Star Tech Journal

Issue: 1987-December - Vol 9 Issue 10

STAR*TECH Journal
9
December 1987
(13)
Beckman lndu5trial •u
CAPT 6
CAPACITANCE AND PARTS TESTER
FEATURES
• 24 user ranges for versatile test
selection
• Tests 9 Capacitance Ranges from
200pF through to 20mF
• Tests 6 Resistance Ranges from
200n through 20MQ
• Tests Diodes, Transistors (NPN and
PNP) and LED's
• Tests Batteries under actual loaded
condition
• 0.5% accuracy for Capacitor Testing

Versatility/Performance
The CircuitmateTM Model CAPT6 is a versatile test instrument which covers a wide range of component
measuring needs. The user can measure capacitors from the smallest (200pF) to the largest filter caps
(20,000L1F) with a basic accuracy of 0.5%.
Six resistance ranges, covering from 200n to 20MQ, provide the user with the capability of checking
component values as well as continuity.
The transistor test function measures both gain (hFE) and leakage (lceo) on both PNP and NPN type devices.
The Diode and LED scales read the approximate forward voltage of the device under test, providing a highly
reliable indication of the condition of the tested item.
The Battery Test feature allows the user to quickly check the condition of most batteries used in the lab and
shop by placing them under actual loaded conditions.
The CAPT6 comes with an Operators Manual and a pair of alligator clip test leads. Capacitors with pigtail leads
may also be tested by inserting the leads directly into the sockets provided on the face of the CAPT6.
Reliability
The instrument is designed to provide years of reliable service. Inputs for resistance and diode testing are
protected against voltage overloads up to 500 volts de or ac rms. Inputs for capacitance testing are
protected by an easily replaceable 250mA, 250 volt fuse .

*
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STAR*TECH Journal
December 1987
(14]
AMOA Expo '87
Konami
Edge Connector Adapter
Noverrber 5-7
Hyatt Regency Chicago
By Service Department
More than 8,000 operators, distributors
and manufacturers of coin-operated
anusement, music and vending equiµnent
attended the annual Industry exposition
this year.
There were 185 exhibiting companies
occupying 486 booths and 60,000 square
feet of floor space on two levels.
r-t>st attendees felt it was a quality show
top to bottom, although many said it was a
show without any one spectacular game.
The ~ Expo '88 will be held Noverrber
3-5, at the Hyatt Regency Chicago.
~
FACT'S:
AMOA is a non-profit association comprised
of approximately 1,300 operators,
distributors and manufacturers.
There were an estimated 5,500 operators of
coin-op amusement and music equiµnent in
the US in 1986.
In 1986, there were an estimated 1.5
million coin-op games on location.
In 1986, coin-op games were located at an
estimated 300,000 street locations
(taverns, .r estaurants, etc.) .
Konarni, Inc.
Wood Dale, Illinois
All new Konami PCB's utilize a 56 pin edge
connector. This connector complies with
the standard set by JAMMA (Japanese
Amusement Machine Manufacturers
Association).
However, all Konami PCB's manufactured
prior to WP GUNNER utilize a 36 pin edge
connector. These games include:
SUPER COBRA, SQW.IBLE, PCX)YAN, I.OCCMJI'ION,
CIRCUS CHARLIE, L'IL HUSTLER, JUID FIRST,
TIME PIIDT, GYRUSS, 'lUI'ANKHAM, 'IURTLFS,
SUPER BASKETBML, MOCJ\ ZONE, PANIX>RA I S
PALACE, TIME PIIDT '84, TRACK 'N' FIELD,
HYPERSPORI'S, ROAD FIGHI'ER, YIE-AR KUN} FU,
KICKER, RUSH 'N' A'ITACK, MIKIE, FR AMIDAR, ROC 'N ROPE, THE END, JAIL BRFAK,
NEMESIS, STRATOOY X and 'IURTLFS.
Because of the large amount of video game
cabinets that are wired for Konami's old
standard edge connector, Konami now offers
36 to 56 pin adaptor PCB's. This adaptor
PCB enables you to simply plug in a new 56
pin JAMMA PCB (not only Konami's) rather
than rewiring.
Contact your authorized Konami Distributor
for further details.
FIG 1
Total gross revenues from music and game
machines in 1986 were estimated at $5 -
5.5 billion.
In 1985,
serviced
In 1985,
serviced
the average coin-op operator
48 locations -up from 42 in 1984.
the average coin-op operator
250 units -up from 184 in 1984.
Jo ttJ 56 P.ui.
In 1986, games accounted for approximately
52 percent of coin-op revenues followed by
cigarette vending (23%), music (13%) and
other (12%).
ld4ptM C/Jd. - - - ~

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