Star Tech Journal

Issue: 1983-September - Vol 5 Issue 7

STAR*TECH JOURNAL/SEPTEMBER 1983
11
tMNUFACTs8
TIRED OF WAITING
FOR YOUR BOARDS?
TROUBLESHOOTING THE ATARI AMPLIFONE COLOR X-Y DISPLAY/
ATARI CRYSTAL CASTLE CHECKSUMS
HOW MANY TIMES ARE YOU WILLING TO
HEAR, "YOUR BOARDS ARE NOT READY
YET'? MAKE THE CHANGE - COME SEE
US AND GET RESULTS - NOT EXCUSES!
By Don Becker, Atari, Inc., Somerset, NJ
The new Atari Amplifone monitor has been designed with the service tech in mind Gone are the
days when you had to remove the whole monitor just to remove the high voltage board The new
chassis-less system features two easily accessible PC boards containing all the monitor's
components ( even the X and Y drivers). Repairing this monitor is pretty straightforward and Chart
1 should help to put you in the right area
There are two modifications you should be aware of if the monitor you are working on is from a
Star Wars game. First, capacitor CJ and C4 on the high voltage board should be changed from
1 OOmfd at 35 volts to 220mfd at 35 volts, with a low E.S.R rating(Equivalent Series Resistance).
The Atari part number for this cap is 123009-227.
Second, you should change diodes CR2 and CRll on the deflection board from a 1N914
to a 1N4148. The 1N914s open up and will cause fuse Fl or F2 to blow.
Also you may notice two 5011 , 5-watt resistors on your high voltage board that are not listed in
the monitor service manual. These were added to Star Wars monitors only, so use the monitor
prints that come with your Star Wars schematic package and everythin~ will match up,
"FLAT RATE"
prices for all repair and exchanges
on printed circuit boards:
In an effort to streamline the processing and speed up our
printed circuit board repair/exchange program, we have
established a "flat rate" price for all repair and exchanges
(Monitor PC Boards not included).
These rates will NOT apply: (1) If board has been
brutalized or damaged by the customer. Missing components
will be charged separately. (2) Two sets of boards in metal
cases.
"Flat rate" charges will apply in ALL other cases.
LOGIC, CPU, MPU ... $60
POWER SUPPLY ..... 41
SOLENOID DRIVER . .. 41
SOUND/AUDIO .... . . 41
ATARI AUXILIARY . . . 70
Chart 1: Ampllfone Troubleshooting Gulde
I. Missing Half of Picture
A. Top Half Missing - Q4, Q6
B. Bottom Half Missing- Q5, Q7
C. Left HalfMissing-Ql4, Q16
D. Right half missing- Ql5, QI 7
II. X or Y Collapse
A. Horizontal Line - Y Collapse - QI, Q2, Q3, CR2
B. Vertical Line - X Collapse - QI l, Ql2, Ql3, CRI l
III. One Color Missing
A. Red-Q23
B. Green - Q24
C. Blue-Q25
IV. No High Voltage
A. Voltage Regulators - VRI, VR2, CJ, C4
B. Check H.V. Overvoltage Adj.
C. Check transformer pins for cold solder joints or broken wires
V. No Picture - H.V. and Deflection OK - Q26, CR19, CR20
SCORE DISPLAY ... $41
LAMP DRIVER . ..... 32
TRANSFORMER ... .. 34
ATARI VECTOR
GENERATOR. ..... 70
Fastest Service ... Quantity Discounts ... Call Now!
FRISCO ELECTRONICS
I VENDING INC.
3299-19th Street San Francisco, CA 94103
OPEN 24 HOURS!
DAY: (415) 648-5466 NIGHT: (415)359-5641
.1.1,A AMRZIN' AMUSEMENlS, INC.
IMPROVED REPLACEMENT PARTS
Crystal Castle Checksums
N(W /II OL Lf/11 .
