Star Tech Journal

Issue: 1992-November - Vol 14 Issue 9

November 1992
STAR*TECH Joumal
... continued from page 13
day and Saturday shows 011 the
radio) ... but they don't serve
beer ... Playmeter's Carol Lea was
in the overflow gushing mode
when we bumped into her at Bill
Beckham's booth on Saturday af-
ter she met Garth Brooks back-
stage of the AMOA banquet
where he accepted his awarcl Fri-
day night ... she says he is a r1eally
nice down-to-earth guy, and
sorry he's married ... we were
pretty impressed with him too on
Saturday night: A fan mom held
her 3-year old boy forward at the
footlights as Garth finished his
first of a three-song set ... the boy
held forward two small plastic
guitars as a gift ... Garth stopped
the show, walked to the side of the
stage and asked around for a
magic marker, autographed his
own guitar, and handed it to the
kid, then accepted the plastic gui-
tars ... it brought the house down
with applause ... what a class act!
Sadly we departed beautiful
Nashville with its friendly folks
and nice 70's with cooler 40's
nights as our Buffalo Bills were
being hopelessly slaughtered on
tv ... time to play bump at United
as we left town on Sunday after-
noon, but no luck ... bumped into
Gil Pollack from Premier as we
deplaned at O'Hare, and he con-
firmed that there has been no pin
other than Atari's Hercules that
used a pool cueball in the game ...
Premier's Cue Ball Wizard has
the look and feel of a winner iof a
pinball ...
We thought the big tv gig Country
Music Association Awards crowd
would be the cabdriver's dream,
but instead it was AMO.A ...
Nashville cabbies claim record
earnings from the AMOA conven-
tion and hope y'all (over 9,000!)
will return!
Travel tip... Book your ACME
(March 11-12-13, 1993) rooms
and air now: Sun Harbor Budget
Suites has weekly rates startinr
at $149.50 plus $25 linen service,
maid service also extra, but what
a rate! (1-800-752-1501).
See you in Vegas from March 8,
1993, for the week!
AMOAAWARD WINNERS

November 1992
STAR*TECH Journal
Prince's Corner
Donald B. Prince
D&RMusic
Bozeman, Montana
What's New? The AMOA Expo '92
YA-Hoo!
This years AMOA convention
was held at Opryland Hotel in
Nashville, Tennessee in mid-Oc-
tober. It is an extremely big hotel,
five floors up and at least a mil-
lion miles long! It was a minimum
of two miles from the lobby to my
room -by way of an indoor water
cascade & thru the indoor jungle.
~his did have its advantages
- though, you never had to go out-
, side for anything. It had a com-
plete mini-mall, ice cream shop,
restaurants, live music and
seven bars. The convention cen-
ter itself was equally as large, it
was also extremely loud by late
afternoon -and that wasn't even
in jukebox alley!
In this issue I would like to to
present you with a video over-
view of the new games and the
new technology that was on dis-
play at this years show.
VmTUAL RAcING
The place to start this review
would be with the advances in
technology. This years techno
novel is the multi-player games
with interactive screens. The
~rst of which is Sega's Virtual
..dacing. This game can handle
from one to eight players in a
racing format. It features real
time racing action and some of
the best polygon 3D graphics I've
ever seen in a video game.
All the multi-player games in this
set-up can play interactively on
each others screens for some real
racing excitement. In the four
seat game, there is a fifth monitor
for attracting future customers.
This fifth monitor, or attract
monitor, gives the onlooker a
complete description of the race
action via an announcer and a
track with car location info.
The game offers 3 different tracks
of varying skill levels and 4 differ-
ent perspectives of your race car
on the track. It also simulates G
forces through the movement of
the seat ( try putting that through
a cable fiberoptic link! -ed).
The four-player game can be tied
in tandem with another for an
eight-player game, and also
comes in 1 & 2 player versions for
locations with limited space.
This game is a big ticket item
($10,000 for the four-player)
aimed at the large dedicated ar-
cade arenas, but its graphics and
interactive play on multi-screens
will trickle-down to other less
expensive video games.
SPACELoRDS
Space Lords by Atari just may fit
this description of a trickle-down,
less expensive version of the in-
teractive monitor technology.
This game features super 3D
graphics in a dual monitor cabi-
net, and has one to four players
(two to a team -pilot, co-pilot).
Two cabinets can be placed in
tandem for an eight-player game
(4 teams) of air warfare.
The game takes place around, or
should I say through an asteroid
belt filled with gaseous nebulae.
The object is to seek out new en-
emies and destroy them while
avoiding obstacles. With a special
"ship Modification" option, you
can customize your ship with six
different attributes.
After playing this game, I was
very impressed -the graphics
were much more than Asteroids
like, much more advanced, of
course. The asteroid appeal is
appealing and the nebulae add
excitement as you steadily pick
your way through the galaxy.
The controls are excellent, they
have the positive feel of computer
controls on flight simulators. The
game overall has a great feel and
combined with its three-dimen-
sional fighting, it is a very chal-
lenging video. Recommended.
Stay tuned for part two! More on
the new technology and games of
the show. Some old ideas com-
bined with new digitization in the
next issue.

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