Star Tech Journal

Issue: 1986-December - Vol 8 Issue 10

December 1986 (11)
STAR*TECH Journal
-
Data East BREAKTHRU Coin Problem
Nintendo VS. SUPER MARIO BROS. Bug
By Data East Service Department
By Nintendo Service Department
San Jose, california
Data East's Service department has
received several connents regarding the
BRFAKTHRU conversion kit not giving
credits. '!he syrrptoms occur
intermittantly, (ie; once every 10 or 20
coin droµ,). '!he game does not give a
credit yet it will increment the coin
counter. This is due to the coin signal
not remaining active (low) long enough for
the CRJ to read the coin input line and is
caused by coin switches that have a very
fast response time.
The operators who have experienced this
problem have eliminated it by installing a
10 microfarad, 25 volt electrolytic
capacitor across each coin switch. This
will slow down the rise time of the coin
signal and allow the CPU time to see the
coin.
-
This modification is not recommended for
all BRFAKTHRU games -as rrost will not
require it.
Electrolytic capacitors are
polarized and will be destroyed if
installed incorrectly. Be certain that the
positive side of the capacitor is
·connected to the Normally Open (00)
terminal and the negative side is
connected to the Corrmon (ground) terminal
on the rnicroswitch.
Redroond, Washington
Game:
vs.
subject:
D.JalSystem,
vs.
UniSystem
vs. SUPER MARIO BROS.
It has been brought to our attention that
a bug exists in the vs. SUPER MARIO BROS.
program. This bug involves the flying
turtle between the steps just before the
flag pole on the final screen of World
6-1. '!he bug allows the player to position
the turtle in such a way that consistent
jumping on him will give very large
amounts of :EX)ints and many extra men.
In the revised program the turtle was
removed. This program revision consists of
just one EPRCM which is used in location
8A (or 2A). '!he version number for the
revision is e-3 and the Nintendo part
number is MDSU-21-8A-SM. This is available
on an exchange basis through any Nintendo
distributor.
WARNI?,X;:
SHOULDN'T
YOU
BE
EARNING
20-40%
SERVICE MANUAL
*
Instructional and reference manual
entitled ELECTRONIC GAME REPAIR covering
such subjects as: Basic Electronics,
Samiconductors, Video Game Systems,
Electronic Pinball Systems,
Troubleshooting Techniques, Tools and Test
Equipment, Schematic Reeding and more.
This 8-1/2" x 11" manual contains 65 pages
of technical information for tha servicing
of electronic amusement games and is
priced at $24.95 plus $2.50 shipping.
Distributed by STAR*TECH JOURNAL.
POB 10B5, Merchantville, NJ 08109.
MORE
WITH
YOUR
CRANES
&
POKERS
?
Nat'l 1-800/237-0796
Fla. 1-800/843-0437
305/77 4-9636
Qacember 1986
STAR*TEC~ J9urnal
Various and Sundry Problems
Concerning Electronics
By Sam Cross
Godwin Distributing Co.
North Little Rock, Arkansas
SI'AR"'TOCH JOURNAL has asked Sam Cross to
reply to an assortnent of service problems
most often encountered in everyday
maintenance of coin-operated electronic
entertainnent equipnent. what follows is
the first in an ongoing series of
discussions identifying the nost cornmon
trouble areas as seen by the service
corrmunity of our Industry.
\U1l7lGE MEASOREJmUS
It all depends on how you look at it,
whether you think the power supply is
sirrply one part of the game, or an
integral section concerned with providing
a well-regulated voltage and current to
the logic board.
If you think of it in the former manner,
you p:>ssibly set the voltage of a
switching p:>wer supply at the supply's
output terminals; if you are of the latter
frame of thought, however, you neasure the
voltage of the supply on the board the
supply is p:>wering -knowing that the board
is the only place to neasure correct power
supply voltage.
even better place to measure and set
the p:>wer supply voltage is on the chip
which is the furthest away from the logic
board connector -on the logic board.
An
?-t>st all of the switching supplies I have
encountered have a voltage adjust on the
supply accessible from the outside by a
p:>eket screwdriver, (some of the supplies
have p:>tentioneters which are flimsily
nounted -so don't use much pressure down
on the p:>t, only enough to get a grip in
the grooves and turn it).
'lllese supplies should only be adjusted
with the power on. This requires some
agility; holding the voltneter probes in
one hand, while a screwdriver is in the
other hand -with the added task of looking
at the meter, but it is the correct way to
adjust the supply.
(12)
ICFOiml.Em
.A
Don't know where the p:>wer supply

terminals on a chip are located?
.
Here is a quick lesson. The ground side of
a chip on alnost all 'ITL (74xx type
chips), and irost all Eproms (the meirory
chips), is the last leg on the first side.
The p:>wer (+SVOC) input is on the last leg
of the last side.
Let's look at this through some simple
drawings. Chips don't install in_either
direction, so how do you know which leg is
pin one?
Well, the manufacturers in their
competitive nature have made things hard
on us. One thing is certain though, don't
go by the identification writing on the
chip!
Most all manufacturers use the notch to
indicate the "top" of the chip, some use
the dot at pin one, and still fewer use
the dot on the other side (Fairchild).
FIRSTtEltB
F1RsrS1DI
1
~OTCH
z
"
't\~T"
Just remember that you count legs on a
chip in the sane way you would write the
letter "U"; in the counterclockwise
direction.
last leg First side= ground.
Last leg Last side = power.
CAUTION! Some 'ITL ships, few in fact, have
their p:>wer supply legs on pins other than
the standard above (such exarrples are:
7441, 7473, 7476, 7477, 7478, 7481, 7482,
7483, 7493), so an Eprom chip is your best
bet as a measuring point.
If you don't have an Eprom chip near where
you want to measure, use the legs of a
noise filter capacitor on the board. There
are usually a lot of these on the board,
commonly found near the edges of the board
-straddling the ground and power busses. -
NEXT ISSUE: Installing Line Filters and
MOVs when performing garne conversions.
Also tie-downs for logic systems utilizing
"piggy-back" mini-boards.

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