Star Tech Journal

Issue: 1983-September - Vol 5 Issue 7

STAR.TECH JOURNAL/SEPTEMBER 1983
3
NEWS BITS/
...sTAR...!...
IECH~
JOU
The Technical Monthly
for the Amusements Industry
P.O. Box 1065
Merchantville, NJ 08109
609/662-3432
SEPTEMBER 1983
VOLUME 5, NO. 7
Publisher/Editor
James Galore
Administrative Assistant
L.T. DiRenzo
Art/ Advertising Coordinator
Paul Ehlinger
FUNTASTIC SIGNS WITII THE GAMES NETWORK
HOME COMPUTERS TO WIN IN ELECTRONIC GAME MARKET
GAMELINE OFFERS ON-LINE VIDEO GAMES FOR THE ATARI VCS
Funtastic Signs with The Games Network
Funtastic, Inc. has leased the cable-television rights for its games to The Games
Network, a new cable-delivered videogame programming service. Funtastics' best
seller, Snack Attack, will be one of the first games offered by the new service.
The new network is viewed as an additional revenue source for videogame
manufacturers and designers; it will pay royalties for games offered on the service. It is
also expected to provide a test market for new games.
The Games Network will offer a variety of videogames in both educational and
entertainment formats. Cable viewers will pay a monthly fee, and will be able to choose
from a selection of 20 games, at least five of which will be rotated monthly. The service
is expected to start late this year.
Home Computers to Win in Electronic Game Market
Traditional video game consoles ·md software sales growth will moderate markedly in
the 1983-85 period as low-price home computers and entertainment/game software
make inroads into their market, according to a new analysis from Frost & Sullivan.
Based on a retailer survey, the report predicts an average annual current dollar
growth rate of 55 to 7 5% for home-computer hardware over the next two years and 60
to 85% for home computer software. Programmable video-game console sales will rise
20 to 30% a year and the cartridges to be played on them will rise 35 to 50%.
A much sharper curtailment may be taking place in the coin-operated electronic
video game market. Unit sales are expected to fall 3 2% in 19 8 3. Operator revenues will
drop steadily from $7 .0 billion in 1982 to $4.6 billion in 1987.
Gameline Offers On-Line Video Games for the Atari VCS
Circulation Promotion
Linda Geseking
Layout
Dale Meloni Graphics
Contributing
Technical Writers
Todd Erickson
Don Becker
Mark "Bear'' Attebery
Peter Gurko
Brad MacPherson
Sam Cross
Gameline, a new telecommunication system for owners of the Atari Video Computer
System 2600 (VCS), is available from Control Video Corp., Vienna, VA. CVC will
offer video games and information services to VCS owners who buy a Master Module
cartridge, which includes an autodial modem and memory to store downloaded games
or text.
Founded by William von Meister, who created The Source, Gameline will be priced
at about $ 1 per game, after the initial $50 to $60 charge for the Master Module and a
one-time $15 membership fee.
SEGA
MONITOR REPAIR POLICY
Subject: Monitor Repair and RMAs (Return Materials Authorization)
STAR*TECH JOURNAL, September
1983, Vol. 5, No. 7. Copyright 1983
byStar*TechJournal, Inc.All rights
reserved. Star*Tech Journal is
published monthly. ISSN 0739-1048.
Address inquiries to: P.O. Box 1065,
Merchantville, NJ 08109. Phone:
609/662-3432. Subscription rates:
USA-$40.00. Canada-$45.00. Other
countries-$70.00. Please remit
payment in US funds. Advertising
rates available upon request. All
manuscripts become property of
Star*Tech Journal. No part of this
Journal may be reproduced without
permission. Contents of the articles
herein are verified as much as
possible. However, any reader using
this information does so at his/her
own risk. Star*Tech Journal
accepts no responsibility for its
advertisers' activities.
Problems have arisen from distributors requesting RMAs or sending in for repair
portions of a monitor. In most cases, Sega is unable to provide repairs without having
the complete unit.
To preclude future problems, Sega Customer Service is instituting a policy of only
repairing a complete monitor and they will only issue RMAs for a complete monitor.
If you have a problem with any portion of a monitor, you must send in the entire
monitor for repair, or if under warranty, you must request an RMA for a complete
monitor.
This policy took effect on August 8, 1983.
S*TJ 4TH ANNUAL READER SURVEY RESULTS
Next month's issue will highlight the results of our Fourth Annual Reader
Survey. We thank the many readers who participated in this survey and
shared their insights with us. Look for some interesting comments and
opinions along with the assessments of service-minded manufacturers.
000
4
STAR*TECH JOURNAL/SEPTEMBER 1983
NEW-TONE ELECTRONICS, INC.
QUALITY REPLACEMENT
SEMICONDUCTORS
AVAILABLE FOR THE
ELECTRONIC GAMES
INDUSTRY,
INCLUDING THE FOLLOWING
MANUFACTURERS:
• ATARI
• BALLY
• CINEMATRONICS
• EXIDY
• GOTTLIEB
• SEGA/
GREMLIN
• MIDWAY
• STERN
• WILLIAMS
AVAILABLE FROM YOUR LOCAL
NTE DISTRIBUTOR
Rush me a FREE Electronic Games
cross reference Guide #CR10
