Star Tech Journal

Issue: 1983-September - Vol 5 Issue 7

4
STAR*TECH JOURNAL/SEPTEMBER 1983
NEW-TONE ELECTRONICS, INC.
QUALITY REPLACEMENT
SEMICONDUCTORS
AVAILABLE FOR THE
ELECTRONIC GAMES
INDUSTRY,
INCLUDING THE FOLLOWING
MANUFACTURERS:
• ATARI
• BALLY
• CINEMATRONICS
• EXIDY
• GOTTLIEB
• SEGA/
GREMLIN
• MIDWAY
• STERN
• WILLIAMS
AVAILABLE FROM YOUR LOCAL
NTE DISTRIBUTOR
Rush me a FREE Electronic Games
cross reference Guide #CR10
LOCATION ADJUSTMENTS
* ATARI'S * ATARI'S
WARS CONTROLS/MONITOR HI-VOLTAGE BOARD
WILLIAMS' NEW FLIPPER ASSEMBLY
* * SEGA'S
KIT INSTALLATION
FOOD FIGHT
STAR
STAR TREK
By Todd Erickson, Summit Amusement, St Paul, MN
Atari's Food Fight Location Adjustments
The option switches are not always correct for every location as games are released
from the factory. Food Fight was released with a 90-second playing time. Many
operators would like this. The maximwn money is not produced running a 90-second
game today. Only with a top game like Atari's Pole Position or Star Wars can you run
short time. Many operators have commented about people playing a game for many
hours for a quarter. Adjusting the second threshold longer will hurt the advanced player
and eliminate the long game without hurting the novice. Adjusting the nwnber of men to
five on this game has turned it into an excellent earner. I feel it is the responsibility of the
operator to see that his games are adjusted for his location.
Atari's Star Wars Controls/Monitor HI-Voltage Board
COMPANY NAME
YOUR NAME
TITLE
ADDRESS
CITY
STATE
ZIP CODE
PHONE NO .
CLIP AND MAIL TODAY TO:
NEW-TONE ELECTRONICS, INC.
DEPT G1/44 FARRAND STREET
BLOOMFIELD, NEW JERSEY 07003
This game has to be the finest game Atari has ever created. The income is initially the
same as Pole Position. The massive amount of play it is getting has created a few
problems with the controls. The biggest problem is simple: loose screws. The cover
should be removed from the top of the controls. Inside are three screws that hold the top
assembly to the shaft. Make sure these are tight The screws on the handles must also be
tightened. Early production games did not have Ny lock bolts. Contact your distributor
for these bolts if you don't have them. This control has an excellent feel for the player
and wouldn't be as good a game without it. It would be wise to maintain this control
since its cost is approaching $500.
The monitor high-voltage board on the left side of the cabinet (from the back) fell
toward the picture tube when the upper wooden bracket broke. This destroyed my
picture tube. It became a rainbow of colors instead of specific colors. It would be wise to
add another screw to this board to bolt it in place. I also don't like the high voltage lead
touching other wires in the game!
WIiiiams' New Flipper Assembly
WE
REPAIR
EVERYTHING
FAST!
Board
Specialists
Video Games
Domestic & Foreign
Technicians
formerly with Bally
Send your
repair work to:
REPAIRS
UNLIMITED
3479 Parkway Center Court
Orlando, FL 32804
305/295-8827
The flipper assembly has been the weak link in all pin games. Little has been done in
many years to make things better. Williams engineering has done many things to debug
their flipper assembly. It will be released shortly. Starting with the front bushing, they
radiused the sharp edges in the bushing. More ribs were also added. Nuts have been
added to the screws on the bearing. Too many plungers have been rough. This will ruin
the coil sleeve. Their new plunger has a teflon film on it This has resulted in no wear to
the plunger or sleeve. The roll pin in the crank arm has been replaced by a shoulder
screw. The return spring is now a conical spring with a big base resting on the front coil
bracket The spring is held in place by four metal tabs on the front bracket The end-of-
stroke switch is now tungsten. The coil stop is now removable. They use three screws to
hold it in place instead of two. The coil stop also has two metal shoulders on the sides of
it. The shoulders touch the mounting brackets. This will drastically lengthen the life of
the coil stop and take much load off the screws. This is some very clever engineering on
the part of Williams.
With pinball coming back as strongly as it is, changes like these are very important.
These changes will eliminate at least 80-90% of the flipper service calls. These parts
will be available through your authorized dealer. I strongly recommend when shopping
( overhauling) older Williams pinballs, to replace the old parts with these new items.
Sega's Star Trek Kit Installation
The Star Trek Kit has to be one of the finest kits on the market. The big advantage it has
is that it includes a complete game that can be installed in any black and white or color
existing game. All of the side panels and top marquee are included to make it look like a
new game. The kit is basically straightforward. There is a small amount of wiring to be
done on a terminal strip on the card cage. This should take about half an hour to do.
I consider mounting the monitor the most critical. In most cases, the monitor can be
bolted in place where the old one came out With any special modification, I would use
bolts and metal brackets to make sure the monitor won't come loose while moving the
game. If any shelves are made, use ¾" plywood and not particle board.
My first kit was installed in an old Sega game. It now looks like a new factory game.
