Star Tech Journal

Issue: 1988-April - Vol 10 Issue 2

STAR*TECH Journal
16
April 1988
ACME Seniinar: Basic Technical
ACME Expo '88
March 10th - 13th
Reno, Nevada
This seminar was touted as the premier
technical seminar to attend and ask the
expert panel relevant service questions and
problems encountered in the field. It was a
good premise, however the expert panel and
the questioners steered clear of any techni-
cal topics for nearly 2-1 /2 of the 3 hours that
this seminar (Q&A) lasted. Since neither the
panel nor the operators (approximately 40)
in attendance seemed bothered by this
change of venue, no complaints were heard.
This get-together was far from useless,
however, as many valuable operator busi-
ness tips were discussed.
EXPERT PANEL
The three experts making up the panel for
this question & answer period were: Randy
Fromm, an operator and technical instruc-
tor from San Diego, California. Frank Sen-
insky, an operator and Industry writer/
speaker from Edison, New Jersey. Todd
Erickson, an operator and Industry writer/
speaker from St. Paul, Minnesota.
impression that the Industry traditionally
does its best business during non-boom
times. The panel agreed that the recession
was at least two years away. The panel also
emphasized the need to diversify their mix of
games (video, pin, music, novelty, merchan-
disers, etc.) and also buy only "hit" games.
More advice: Get out of non-profitable loca-
tions and as for locations; bigger is not
necessarily better. For the near future: Tav-
ern business will be down but high-traffic
areas (colleges, movie theaters, malls, etc.)
will be up, predicted the trio.
FACTORY STANDARDIZATION
Standardization was proclaimed to eventu-
ally eliminate 1 / 3 of all service calls when
the manufacturers finally get it together.
This Industry standardization will be espe-e
cially helpful in the areas of: Coin doors,
locks and repetitive type hardware. Caution
was expressed in the fact that standardiza-
tion can stifle factory creativeness. Never-
theless, operators were encouraged to get
more involved; to interact with and supply
feedback to the factories. In short, let them
know what you like and dislike. The theory
is that they'll respond and make better
games in the future.
THE DISCUSSION
Most of the early conversation centered
around the problems operators face each
day as they try to build their businesses.
Tips were given on solidifying location loy-
alty when competitive operators were on a
location stealing hunt: If the location is
worth keeping then it's worth investing in.
Examples were given such as: Install a
sound system or a security system for the
location. Also, if the location warrants it, put
a higher priced "hit" game in for a period.
Other topics covered were the threat of a
recession: most operators are under the
$$ PER PLAY
Most of the operators present at this meeting
(seminar?) felt that somehow the Industry
had to get off of the quarter play. Every tale
told here ended in unsuccessful attempts in
raising the price of play. The agreed upon
method of pricing was fifty cent initial play
with twenty five cent buy-in thereafter for
the more expensive games. (Supposedly,
Sega has a new set of Eproms for Afterburner.
that will accommodate this pricing scheme).
Mostly, however fifty cent play is not working
and the only hope is for the government to
mint a dollar coin. Operators could then

off er three games for a dollar and it would
work reasonably well.
TECHNICAL TOPICS
Some technical topics were raised: Intermit-
tent operation of videos; this was attributed
to inadequate grounding systems, faulty
back door interlocks and flaky power sup-
plies. Some operators still have problems
installing coin meters to their converted
games (standardization should help here).
Installing smoke alarms as game security
devices, and the ever-reoccurring problem of
static. The remedies for this phenomenon
ranged from carpets and mats in front of the
games (or operating the entire gameroom on
tile), to spraying anti-static spray around
each game. Also, installing plastic coin slots
e was said to help.
Data East Ghost-
busters ROM Update
Data East Service Department
San Jose, California
SUBJECT
Data East has released a ROM update for
their 3-player Ghostbusters upright game.
CHANGES
This update makes the game less difficult to
play and easier to reach the higher levels in
the game. This should improve player re-
sponse to the game and increase earnings.
INSTALLATION
The update consists of three RO Ms that are
easily accessible on the top board. The
update is available through your local dis-
tributor, contact them for availabiity.
CONCLUSION
All in all, this seminar was not as advertised
but it was informative and valuable (as long
as you were an operator and not a tech) and
professionally presented by the three mod-
erators. ACME has this and all seminars
from this year's Expo on audio tape. Contact
JudyNovakatWilliamT. Glasgow, Inc. 312/
333-9292 for availability.
***
Murphy's Law # 102
Join The Team
That Creates Excitement in Peoples' Lives
F'un Factory/
Southern District Manager
Qualifications:
-High achiever and team player
-3 years minimum management experience
in amusement centers overseeing three or more stores
-Extensive mechanical and video game knowledge
-Must work weekends and holidays
-Able to travel and relocate if necessary
-Be available by April 10, 1988 for initial training
Compensation and Benefits:
-$24,000/year starting salary plus
bonus of up to 35% of annual salary
-Excellent advancement opportunity
Only qualified candidates need apply.
Chief Game Technician
Fun Factory is looking for a highly skilled technician to join ournational
store-opening team. Work requires travel and willingness to work week-
ends and holidays. To apply, you must have the following qualifications:
-Thorough working knowledge of video and redemption
-Excellent past work hiuory
-High achiever and team player
This position is based in Dallas. You must be available for initial training
by May 5, 1988. $24,000/Year starting salary+ Benefits.
Send resume and references to: Personel Director, Fernandez Fun Factory, 91-246
Oihana Street, Ewa Beach, HI 96707

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