Star Tech Journal

Issue: 1987-March - Vol 9 Issue 1

March 1987 (3)
STAR*TECH Journal
Atari GAUNTLET II Reset Game Options
SKEE BALL Potential Shock Retro-kit
By Atari Field Service
Milpitas, california
By Dennis Keeny, Engineering Manager
Skee Ball, Inc.
Lansdale, Pennsylvania
December 19th marked the end of Atari's
highly successful Gauntlet II Player Quest
Contest. Operators should now switch off
the contest "secret code" option on their
Gauntlet II games.
'ID RESET THE OPl'IONS:
1. Enter self-test by turning on the
self-test switch.
2. Press the Warrior Magic button until
the Game Options screen is displayed. Note
that the default (recommended) settings
are in green.
3. Move the joystick up or down to select
the Enable secret Code option. Move the
joystick right or left to select the .liQ
~setting. Press the Warrior Magic button.
SUBJECT: Potential shock from solenoid
asserrbly on Skee Ball games
PROBLEM: It has come to our attention that
a potential electrical shock situation
exists from the Skee Ball solenoid
assent>ly if the solenoid, located within
the underside of the runway structure, is
touched during operation of the game.
S0111I'ION: Skee Ball offers to all of its
customers, at no charge, a retrofit kit
which eliminates the potential of the
above hazard. All concerned parties should
contact Skee Ball, Inc. 215/362-0300.
4. TUrn off the self-test switch.
Refer to the Gauntlet II game manual for
further information on how to set game
options.
By turning off the "Enable Secret Code"
operators will decrease the non-earning
game time of Gauntlet II where players
enter their name to obtain a secret code.
Gauntlet II's secret rooms and special
tasks remain as part of the unique game
play; however, players will not be asked
to enter their name if they successfully
complete a special task.
*
~STAR*TECH JOURNAL, March 1987,
Volume 9, Number 1. Copyright [c) 1987
by Star*Tech Journal, Inc. ALL rights
reserved. Address inquiries to: P08 1065,
Merchantville, NJ 08109. Advertising rates
on request. Phone: 609/662-1080.
James Calore: Publisher/Editor.
Romstar TOURNAMENT ARKANOID
Retro-Kit
By Joyce M. Kaehler
Rornstar
Torrance, california
Romstar has made available 'IOlJRmMENl'
ARKAK>ID for all Arkanoid Addicts. The
basic game features remain the same, but
play intensifies throughout 33 new
screens.
,ARKAK>ID is available as
upright and cocktail conversion kits. This
new program will also be offered as a
Retro-Kit for only Romstar Arkanoid kits
already in the field.
'IOURNAMENI'
For further information, please contact
your local ·Rornstar Distributor.
STAR*TECH JOURNAL [ISSN 0739-1048) is
published monthly during the first week of
each month via First Class Mail in North
America, vie Air Mail elsewhere.
******************************************
Subscription rates: USA $56, Canada/Mexico
$63 [$US), Other countries $98 [$US).
STAR*TECH Journal
Premier GOLD WINGS
Ball Release Problems
By Adolf Seitz, Jr., Technical Services
Premier Technology
Bensenville, Illinois
PROBLEM: 2nd Ball not releasing to ball
shooter:
SOLUTION: On the earlier GOLD WINGS it has
been noted that a problem can exist
regarding the release of the second ball
into play. '!he recorrmended solution is as
follows:
March 1987 (4)
To check if angle is now correct, slowly
allow a ball to roll down track beginning
just before #1 trough wireforrn. Ball
should easily roll over wireforrn and
settle at a rest position with the ball
touching the ball release stop. Some
readjustment of the #1 trough switch may
also be required. This can also be checked
by slowly rolling the ball over the
wireforrn. The ball should easily depress
the wireforrn, make contact on switch
below, and allow ball to come to rest at
ball release stop.
=Renove cardholder.
=The lower track of the outhole ranp has a
flat area, approximately 1 inch from the
end of the track. This is the area just
behind the #1 trough switch rollover
wireforrn. Place a screwdriver between
board and track, bend track upwards to
renove flat area. See illustration.
~/
OFFSET SCREWDRIVER
Bally Midway SPY HUNTER
steering Roll Pins
By Todd Erickson
Summit Am.Isenent
st. Paul, Minnesota
This game has to be one of the finest
driving games produced in the last few
years. Until now, it has been basically
trouble-free.
At about 50 to 75 thousand plays, however,
the roll pins that hold the steering shaft
to the handle, have been breaking. Now is
the time in this game's life that you can
expect about a 65% (or more) chance of
breakage.
It would be wise to replace these pins at
this point in time, so schedule this game
for service.
'
. \
\
:··.(:;.:·•·
Murphy's Law #901
The one day you'd sell your soul for
sanething, souls are a glut.
~

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