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STAR*1ECH Journal
,,.,
April 1991
Looking At Aerial Com.bat Sim.ulators
James Beck
Greater Southern Distributing
Atlanta, Georgia
SUBJECT
OTHER SIMULATORS
Aerial combat simulators.
In games like After Bumer and G-Locyou are the
the only good guy against thousands of bad guys
and there is never the chance to get personal
against a foe. I like the chance to out-think an
opponent and in these simulators you never get
the chance.
IN Mv OPINION
The Micro Prose F-15 game I got a chance to look
at and play with appeared to be an embedded
system based on a portable operating system
like OS-9000. Without a copy of the code I
couldn't be sure, but it sure looked like OS-9000
to me -it had all of the goodies one would expect
from such a cool system like: Multi-tasking,
Virtual drives, On-the-fly error correction and
recovery, Nice little system status displays on
power up, etc.
You're too busy worrying about the hundreds of
targets in front of you, so the guy behind you is
more of a nuisance than a challenge. I would
relish a game with a more realistic combat
atmosphere that has the full gambit of plane
controls that can be enabled or disabled by the
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- . .
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The only draw back as I could see was my
complaint with every combat flight simulator in
this industry (and even the "home" market) was
that it has too rich a target environment. In other
words, it's you against everything else. I like the
chance to go one-on-one or at least a little more
real world realism ... so it's not you against
everything else that moves!
skill level of the player and allows a skill and
realism level accordingly.
CONCLUSION
Sure the pimple-faced kid down the block might
like to blow everything that moves off the face of
the Earth, but I like to think and enjoy my games
a little more. I don't know. It might just be me.