Star Tech Journal

Issue: 1987-April - Vol 9 Issue 2

April 1987 [5)
STAR*TECH Journal
-
Hints & Tips For Operators
& Technicians (Part 2)
By
Sam Cross
Godwin Distributing Co.
North Little Rock, Arkansas
'Ibis series of articles is a collection of
hints and tips for the operator and
technician in the Amusement and Game
Industry. I hope you get sorre good out of
this because, I know, I sure have
benefitted from sorre of these things.
Last Issue: Maintenance of blade switches
and properly testing fuses.
Ibi To Tell If A Flooresoent Lanp Ballast
Is Shorted.
Ever replaced a fluorescent lamp and when
you turn the lamp fixture on, the lamp
emits a bright flash then goes out again?
If so, then you might have a shorted
ballast, the unit which provides a high
starting voltage for the lamp to get
.
arted. It is the thing which looks like
a transformer but is actually only one
winding of wire.
1le, ~ \f\S '9)c,J\J ~
-..,e.~ ,~ ~\st:lt-ce,
ojf\h eaa'!o\k~C()
e ~ O"d.
~C[C&=7
fl\A~,i\"S
L for e the
resistance reading I am giving you is
type of ballast that runs 14, 15,
or 20 watt lamp:;. A good ballast will have
a straight resistance of 25 ohms or
slightly more. cne of 10 or fewer ohms
than this should be highly suspect of
causing short lamp life and one of ten
ohms or less should absolutely be
replaced!
A good way to not waste a bulb to find out
if the ballast is shorted is to take the
burned out lamp out of the socket and
check to see if the pins on either end are
continuous with each other (see figure 2).
If one end or both are not continuous, you
should check the ballast resistance to see
if it is at or near 25 ohms.
Also, when replacing a lamp it is a good
idea to replace the starter with an
equivalent new starter because an old
starter can wear out a bulb quick if it
doesn't get it started in just a few trys.
Tradewest IKARI WARRIORS
Joystick Replacement
By
Todd Erickson
Sunroit Amuserrent
St. Paul, Minnesota
Recently I waited about 3 weeks for a
joystick for my IKARI WARRIORS by
Trade-west. This seems to be an excessive
amount of time to me. (I hesitated to buy
the game when it was first released
because of the joystick).
Control Marketing Inc. has just released a
rotary joystick for the game industry. The
cost will be about half of the cost of the
Tradewest OEM joystick. The product is
similar to their original joystick with
the addition of a grayhill rotary switch.
Control Marketing can be reached at
312/593-6130 in Illinois.
'roP GUNNER kit instructions (by Konami)
stated that it must be used with a rotary
joystick. It was shipped with Wico 8-ways.
I will be installing the new Control
Marketing joystick on my game. I expect to
see a big increase in earnings.
My
STAR*TECH Journal
April 1987 (6]
"Hot" Merchandiser Picks/BIG
CHOICE Light Bulb Mod
2) it looks great as a 2-player rotary and
it works.
By Frank 'The Crank' Seninsky
Alpha-Qrega Amusernents & Sales
Edison, New Jersey
Kramer •Skil n>zer•: This skill
merchandiser is a very well done high-tech
adaptation of the old 'bulldozer' game.
'Ibe player has a set amount of time
(operator adjustable from 10 seconds to
approx 2 minutes in 5 second incrernents)
to maneuver a joystick controlled
bulldozer into pushing a prize container
up a mirrored incline into a 'win slot'.
I am extrernely happy with a few of the new
merchandise machines that were shown at
A01E in New Orleans. I have not yet tested
any of these new products so I reserve
judgement as to how well they will hold up
on location.
Wedges/Ledges •eomer•: This game fits
under the category of "Skill
Merchandiser". It is a self-stocking two
conveyor belt (each moving in opposite
directions) game where players operate a
joystick or button controlled "nudger" to
push prize capsules off the conveyor.
This is the only really new merchandise
concept that I've seen in years. Steve
Shoemaker, developer of "Comer" and Liz
Gannon (sales) plan on making "Corner" and
"E-Z Pushover" (button version) in single,
double, and 4-player versions which will
utilize a large variety of gifts and
prizes. "Corner" is made with standard USA
parts, which is a plus for us operators.
Gamemast:ers • 2-Player Self-loading
Itrt:acy": Before any operator \\QUld
consider using a rotary as a 'street
piece' it sirrply must be self-loading and
must fit up against a wall. This game has
the right concept except:
1) it only holds 30 prize containers
(round or square) in storage which are
loaded onto the turntable by means of a
vertical spiral coil, each time a prize is
won (I think a street rnerchandiser should
hold a minimum of 100 self-loading items);
2) it looks like a large stand-up cocktail
table and is better located in the middle
of a room.
On the positive side:
1) each player side is driven by a circuit
board and Garnernasters is providing one
'spare board' with each game;
This game is much more fun to play than a
rotary but it is a large piece, not what
I'd recornnend for typical street
locations. It is more of an arcade
merchandiser.
•a1G CDICE· LIGm' llJU3 KD: The
Alpha--Qrega Service Depar.trrent has
designed a very inexpensive circuit board
nod which will prolong (and I mean
prolong) the life of the bulbs used in the e
"Big Choice" cranes. For further
information call me or Jim at (201)
287-4990. Replacernent bulb sales will be
alrrost non-existent.
CRANE MERCHANDISE
prfzes,
DIFFERENT • UNIQUE • EXCITING
IMMEDIATE DELIVERY
Call Toll Free:
(800) 992-2388, (800) 992-6577 (in California)
1590 Sunland Lane, Costa Mesa, CA 92626

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