LOCATION ADJUSTMENTS
* ATARI'S * ATARI'S
WARS CONTROLS/MONITOR HI-VOLTAGE BOARD
WILLIAMS' NEW FLIPPER ASSEMBLY
* * SEGA'S
KIT INSTALLATION
FOOD FIGHT
STAR
STAR TREK
By Todd Erickson, Summit Amusement, St Paul, MN
Atari's Food Fight Location Adjustments
The option switches are not always correct for every location as games are released
from the factory. Food Fight was released with a 90-second playing time. Many
operators would like this. The maximwn money is not produced running a 90-second
game today. Only with a top game like Atari's Pole Position or Star Wars can you run
short time. Many operators have commented about people playing a game for many
hours for a quarter. Adjusting the second threshold longer will hurt the advanced player
and eliminate the long game without hurting the novice. Adjusting the nwnber of men to
five on this game has turned it into an excellent earner. I feel it is the responsibility of the
operator to see that his games are adjusted for his location.
Atari's Star Wars Controls/Monitor HI-Voltage Board
COMPANY NAME
YOUR NAME
TITLE
ADDRESS
CITY
STATE
ZIP CODE
PHONE NO .
CLIP AND MAIL TODAY TO:
NEW-TONE ELECTRONICS, INC.
DEPT G1/44 FARRAND STREET
BLOOMFIELD, NEW JERSEY 07003
This game has to be the finest game Atari has ever created. The income is initially the
same as Pole Position. The massive amount of play it is getting has created a few
problems with the controls. The biggest problem is simple: loose screws. The cover
should be removed from the top of the controls. Inside are three screws that hold the top
assembly to the shaft. Make sure these are tight The screws on the handles must also be
tightened. Early production games did not have Ny lock bolts. Contact your distributor
for these bolts if you don't have them. This control has an excellent feel for the player
and wouldn't be as good a game without it. It would be wise to maintain this control
since its cost is approaching $500.
The monitor high-voltage board on the left side of the cabinet (from the back) fell
toward the picture tube when the upper wooden bracket broke. This destroyed my
picture tube. It became a rainbow of colors instead of specific colors. It would be wise to
add another screw to this board to bolt it in place. I also don't like the high voltage lead
touching other wires in the game!
WIiiiams' New Flipper Assembly
WE
REPAIR
EVERYTHING
FAST!
Board
Specialists
Video Games
Domestic & Foreign
Technicians
formerly with Bally
Send your
repair work to:
REPAIRS
UNLIMITED
3479 Parkway Center Court
Orlando, FL 32804
305/295-8827
The flipper assembly has been the weak link in all pin games. Little has been done in
many years to make things better. Williams engineering has done many things to debug
their flipper assembly. It will be released shortly. Starting with the front bushing, they
radiused the sharp edges in the bushing. More ribs were also added. Nuts have been
added to the screws on the bearing. Too many plungers have been rough. This will ruin
the coil sleeve. Their new plunger has a teflon film on it This has resulted in no wear to
the plunger or sleeve. The roll pin in the crank arm has been replaced by a shoulder
screw. The return spring is now a conical spring with a big base resting on the front coil
bracket The spring is held in place by four metal tabs on the front bracket The end-of-
stroke switch is now tungsten. The coil stop is now removable. They use three screws to
hold it in place instead of two. The coil stop also has two metal shoulders on the sides of
it. The shoulders touch the mounting brackets. This will drastically lengthen the life of
the coil stop and take much load off the screws. This is some very clever engineering on
the part of Williams.
With pinball coming back as strongly as it is, changes like these are very important.
These changes will eliminate at least 80-90% of the flipper service calls. These parts
will be available through your authorized dealer. I strongly recommend when shopping
( overhauling) older Williams pinballs, to replace the old parts with these new items.
Sega's Star Trek Kit Installation
The Star Trek Kit has to be one of the finest kits on the market. The big advantage it has
is that it includes a complete game that can be installed in any black and white or color
existing game. All of the side panels and top marquee are included to make it look like a
new game. The kit is basically straightforward. There is a small amount of wiring to be
done on a terminal strip on the card cage. This should take about half an hour to do.
I consider mounting the monitor the most critical. In most cases, the monitor can be
bolted in place where the old one came out With any special modification, I would use
bolts and metal brackets to make sure the monitor won't come loose while moving the
game. If any shelves are made, use ¾" plywood and not particle board.
My first kit was installed in an old Sega game. It now looks like a new factory game.

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