STAR*TECH JOURNAL/SEPTEMBER 1983
5
TROUBLESHOOTING
GO'l'l'LTEB'S
O*BERT/FOREGROUND, BACKGROUND
FOREGROUND
Foreground generation on the GG-III System is initiated with
three foreground registers (El-2, E2-3, E4) all addressed via the
microprocessor through program control. These registers are the
Foreground Horizontal Position Register(El-2), the Foreground
Object Select Register (E2-3) and the Foreground Vertical
Position Register (E4 ).
When the appearance of an object is required on a scan line,
as detected by the Vertical Position Detector, the address
generated by the Foreground Horizontal Position Register is
copied into the Line Object Position RAM (Hl-H4) and the
address generated by the Foreground Object Select Register is
copied into the Line Object Select RAM (11-J6). The Line
Object Position RAM contains the horizontal position of the
object for the next scan line while the Line Object Select RAM
contains the address for the Object ROM to address the desired
object.
Since the foreground object size is 16 pixels by 16 lines, the
Vertical Position Detector must generate enable pulses for 16
successive lines. The high order 4 bits of the Foreground
Vertical Position Register and the Vertical Counter are summed
(E5) and feed the Line RAM Enable Pulse Generator (E6, J8).
When the sum values of E5 are all high, the write enable is
generated. This pulse enables the transfer of data from the
Foreground Horizontal Position Register to the Line Object
Position RAM as well as the transfer of data from the
Foreground Object Select Register to the Line Object Select
RAM via the read/ write (WR) signal (FBA~d the chip
select (CS) signal (S2) from the multiplexer (G9). For each
pulse generated, information for the next scan line is loaded into
the Line RAM.
When the Line RAM Enable Pulse Generator generates a
pulse, it increments the 5-bit Line RAM Address Counter. This
counter produces the addresses for the Line Object Position
RAMs. When the Line Object Position RAM is being read, the
SYMPTOMS
Picture Rolls Vertically
Glitching
Missing Colors on Characters
Characters Vertically Separated
Incorrect Vertical Position of Characters
Vertical Lines on Screen
Incorrect Horizontal Position of Characters
Characters Horizontally Separated
Missing Characters
Blank Screen (Black or Blue)
Blurry Characters
8-bit Line Buffer Address Counter (H5, H6) is loaded( every 1.6
usec ). Before any new horizontal information can be loaded into
the Line RAM, the counter must increment 16 times in order to
address the 16 pixels that the foreground object will occupy that
frame time.
The low order 4 bits of the Foreground Vertical Position
Register and the Vertical Counter are summed (F5) and address
the object information to the Foreground Object ROM (K4, K5,
K6, K7-8) via the multiplexer (G5) and the Object ROM
Address Latches (Kl-K3).
The Foreground Object RO Ms receive their addressing from
three sources: ( 1) the high order 8 bits from the Foreground
Object Select Register, (2) 4 bits from the Vertical Position
Detector and ( 3) the least significant bit (RAO) comes from the
800ns counter (L12). This counter will output every 4 clock
cycles. The information out of the Object ROMs is loaded into
four parallel to serial shift registers (L4-5, Ll-6, L6-7, L7-8).
Every clock cycle the outputs of the four shift registers are
checked for data. If any output data, a write enable pulse (Kl 2,
Kl 3, K9) is generated allowing data to transfer to the Line
Object Buffers.
BACKGROUND
The Background Character Registers (E7) data is copied into
the Background Buffer RAM (E 10-11) during the first half of the
vertical blanking time through DMA transfer (E9-10). Once the
data is read by the Buffer RAM, the Character Register is ready
to be loaded with new information. The data in the Buffer RAM
is an 8-bit object number. This object number addresses the
Background Character ROM (Ell-12, E13) which contains
pixel definition for the background character. The Character
ROM will output 8 bits of information for two pixels for the 8-
pixel by 8-line character. The horizontal counter, Hl and H2,
and the vertical counter, VO, VI and V2, are used so that the
background object is displayed at the correct vertical and
horizontal positions on the screen for each frame.
POSSIBLE CAUSES
D17, E16, E17, Fl6, 114,117
D3, E5, G7, G9, 16,116,117, L13
Gl0, G13-Gl5, Kll-Kl3, L7-8
Dl5, Dl6, E4--E6, E15,J2, J5,J6, SIP71
E4,F5
110, Jll, K9, Kll
El-2, Gl, G2, Hl-H6, H8, SIP 72
H3, Lll, L12
D3, E2-3, L12
F15-Fl7, 116,117
E15, El6, G5, J5, J6
ReprintedcoortesyofGottlieb's"ONTARGEi
AMOA EXPOSITION 1983
... "Reflecting A Proud Industry" .. .
The AMOA's International Trade
Show for Coin-Operated Games,
Music and Allied Products will be held
at The Rivergate in New Orleans,
Louisiana, with headquarters at the
Hilton Hotel. The dates of this widely
received industry event are October 28-
30 (Friday-Sunday).
The AMOA Education Programs
will be held on the 27th through the
30th.
This exposition promises alot of
activity and interesting events. You'll
want to see the many exhibitors and
what they have to offer to keep you on
top of the industry.
Star*Tech Journal will be
represented in the Press Lounge, so
stop by and see us.
We look forward to meeting you.
For further information regarding
this Exposition, contact the AMOA at
312/654--2662.

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