Star Tech Journal

Issue: 1990-February - Vol 11 Issue 12

Sega AfterBurner
Controls Check
ALMOST HALF-
PRICE SALE,!
Brian Sniegocki
B&DGames
Toledo, Ohio
For a limited time, STAR*TECH Journal is offering
48% off the priceofour back volumes. Choose Volumes
1, 2, 3, 4, 6/7, 8, 9 or 10; build your own library of
technical information and save 20 bucks on each one!
PROBLEM
Erratic operation of the joystick on Sega After-
Burner video.
CAUSE
This problem is well known to be caused by the
5K pots. but there is also another possible
cause. Toe wiring harness for the control is
located quite close to moving parts of the joys-
tick. I have found problems of erratic operation
after new 5K pots were installed and traced the
source to be the wiring harness.
This special order form assures you of big savings on valuable
information you need to keep up the service end of your Coin-
Op Industry business. Each volume contains 12 issues plus a
year-e1,1d index for easy tracking of the articles in each issue.
Moving parts (gears, etc .. ) had caused the insu-
lation on the wires to be stripped away, this
caused shorts or high resistance in the line.
Simply check the back volume(s) you need and enclose proper
payment (U.S. funds, please). Fill out the information we'll need
to process your order and we11 mail immediately. U.S. and
Canadian orders are mailed U.S. Priority Mail. Other countries
are shipped their orders via Air Mail.
CURE
Rewire the joystick next time you replace the
pots. I used molex connectors at the pots to
speed field service. The pots are pre-wired at the
shop and plugged in at the location.
MANUFACTURERS REPLY
The harness is always a good place to check
when you have erratic controL Always use volt-
age readings across the harness. Measure the
voltage at the pot and at the board, if duferent it
is usually the harness or connectors. Never use
ohm readings. Darl Davidson, Customer Service
Mgr., Sega USA, San Jose, CA.
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Please send the following Volumes @ $22
(regularly $42). Add $2.50 s/h, $9 Air.

Volume
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6/7
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2
Volume 4
Volume 8
□ Volume 10
An article appeared in our last issue which, frankly,
should have gone into our April (fools) issue! The
page 6 article: Atari Cyberba/1 Tip should be removed
or otherwise made unreadable (except for laughs).
Gremlins at work, we suspect! Apologies to Atari and
Dave Patterson, Sunbelt Amusement, Dallas, TX.
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Correction ...
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Off er expires March 31, 1990
Mail coupon to STAR*TECH Journal, PO Box 1065,
L-----~------------
MerchanMlle, NJ 08109.
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... STAR*TECHfloumal
MicroProse F-15 Strike Eagle
Ready For Take Off!
Frank Becker
MicroProse Games
Hunt Valley, Maryland
game have culminated in the worlds first truly
interactive video game, a feature that greatly
enhances game play.
Some things, like fine wine, are worth the wait.
But you don't have to wait any longer, Micro-
Prose Games, a subsidiary of MicroProse Soft-
ware, Inc., will introduce its first coin-operated
video game at the ACME trade convention ,
March 9-11, in Chicago, IL.
No longer is the player confined by "railroad
programing" where he really doesn't have many
choices on where to fly or what targets to attack.
In Strike Eagle, he is the pilot of a F-15 with the
freedom to fly anywhere he wants within the
arena he chooses.
The game, F-15 Strike Eagle, is a combat flight
simulator utilizing 3-D polygon graphics on a 25
inch medium resolution monitor. Although
built as an upright game, there is an optional
seat that the operator can attach which converts
it into a sitdown game.
Strike Eagle will have multiple arenas each with
TECHNICAL OVERVIEW
The hardware, containing over 10 Meg of com-
bined memory, will be able to generate in excess
of 54,000 polygons per second; other polygon
arcade games generate only 12,000 per second.
In addition, the game can generate over 32,000
colors producing an absolutely stunning dis-
play. This is not a game that you'll find on
Nintendo.
PLAY ABILITY
Although the graphics might get someone to
play it initially, we all know that it takes more
than great looks to keep them playing it, it's
game play that really counts.
And great game play is something MicroProse
Software knows all about. You can only win as
many awards as they have by developing great
playing games. Combine that with the state-of-
the-art hardware, allowing the programmers to
use powerful "tools," and a retired jet fighter
pilot as president and what you have are ingre-
dients for success in developing a game with
"legs."
DEVELOPMENT
The two years of design that have gone into this
over 100 sq. miles for the player to fly through
while engaging in realistic
dogfights with Migs, trying to
avoid missiles and radar in
pursuit of his primary mis-
sion. The player's freedom is
so complete that after firing a
missile at a target, say a ship
(hopefully an enemy one since
there isn't anything to stop
you from firing on your own
ship), he can then fly back and
see the damage he caused.
UNIQUE REVENUE PRODUCER
Game play is designed to increase revenue by
providing opportunities for the player to add
additional credits which allow him to buy more
fuel, repair damage, re-arm, and upgrade weap-
ons. In addition, the player can earn medals and
advance in rank. Self-adjusting difficulty levels
allow both novice and advanced players to have
fun.
DISPLAYS
There is a 2-D Heads Up Display (HUD) and
cockpit which includes a tracking camera,
threat, and map displays. The cockpit also
contains indicators for gun temperature, fuel,
weapons, and level of damage.
ENCLOSURE
The cabinet is built in a pedestal type architec-
ture using plywood, with an over/under coin

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