Star Tech Journal

Issue: 1987-December - Vol 9 Issue 10

STAR*TECH Journal

used as signal blockers so that closed
switches on inactive strobe lines don't
conflict with the switches actually being
polled.
December 1987
(7)
Now let's cause a failure:
Short the diode at (0,1). Strobe 0 still
pulls return O low, but it now also pulls
strobe 1 low -which forward-biases the
diode at (1,1). It conducts and pulls
return 1 low. Now the board thinks (0,0)
and (1,0) are closed, even though (1,0)
isn't really.
If a return fails and gets stuck low the
logic will think every switch connected to
it is always closed, or if it gets stuck
high the logic will think all of the
switches connected to it are always open.
0
j_
2..
TROUBLF.sHOOI'ING
Sometimes trouble shooting a faulty matrix
can get a little confusing, so let's cause
some failures in our 4 by 4 matrix and see
what happens.
First let's examine normal operation.
let's assume the following conditions:
Strobe O is low and the switches at (0,0),
(0,1), and (1,1) are closed.
A strobe that is stuck high will do the
same thing. The logic will think every
switch connected to that strobe is open.
A strobe that gets stuck low can cause all
kinds of wierd things to happen. Let's
assUIIE the same switches that we used in
the first exanple are still closed, and
strobe 1 is stuck low. As the strobes are
sequenced, return O is always going to be
pulled low by the stuck strobe, therefore
the CPU "sees" every switch on return Oas
being closed. Not only that, the closed
switch at (1,1) is going to pull return 1
low also. This means the CPU also assUIIEs
every switch connected to return 1 is
closed also.
In an actual game this can cause a switch,
or corrbination of switches, to do things
like add credits, tilt the game, or score
incorrectly, depending on the strobe and
switches involved.
switch matrixes are something irost of us
will have to fool with sooner or later,
and even the irost bizarre problem can be
corrected with a little understanding, and
sometimes, a lot of patience.
Until next ironth, have fun!
Note: The format used is (return,strobe).
.
'!be diode at (0,0) is forward-biased so it
conducts, pulling return O low. The diode
at (0,1) is reversed-biased so it is
cutoff, and the diode at (1,1) has highs
on both sides so there is no current flow
there either.
Murphy's Law #910
People who love sausage and respect the
law should never watch either one being
made.

December 1987
STAR*TECH Journal
Merchandise/Redemption:
AMOA Chicago Show
By
Frank "The Crank" Seninsky
Alpha-Qrega Amusements & Sales
&Uson, New Jersey
M'iJA 1987 did not offer many new concepts
in merchandise/rederrption machines. I've
already written about the NEW YORK-NEW
YORK pusher by Crorrpton and the VOLCANO
center hole rotary by Fortuna. For my
purposes, these were the best prize games
shown. Here are some others which
operators may consider to add variety to
their locations:
SCCYI'TIE THE IDNKEY by Betson is a capsule
and/or egg vendor with a joke telling
ronkey that kids just can't resist. I've
been using this machine since July and it
has done very well, sometimes earning in
excess of $300/week. Don't forget it
dispenses an egg with each play so there
is a built in prize cost of 25%-33%
(depending on what kind of prizes you
choose). SCXYITIE tells over 30 different
jokes and has several random calls and
rovements prograrared into the attract
IOOde. The large capacity hopper is a plus
for the operator.
(8)
I think the people will play this game
over and over.
ICE, the makers of CHEXX HOCKEY, showed a
ticket dispensing skill game call~ .
MELTJXMN. The player operates a ring in a
vertical direction trying to keep i~ (the
ring) covering a radiation ball. This game
also isn't as easy as it looks, so players
will try it.
MATIN; GAME, also by Betson, is a must for
high trafficked locations~ You enter your
name and birthday along with those of your
mate or potential mate and a full page
compatability profile is printed. At a
dollar a play, this game will earn well.
Garces like this in the past have had
problems with the printer paper getting
jamrred. The MATI:t,l; GAME cuts the paper
before the customer can touch it, thereby
eliminating this problem. I'm going to
test a couple of these games real soon and•
report the results.

Next ronth I'll write about a very well
constructed basketball game by Vari..JJ'ech
called HOI' SHOI'S. Digital sound (operator
adjustable) is a feature of HOI' SHOI'S that
really inpressed me.
Kramer gave their SKILL OOZER a new look
by upgrading the playfield with a gold
mirrored surface and adding some new play
features. This update kit will, of course,
be free to all those SKILL OOZER owners
(please send me five). It can't make the
game any worse, so if you own a OOZER you
might as well update it. The kit certainly
makes the game look rore attractive. I'll
keep you posted as soon as I get my free
kits.
If you need rore information on any of
these games, you can call or write me at
Alpha-Qrega Amusements & Sales, 6 Sutton
Place, Edison, :NJ 08817. 201/287-4990.
Wedges/Ledges showed a high-tech game
called GRAVITATION which can be a
merchandising or ticket dispenser game.
The player tries, through joystick
operation, to skillfully maneuver a ball,
balanced between two parallel rods, to
travel a 4 foot distance without falling
through. It is rruch rore difficult than it
appears, but the concept is so simple that
all age players will enjoy giving this
game a try. If the prizes are worthwhile,
By
Premier Prom
Update for ARENA Samples
Premier Technology
Bensenville, Illinois
Update Proms are availcU?l 7 for AREN1\
.
sarrples: this update el1ID1nates ball ~rain
on right side when balls return to flipper
from upper playfield area. The right side
return gate now opens for a short time to
ensure balls returning to flipper.
f
Contact your authorized Premier
Distributor for rore information.

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