\®~@I
Chart 2 lists the ROM numbers, addresses, and checksums for Atari's Crystal Castle. The
addressing for these RO Ms is slightly different than usual, in that we have two ROMs at the same
address and we select between the two via the bank signals. For example, at address AOOO when
Bank 0 is active, we select the ROM at lK, and when Bank 1 is active, we select the ROM at IJ.
The same is true for address COOO. When taking checksums, you must ground WDDIS. With the
board running from reset, Bank 0 is active. To select Bank 1, you must write a data 01 to address
9E87. To select Bank 0, just reset the board.
Chart 2: Crystal Castle Checksums
Address
ROM Number
Select
Checksums
AOOO
ROM0Bank0
136022-103
5798
136022-102
Bankl
90E9
cooo
ROMI Bank0
AAFF
136022-104
136022-101
Bankl
A066
EOOO
ROM2
554E
136022-105
Note: To select Bank 0, reset the board
To select Bank 1, write data 01 to address 9E87
TRACK BALL
ROLLERS
ROLLER
BEARINGS
Complete Set -
3 Piece Assembly
.$1.99 each*
$12.95 per set·
(1-5 sets)
Now Available
p/us postage and
handling
0
THE SOLUTION FOR . ..
Centipede & Millipede Track Ball Problems
Location
IK
1J
IL
IF
IN
• Games Down/ Profits Down
.001 " CONCENTRICITY
• Ina ccu rate Tracking & Movement NO WARPAGE
• Loose Track Ball - Worn Rollers
THESE WORK!!
TOP QUALITY- LONGER LASTING REPLACEMENT
PARTS - AT DISCOUNT PRICES! WHY PAY MORE?
C.O.D. and Credit Card Orders
QUANTITY
Call Any Time (313) 557-6037 DISCOUNTS
Same Day Shipment
Or Send Check or Money Order to:
AMAZIN' AMUSEMENTS
ATARI
STAR WARS COLOR X-Y MONITOR MODIFICATIONS
High Voltage Board: Change capacitors C3 and C4 from lOOmfd at 35 volts to 220mfd at 35 volts,
with a low E.S.R rating(Equivalent Series Resistance). The Atari part number is# 123009-227.
The following manufacturers' capacitors will work:
Illinois Capacitor - 227 RMR 050M (50 volts)
Nichicon - UPAIV221M (35 volts)
Deflection Board: When servicing the deflection board, please change diodes CR2 and CRl 1 to
1N4148, Atari part number #131033-001. The old diodes, 1N914 open up, causing fuses Fl or
F2 to blow.
I
28145 Greenfield Road, Suite 22
Southfield, Ml 48075
I Please send _ _ _ Track Ball Rollers
I
Circle one: Cent. - Milli.
I
I
I
I
Please send _ _ _ Roller Bearings
I Enclosed
is Check or Money Order for $ _ _ _ _ I
I Mastercard# _ _ __ __ _ _ _ _ _ I
Exp. Date
Visa# _ _ _ _ _ _ _ _ _ _ _ ,
1
Exp. Date
• Signature _ _ _ _ _ _ _ _ _ _ _ _
Name, _ _ _ _ _ _ _ _ _ _ _
Address _ _ _ _ _ _ _ _ _ _ _ _ _
City/State/Zip _ _ _ __ _ _ __ _ _
I
I
I I
I
I
L------------~
STAR*TECH JOURNAL/SEPTEMBER 1983
12
A Regular Monthy Feature Technically Outlining a Newly Released Game
CINEMATRONICS' DRAGONS LAIR
By Mark "Bear" Attebery, Vending International Corp., San Juan Capistrano, CA
As all of you know, Dragon's Lair is the first laser disc
system to actually make it to the operator, and from the
initial reaction it has received from the players (both
verbally and moneywise ), we will be seeing a lot of laser
games in the future!
