STAR*TECH Journal
August 1987 (6)
Merchandising: SHOOT TO
WIN & COMER Notes
By Frank "The Crank" Seninsky
Alpha-omega Amusements & Sales
Frlison, New Jersey
SIDlr '10 WIN Basketball
'1be SDart Way to Go!
The latest model of SHOO!' 'IO WIN, a
basketball game made by Smart Industries,
has been testing extremely well ($500+ per
week). It can be operated with small
basketballs (using a 14" rim) or
regulation basketballs (using a regular
18" rim). The rims are interchangeable so
operators can go both ways, depending on
the type of location. A ticket dispenser
is optional but worth the small additional
cost.
I spent many months a couple of years ago
working with the POP-A-SOO'I' people and
ilrproving their game. Since they chose not
to sell their product any longer, I have
been searching for a reliable basketball
game. The latest version of SHOO!' 'IO WIN
is what I've been looking for!
The nost profitable way to make noney with
this basketball game is to set it on high
score for 30 seconds of play. In an arcade
setting, this type of game will make more
noney if players are testing their skill
to collect tickets (0-9 tickets per game)
that can be later traded in for prizes.
I have done well using the smaller balls
in arcade settings, as children and female
adults are not enbarrassed to play. In
fact, often times the wonen can outscore
the nen with the smaller ball. In adult
locations (mainly male customers) an
operator can still do well without
tickets, if the large basketballs are
used.
A second option is to set the game with 5
or 6 balls total for a round of play. This
option, in my experience, does not create
as much excitenent as when players shoot
against a time clock.
corrpleted and C01ER is now ready for
testing on the New Jersey Shore. If it
does well here, you can be assured that it
will be a winner throughout the country. I
have let C01ER run for the past few weeks
and so far there have been no breakdowns.
The tests were carried out in our
extremely warm warehouses.
For nore information on SHOO!' 'IO WIN and
ro1ER call neat (201) 287-4990. I will be
able to get early shipnents on both these
fine products. I want to personally thank
both Steve Shoemaker and Liz Gannon of
Wedges/Ledges and Gordon Smart of smart
Industries for letting ne work with their
products through the developnent stages.
Atari ROADBLASTER Kits/
Intermittent Reset
By
Al Vernon
Atari Games CorJ:X)ration
Milpitas, California
A limited nunber of ROADBIASTER Cart 4
P.C.B.'s have developed a problem working
with the '!'IL main P.C.B.
Upon power-up the game will go into
constant reset, intermittent reset,
sonetines showing a garbage or white
screen.
While the new CARI' 4 P.C.B. will work with
an L.S.I. main and even sone 'l'l'L main, we
have isolated the problem on the CARI' 4
P.C.B. to any 512K EPROMSmanufactured by
Mitsubishi found in the following location
- 11A, llB, 13A, 13B.
In short, the Mitsubishi EPRG1S may not
work at the voltage level of the address
lines on the 'l'l'L main.
SOLUI'ION:
Blow the program from the Mitsubishi
~ using a different manufacturer, or
ask for new~ through your
distributor on a credit UJ:X)n return of ~ ,
Mitsubishi E:PRCl-1s.
1
CX11BR by Weages/Ledges is
awrovea
in NJ
The design changes I wrote about in last
nonth's STAR*TOCH JCXJRNAL have been
For more information, please call Atari
Game Field Service at (408) 434-3938.
Telex 5101007850. Fax 408 434 3945.