Star Tech Journal

Issue: 1987-April - Vol 9 Issue 2

STAR*TECH Journal
April 1987 (6]
"Hot" Merchandiser Picks/BIG
CHOICE Light Bulb Mod
2) it looks great as a 2-player rotary and
it works.
By Frank 'The Crank' Seninsky
Alpha-Qrega Amusernents & Sales
Edison, New Jersey
Kramer •Skil n>zer•: This skill
merchandiser is a very well done high-tech
adaptation of the old 'bulldozer' game.
'Ibe player has a set amount of time
(operator adjustable from 10 seconds to
approx 2 minutes in 5 second incrernents)
to maneuver a joystick controlled
bulldozer into pushing a prize container
up a mirrored incline into a 'win slot'.
I am extrernely happy with a few of the new
merchandise machines that were shown at
A01E in New Orleans. I have not yet tested
any of these new products so I reserve
judgement as to how well they will hold up
on location.
Wedges/Ledges •eomer•: This game fits
under the category of "Skill
Merchandiser". It is a self-stocking two
conveyor belt (each moving in opposite
directions) game where players operate a
joystick or button controlled "nudger" to
push prize capsules off the conveyor.
This is the only really new merchandise
concept that I've seen in years. Steve
Shoemaker, developer of "Comer" and Liz
Gannon (sales) plan on making "Corner" and
"E-Z Pushover" (button version) in single,
double, and 4-player versions which will
utilize a large variety of gifts and
prizes. "Corner" is made with standard USA
parts, which is a plus for us operators.
Gamemast:ers • 2-Player Self-loading
Itrt:acy": Before any operator \\QUld
consider using a rotary as a 'street
piece' it sirrply must be self-loading and
must fit up against a wall. This game has
the right concept except:
1) it only holds 30 prize containers
(round or square) in storage which are
loaded onto the turntable by means of a
vertical spiral coil, each time a prize is
won (I think a street rnerchandiser should
hold a minimum of 100 self-loading items);
2) it looks like a large stand-up cocktail
table and is better located in the middle
of a room.
On the positive side:
1) each player side is driven by a circuit
board and Garnernasters is providing one
'spare board' with each game;
This game is much more fun to play than a
rotary but it is a large piece, not what
I'd recornnend for typical street
locations. It is more of an arcade
merchandiser.
•a1G CDICE· LIGm' llJU3 KD: The
Alpha--Qrega Service Depar.trrent has
designed a very inexpensive circuit board
nod which will prolong (and I mean
prolong) the life of the bulbs used in the e
"Big Choice" cranes. For further
information call me or Jim at (201)
287-4990. Replacernent bulb sales will be
alrrost non-existent.
CRANE MERCHANDISE
prfzes,
DIFFERENT • UNIQUE • EXCITING
IMMEDIATE DELIVERY
Call Toll Free:
(800) 992-2388, (800) 992-6577 (in California)
1590 Sunland Lane, Costa Mesa, CA 92626
April 1987 (7]
STAR*TECH Journal
illiams Pinball Switch Adjustments
By
James Hawes
Williams Field Service Dept.
Chicago, Illinois
A001JS'l'IK;
LFAF swr.oce&s
(used on jet bumpers, kickers, etc.)
1. Only qualified technicians should
adjust switches.
SERVICE MANUAL
Instructional end reference manual
entitled ELECTRONIC GAME REPAIR covering
such subjects es: Basic Electronics,
Semiconductors, Video Game Systems,
Electronic Pinball Systems,
Troubleshooting Techniques, Tools and Test
Equipment, Schematic Reading end more.
This 8-1/2" x 11" manual contains 65 pages
of technical information for the servicing
of electronic amusement games end is
priced at $24.95 plus $2.50 shipping.
2. Adjustments must be made with the :EX)Wer
off.
Distributed by STAR*TECH JOURNAL.
POB 1065, Merchantville, NJ 08109.
3. Before you adjust them, tighten the
stack!
COIN-OP NAIL LISTS
4. Use a blade-adjustment tool or very
long-jawed needlenose pliers.
5. For more liberal play, carefully bend
the backup blade toward the moving
contact. For more conservative play,
adjust the backup blade away from the
~
ving contact.
6. Take care not to disable the switch by
over or under-gapping it. With a ball,
activate the switch several times to see
if it registers properly.
7. Adjust switches on standup targets, jet
bumpers, rollovers and spinners from the
bottom of the playfield. Adjust switches
on kickers from the top of the playfield.
8. Before you release the machine to a
location, turn it on and play. How are the
switches performing? Double-check your
adjustnents: Run the switch test described
in your service manual.
A001JS'l'IK; MICRDn'lOIES
USA: Over 11,000 names of coin-operated
equipment owners, operators, technicians,
suppliers, Jobbers end distributors.
Newly updated. $575.
EUROPE: Over 2,500 large operators and
distributors of coin-op equipment. $300.
Lists are supplied
labels in zip-code
deliverable. Order
JOURNAL, POB 1065,
on pressure-sensitive
order. Guaranteed 93%
from: STAR*TECH
Merchantville NJ 08109.
CRANE OPERATORS
$
$
$
$
$
$
$
"BIG CHOICE"
"CHALLENGER"
"SHOWCASE"
"GOLDEN GAME"
"RIVIERA CLAW"
"GRAYHOUND"
(used on ball trough, eject hole)
1. Only qualified technicians should
adjust switches.
2. Adjustments must be made with the :EX)Wer
off.
~
- To increase or decrease sensitivity,
move the body of the microswitch. Don't
bend the blade {as with leaf-switch
adjustnents).
WE'VE GOT SOMETHING
FOR YOU
TO INCREASE YOUR
PROFITS NOW
Nat'I
Fla
1-800/237-0796
1-800/843-0437
305/77 4-9636

Download Page 6: PDF File | Image

Download Page 7 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.