep in mind that we are try-
ing to protect our machines
from break-ins during busi-
ness hours. Unfortunately,
there is not much we can do if
a night-time break-in occurs.
Some people take the attitude
that they would prefer for the
thieves to take the money
rather than damage their
games. My answer to that, at
least in my experience, is that
night-time break-ins occur
much less frequently than the
ones during business hours.
Remember, the thieves that
wreck your games can only rob
you once. A good thief would
expect you to replace your bro-
ken hasps and padlocks with
more junk that is easy to get
into and they will return as
long as the game is working.
I recently had a case where the
premises were illegally en-
tered after business hours
and, thank to hasps I currently
use, I had three damaged
games and no money stolen.
The location had 24 machines
and had it been easy to break
into them, they would have
gotten them all. Instead, time
ran out and they gave up.
STAR*TECH Journal
good old standard bar with a
huge eyebolt that can't be cut.
Today a wide variety of high
speed battery-operated drills
and even ratchet wrenches
along with a multitude of at-
tachments are available at
very reasonable prices from
just about anywhere. In the
case of a video game, all one
has to do is enter the game
from the top door, the control
panel, or the back door and
with the right attachment, the
nut is removed in about three
seconds. The cash door can
now be opened and then closed
to look like·nothing happened,
and unless someone tugs on
the bar, no one will notice, and
you can be sure that our guy
will be back to make more col-
lections.
DRAWBACKS
I even heard of a case that on
one particular model the air
vent was removed and a long
extension used. In other
words, they did not even have
to enter the game. Putting sili-
cone glue or some other gook
on the thread helps but it only
slows them down.
The biggest drawback to any
hasp (and I don't care how im-
pressive and elaborate it ap-
pears to be) is the fact that
they are installed with nuts
and bolts. Let's start with the
Here's a good one that hap-
pened to me: After gaining en-
try through the back door and
unscrewing the nuts on an in-
ferior hasp, they took the keys

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