Star Tech Journal

Issue: 1986-May - Vol 8 Issue 3

May 1986 (6)
STAR*TECH Journal
5. Reassenble the game by reversing the
procedure.
PINBALL GAMES
For System II games (HIGH SPEED and
future), exhibiting switch problems, here
is the recommended technique for Clearing
switch Problems:
When a switch is inoperative (either never
opening or never closing), the game
program displays a switch Problem Report
message at Game Tum-on or at the
beginning of the Diagnostic Tests. This
message can include up to three switches
that did not operate during the nost
recent 60 balls (20 games) played, or were
not cleared by repair. Accorrpanying the
message is a knocker sound, which may be
turned off by choosing NO as the setting
for Adjustment item 'Ad 50'.
The ONLY effective technique for clearing
the switch Problem message is to repair
the switch, and then enter the switch
Tests portion of the Diagnostic Tests. Use
either the switch Fdges or the switch
Levels test to confirm that repair was
satisfactory. When the game program senses
proper operation of the switch (during the
switch test), it deletes the switch
designation from the switch Problem Report
message.
WARNING: Because the CMOO RAM stores the
game audit data and the game adjustment
selections, as well as the switch
actuation data, the 'quick and dirty'
procedure of pulling the batteries to
clear the 010S RAM is very STR(N;LY
discouraged. The operator loses all
previous game audit data and any
operator-installed game adjustments.
For System 9 or System II games with
erroneous Game Reset actions:
If the game appears to reset in the midst
of game play, check the diodes on the
SO-volt Flipper coils, Kicker coils, etc.
A faulty diode can possibly allow excess
noise to feed back into the system (CPU),
thereby resulting in the "false" reset.
Also, make sure that ALL printed circuit
board nounting screws are re-installed,
when boards are disnounted for repairs or
testing.
G.1\ME MANUALS
To obtain your Game Instruction Manual
(replacing the preliminary manual shipped
with the game), be sure to note that you
want a manual on your Game Registration
card, when you return it to Williams.
G.1\ME TRANSPORI' PREO\Ul'IONS
During transport of assenbled Williams
pinball games to a location by open truck
(especially if the journey is nore than a
few miles or over rough roads), we
recorrmend that the backbox be lowered
(with cushioning for protection) onto the
cabinet. This sinple precaution can
prevent possible game damage caused by
vibration or road shocks. Final elevation
of the backbox and securing it into
position with the furnished bolts then
takes only a few minutes at the selected
game location, but you have assured that
it has arrived safely.
About Pinball Boards
By John Batistic
Univid Test Systems
Cleveland, OH
I have written quite a bit about the ins
and outs of video game board repairs, but
I have not mentioned pinball boards.
First of all, one of the problems you will
encounter is the reality that there is not
a bench test fixture available to the
operator. Pinball systems are nuch
different from video systems. They differ
greatly from one to the next. They all use
different voltages to power up and
different components even though they all
present the same type of game.
The fact is, a universal type test fixture
does not exist for pinball and it is
doubtful it ever will. Manufacturers would
have to do sore nore standardization for a
universal fixture to appear in our
industry. Presently, the cost of
engineering and manufacturing would be
nuch too high to be successful.
May 1sas (7J
Let's face the fact that the industry only
has one universal video garre test fixture
and rrost of you find the thought of buying
one too extravagant. 'lhere is a lot to be
said about doing your own board repair but
tam here to talk specifically about
pinball boards.
'lhe best test fixture you have available
to you at this time is the garre itself.
Everything you need is present within the
garre. 'lhe only additional item required is .
the proper knowledge and tools to do the
job. I know it is somewhat awkward but
that is all you have to work with right
now.
Most of you know the board replacement
method of troubleshooting a pinball garre.
'lhis method could be used to identify the
problem board. '!he one major difference
would be that you would atterrpt to repair
the problem board once you have identified
the problem. 'lhis will take rrore time in
the older systems because of the nunber of
boards. 'lhe new systems make it necessary
to realize which section of the board is
at fault. You can obtain a better
understanding of the new one board systems
if you are familiar with the old nultiple
board systems.
'lhe new systems are really the sarre basic
system laid out on a single board. You now
have a sound section instead of a sound
board or a solenoid driver section instead
of a solenoid driver board etc.
Many problems with pinball garres are
fairly sirrple to repair. You can identify
them by a problem that originated on the
playfield and caused a portion of the
board system to fail. For example, a
shorted solenoid on the playfield can take
out a driver transistor or rrore conponents
in the circuit. 'lhis type of problem is a
good place to start if you are new at the
repair level. ~ing is learning and if you
keep at it you will eventually learn what
you need to know.
WI'E: last rronth, I wrote an article about
the first AOIB show and it appears I
received some incorrect information. Data
Fast is WI' offering~ FU MASTER,
ca-tMAN[X) and SHOOIOUT as conversion kits.
STAR*TECH Journal
:Euwer 5ua>ly conversions
By Janes Beck
Greater Southern Distributing Co.
Atlanta, GA
Everybody is doing it lately, converting
those broken down DRAGON'S IAIRs. Why not,
take out the old boards and the disk
player and there is plenty of room for the
new boards and an RF cage. Unfortunately,
the National Power Technology power supply
used in most of the DRAGCN's LAIRs can
only supply +5 volts at a few amps, and
doesn't have any +12, -12, or -5 volts.
~n•t despair and don't go buy that $50
switching regulator. For a few dollars in
parts, and a little patience, the existing
power supply can be rrodified to rival the
specs of any switcher you could buy.
First, let's get a couple 100re
the +5 section. Olange R2 to a
watt resistor, and R3 to a 560
watt resistor. Now you can get
out of the +5 supply.
amps out of
0.1 ohm 5
ohm 1/4
5 to 6 amps
Next let's get some +12. Pin 7 of Jl has
+25 volts unregulated on it. Mount a 7812
regulator to the chassis and run the +25
and a ground to it. 'lhere is our +12
volts. Need -5 and/or -12? Pin 8 of Jl
conveniently supplies us with -25 volts
unregulated. Cnce again the 3 terminal
fixed regulator comes to the rescue. A
7905 and/or a 7912 will do the job nicely.
When all of this is done, you have a power
supply that can supply +5 volts@ 5 amps,
+12@ 1 amp, -5@ 1 amp, and -12@ 1 amp.
'!his is adequate to run just about every
conversion kit on the market today for the
cost of a few dollars and about 1/2 an
hour of labor.
Next 100nth, I will cover methods of
obtaining negative voltages from a supply
that has only positive outputs.

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