Star Tech Journal

Issue: 1986-October - Vol 8 Issue 8

STAR*TECH Journal
-
Tradewest IKARI WARRIORS
Edge Connectors
By Avery Petty
A.P. Engineering
Huntington Beach, California
Fdge connector problems exist on the !KARI
WARRIORS which have the solid interface
board between the logic board and the edge
connector.
One of the problems is that the edge
connector, the one on the interface board
that plugs into the logic board, does not
fit correctly. '!he connector is longer
than the logic board. It has a 1/8 of an
inch play there, which means every pin
could be missed completely! Usually, the
pins are about half-on and half-off, which
rreans that only half of each pin is being
used. This results in pranature burning of
the pins.
'!he corrrron symptoms are intermittent coin
failure, no video and oost camon -no
sound. You can correct this by putting a
small, I rrean 1/16 of an inch piece of
a anthing, (plastic, wood, etc.), on each
W side of the edge connector. This should
center it on the pins. If this hasn't
happened to your !KARI WARRIORS yet, it
will. So when that out-of-order call cares
in, check the edge connector first.
Rerrerrber also, that there are two
connectors and two finger connectors,
which is a total of 88 connections. The
pins that carry the power are usually
burnt by now. If not burnt all the way
through, check closely for small bum
marks. If your good at soldering, put a
thin layer of solder on all the fingers of
the edge connectors. But most inp:>rtantly,
center the edge connectors on the fingers
to prevent future failures.

Sorce !KARI WARRIORS have an interface
wiring harness instead of the interface
board with an edge connector on one end
and fingers on the other. This is better
than the PCB type interface board, only
because it has connectors that fit right
and the wires can carry more current that
the PCB type, but this interface can still
cause problems.
There aren't any parts oounted on the
interface boards, such as on the Midway
PAC MAN anti-static board. ?-k>rmally, this
October 1986 (5)
type of interface board or harness is used
to adapt a wiring harness to a different
board than what it was originally made
for. You cannot plug the edge connector
from the main wiring harness onto the
logic board directly like other games. So,
for this reason, it must be used.
r.:bw let rre direct your attention to the
player joysticks. They are the same ones
used on TANK II. I suppose everyone has
found out by now that Tradewest made
another s1ight error: They used flat rretal
stops to hold the switch box steady, \#then
the joystick is rotated!
Well, they goofed and they are the first
to admit it. They should have used the
solid round stop p:>sts, that they used on
the last runs of WARRIORS. Mlen the old
flat rretal stops wear off, the player can
turn the whole asserrbly, which rreans he
doesn't have control and you have an out-
of-order call! Sorreti.Ires, the wires will
break and it is hard to tell, because
there is long heat-shrink tubing on all 12
wires coming off each switch block. If you
haven't replaced your old ones yet, get
the new round stops '1001\Y.
If your joystick assenbly was destroyed
beyond repair, due to the flat stops
wearing off, call Tradewest for a
replacerrent asserrbly. And the new stop
p:>sts are available, at no cost, for your
!KARI WARRIOR through your distributor.
Also, you will find that the spring, which
is used to center the joystick, breaks in
half, but remains on the asserrbly ...
Also,· the rretal plate, that holds the
square switch with the 12 wires on it,
breaks away from the center p:>st •••
You can tie it back together, but if you
have one of the early garres and the
plates' flat stop bracket has warn off,
get the new round p:>st, and mickey rouse
it back together. (It won't feel the same
to the player, but they don't care how
rruch noise it makes or how loose it is,
just as long as it works!)
And ••• when you unlatch the control
panel, because you're down on your knees
reaching in the game, when you unlatch the
last latch, the control panel drops open
right on your head -real hard. (SO be sure
your other hand is holding it shut! )
STAR*TECH Journal
October 1986 (6)
Nintendo Power Supply Alert
The Player/ BLACK PYRAMID
By Sam Cross
Godwin Distributing Company
North Little Rock, Arkansas
By
ATTmrlat I .ATff.Nl'IClt I
If you have Nintendo :EUNrn OUT, SUPER
OUT, a POPEYE UNISYSTEM CONERSION,
RJlOi
John 'Root' Pilarchik
Pennsauken, NJ
At first glance, Bally Midway's BIAa<
PYRAMID did not look very exciting to play
-with only two top bt.mg?ers. However, this
game turned out to be a real challenge!
a PAC MAN/MS PAC MAN UNISYSTEM CGIVERSICN,
or a DUAL SYSTEM, beware of the PP-1000,
PP-1200, and PP-1300 power supplies. They
can be a source of great damage to RJlOi
CXJr/SUPER :EUNrn OUT and UNISYSTEM boards.
The flippers were in top working
condition, which nade this my kind of game
to play. Flipper skill is a IIUst to beat
this nachine and, I IIUst say, after 5
games or so, things were in my favor.
This is due to ca, a 47ufd/35V capacitor
which bakes dry because of heat fran
nearby high-wattage resistors. When the
capacitor starts to bake dry, there is a
~ chance ratio that it may cause
unwanted power supply oscillations which
can send damaging voltages to the boards.
The playing field was set up so that each
shot really counted. The left side shots
started at 20,000 points up to 50,000
points, then on to the Extra Ball and
Special. This challenge alone nade this a
fun machine.
out of 10 or so supplies which I repaired,
3 of the associated logic boards suffered
nultiple chip damage. For examples, one
UNISYSTEM board had 11 bad Eprorns, 2 bad
PPU units, 2 bad RPZA03 processors, and 4
soldered-in chips. The other UNISYSTEM
board had 2 bad Eprorns, 2 bad PPU units,
and 1 bad RPZA03 processor.
The 2X, 3X, 5X shots were located on the
right side. After naking the above shots,
you go on to spell out B-L-A-C-K and then
P-Y-R-A-M-I-D which helps to get another •
game on Special. In the center, the rrovingW
target works in your advantage to light up
200,000 points which helps you go for
another Special in addition to the points.
'Ihe PUNCH OUT board had 4 bad 74LS161
chips on· the video board. The other
supplies sinl)ly stopped working wit.rout
damage, with the replacerrent of ca to
restore all of them to working order. My
Sencore Z-Meter showed the ca caps to be
good and have no leakage, so a cap check
didn't help.
So, for a machine that looks rather enpty
at first, this turned out to be a definite
challenge with proper flipper skill being
the key to beat the nachine. With three
ways to hit just on Special, how could the
true player go wrong with BI.ACT< PYRAMID.
This article is appearing only to
underscore Nintendo's Service Bulletin to
the effect that you need to replace these
capacitors with equivalent or greater
specs before the damage is likely to
happen, which is about 1-1/2 to 2 years
after the games have been put into
service. As the saying reads, "An ounce of
prevention is worth a p:mnd of cure".
Murphy's Law #808
To err is hlllllan - to blame it on somebody .
else is even more hLman.
Score settings are fair, set at 1,220,000
for the first game and 2,400,000 for the
second. Making this a definite plus to any
serious player.
Play on. . . Root.
~ C i t • ••
A typ:> accidently appeared in the Auga6
issue of STAR~H JOURNAL. In the article
entitled, "Monitor Horizontal Tearing:
II", the fast-switching diodes smuld be
the 1N414a type (not 1N474a as indicated
-which is actually a 22v zener). Please
nake this correction in your service file.

Download Page 5: PDF File | Image

Download Page 6 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.