Star Tech Journal

Issue: 1986-February - Vol 7 Issue 9

February 1988 (5)
and lift the pin from the pad on the
board. Check the pin for an output after
cutting it. Don't be too surprised if the
signal is good all of a sudden. If the
signal is still bad, change the IC and you
should be in business.
If the signal becane good when the pin was
lifted, you will have to continue your
journey down that bus line to the next
corrp:>nent. Don't forget that you may have
problems with a trace between one
component and another.
Now we all have a little better
tmderstanding about "bus" lines. We know
that they are really a group of separate
lines that have to be traced separately.
We know that we don't need a ticket and we
can't ride this kind of bus.
But, nost of all, we know that we can
troubleshoot and repair a "data bus" or an
"address bus" if we have the right
equipnent and the know-how.
Seriously, bus problems are probably the
100st difficult thing to troubleshoot, and
if you successfully repair a board with a
bus problem, you can start calling
yourself a technician. Do it!
Standardization (AlllA I 85 seminar)
By Todd Erickson
SUmnit Amusement
st. Paul, MN
Ten to fifteen years ago our industry
could make 100ney on $40-$50 per gane
gross. It was not necessary to have a
$75-100 average income/gane as it is
today. Insurance premiums were reasonable,
too. Pinball coils were under $2.00.
Today, the average cost of operating a
game is about $10-$12/week, not including
depreciation. Coin jams are a good 25% of
our service calls. System ganes help us,
and kits do too. But, we still need
further relief in operating costs. This
can be done by analyzing our costs.
We will find that alot of 100ney is being
wasted on non-standardized features. A
real pain is changing locks. Now, I must
stock 3 different sizes of locks and many
100re cams. Off/on switches are nice
STAR*TECH Journal
service calls for breaking in new
enployees.
(Data Fast should be congratulated for the
volurre control on their KARATE CHAMP game.
It took me over 10 minutes to adjust the
volurre on this gane ! )
Coin meters, or a_plug for one, is also
handy. These features were all agreed upon
at the first standardization forum.
Dan Van Eldren from Atari, Frank Ballouz
from Nintendo, Joe Dillon from Williams
and Steve Blattspieller from Bally and
myself were in attendance leading the
forum. These four features were agreed
upon by all:
* 7/8" locks standard
* off/on switch located top right cabinet
* volurre control inside the coin door
* coin meter provided
These points are the easiest to begin
with, it seems.
The nost intX>rtant thing the industry
soould consider is a coin door that works!
This will be a major task of retooling. We
must be able to clear anything from the
coin entry that can be inserted. This will
eliminate at least 80-90% of the service
calls. This can be equated to a 20% plus
increase in gane sales.
The list goes on to pinballs. We need a
current foldback circuit to eliminate the
solonoid fuse blowing. We don't really
need 6-12 different coils for pinballs.
The flippers don't need EOS points and
secondary windings. solid state flippers
are going to be a welcome change.
All playfield rubbers soould have the size
printed right on the playfield. The right
and left parts soould be labeled, also.
Initial standardized bookkeeping for the
various totals for both pinballs and
videos are going to help. A real time
saver would be a standard license holder.
If the Nintendo buttons were eliminated in
favor of the standardized US button, it
would be easier. The list goes on to many
100re items.
Priority must be placed on what can be
done the easiest and be the nost helpful
to the industry.
STAR•TECH Journal
February 1988 (Bl
from the plug to the control panel.
9ega I 8 CIIHaIP.l"IR Kit
by
Erickson
SUnmit Amusement
St. Paul, MN
Todd
First, it is necessary to welcane Sega
back into business in this country. 'l'heir
past includes such greats as ftDilA(X) GP &
'lURBO. '1'he new conpmy is headed by two
ex-Atari leaders Gene Lipkin and Tan
Petit.
Kits, as we all know, are a necessity for
our industry. Not every location needs or
deserves a Sega HAm-oN or an Atari
GlWNI'LET, but they do need a good $1000
game.
Having assenbled a few kits over the last
few years, I have cane to the caiclusion
that many of the people selling kits have
never put one together. All that is
necessary is a board with pinout_s or
schematics so we can derive pinouts
ourselves. An analogy would be to say that
we need a dictionary to figure out a
crossword puzzle.
The important factor here is time. I don't
want to spend 8 hrs. building a game "tthen
4 hours is sufficient.
OIOPLIFTER has added a new dimension to
the kit business if it is standardized. I
feel there should be a plug between the
control panel and the game. Sega has
included this in their kit. 'l'he control
panel is the mst time consuming part of
the game conversion. An example of the
plug should be:
finl
1
2
3
4
5
6
7
8
Signal,
Commn
start 1
Start 2
Button 1
Button 2
Button 3
Button 4
~
finl
9
10
11
12
13
14
15
16
Sega has assigned a nunber to each wire on
the control panel. This is a different
nunber fran the one on the plug. The wire
ends also are nunbered.
A little extra confusion always makes the
job mre interesting!
External volume controls are always handy.
I never liked the idea of spending 10
minutes to adjust the volmne of the game
like on some of the dedicated games.
Adjusting the options is as confusing on
this game as any other game. If dip
switches are used, they should be clearly·
labeled.
Incane has been very good for this game.
'l'he graphics are excellent. When I
initially placed this game on location,
the difficulty was set oo "hard". I then
had to back the game off to "easy". We
need mre than 2 difficulty settings for a
game. Too many great games have been
ruined by not enough option settings. '!he
game is also in need of a time analysis.
Many of our games today arrive from Jap:in.
What may be a good setting for the game in
Japan, may not be appropriate for a bar or
arcade in the U.S.
With limited incane reports on this game,
I feel this is a good buy for arcade/young
people locations. Most of the items
nentioned apply to other kits also.
Signal
Up 2
Right 2
Left 2
Down 2
Up 1
Right 1
Left 1
Down 1
This system with a 4X4 plug will work with
99% of the games. With this plug wired on
all kits, often there will be only one or
two wires to change, if any. All games
with a joystick and fire button would be
the same. If the new game had 2 buttons,
it would be necessary to add only one wire
NA■ UFACTURER 1 S ■ UMBERS
Customer Serv;ce
Arachnid 800/435-8319
Atar;/Nemco 408/434-3950
Bally Midway Senta 312/451-9200
Cinematron;ca 819/582-7000
Data East 408/288-2071
Exidy 800/538-8402
I. C. E. 800/342-3433
Konami 312/384-1388
Magic 401/948-2010
Memetron 312/595-2828
Merit 215/839-4700
Nichibutau 213/408-0515
Nintendo 800/833-3238
Premier 312/350-0400
Romatar 213/539-2744
Saga 408/435-0201
Univid 800/321-2778
Wico 800/323-4258
Williama 312/287-2240

Download Page 5: PDF File | Image

Download Page 6 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.