Although Dragon's Lair is the first on the market,
don't be deceived into thinking that the other guys were
caught with their eyes shut Sega already has units on test
and the scuttlebutt is that just about every other manufac-
turer has jumped on the bandwagon.
Since this is a new technology for our industry, it only
seems right that this totally new technology should be as
difficult to understand today as videos were to the pinball
mechanics when videos first came out ... right? Not right!
The major advantage ofCinematronics' unit is its simpli-
city! Besides the power supply (which happens to be
Cinematronics' old reliable that they have used since
197 8), player input, speakers, and an isolation transformer
which are standard on most games, you only have four
major components to learn about and two of them you will
probably say should have been included in the list of
standard parts above. The two major components that will
be new to you are the circuit panel assembly and, of
course, the disc player. The two units that vou will
recognize will be the digital (LED) display scoreboard
(which we all have worked on in the past) and the modified
Electrohome monitor.
The game's theme is ... A sorcerer has kidnapped a
beautiful (and I do mean BEAUTIFUL!) princess and is
holding her prisoner in an enchanted castle filled with dangerous, ingenious,
magical traps! Dirk ( our hero, the knight) must defeat these traps before he is
allowed to attempt rescuing the princess by killing a giant dragon ( with his
magical sword), and taking the key from around the dragon's neck to unlock
the princess' glass bubble cage.
The graphics are of a better quality than your Saturday morning
cartoons. In fact, they are on a par with Disney animated movies. An
interesting fact about this unit is that the quality of the animation alone is
enough to make it almost as much fun to watch as it is to play! This fact is not
only keeping the player's interest alive while he is waiting for" his turn", but
it is bringing people into the arcades ( and making players of them!) who
simply have had no interest in video games in the past.
System Hardware Operation
The Starcom system is controlled by a Z80A microprocessor. It runs at a
4Mhz clock rate. It can be reset manually by the reset switch located on the
main CPU board.
The system memory consists of RAM and EPROM. The RAM is on the
main CPU board. The EPROM is on the piggybacked board. The Z80A is
buffered from the rest of the system by uni- and bi-directional buffers.
Sounds are generated by a General Instruments sound chip A Y-3-89 IO.
Its output is mixed with the laser disc players audio out and then fed into two
LM383 audio amps.
The keyboard inputs are buffered by two 74LS244s. These inputs are
filtered to help eliminate noise.
The security device must be installed for the system to work properly.
Tampering with this device can be fatal to the system.
Game Adjustments
When the game is turned off, the DIP switches located on the main CPU
board may be used to select different options available as outlined in the
following tables. Changing the switch selection while the game is turned on
has no effect. Factory recommended settings are shown 'in the table. The
game is shipped with these settings.
DIP SWITCH (SW1) (Used as test port in playtest mode)
Switch #
Rec.
Function
_B_O_
on
Every 8th pass on demo has sound ( off).
The sound track in the demo mode is
only played every eighth time.
No sound at all (off = no sound).
B1
on
Off = unlimited life.
B2
on
Off = keyboard feedback enabled.
B3
off
Unused.
B4
on
B5
on
Unused.
B6
on
Unused.
Reserved for testing.
B7
on
DIP SWITCH (SW2)
Function
Switch#
Rec.
Credits/coin selection.
~
on
A1
on
A1 A1
On on = 2 coins/credit
Off on = 3 coins/credit
On off = 4 coins/credit
Difficulty level one/two (one = on).
A2
on
Playtest on/off (off = playtest).
A3
on
This is used only by the programmers.
Off = 2 credits always.
A4
on
A5
on
Three or five lives (3 = on)
Off= pay as you go.•
A6
on
Diagnostic on/off (off = diagnostics).
A7
on
I
•At the completion of the first third of the game and the second
third of the game, each, the player must insert an additional two
coins to continue play. Pay as you go can only be used with the 2 coins per credit
setting.
Diagnostics
The diagnostics is a series of tests performed on the system's hardware to
verify that the hardware is fully functional. The diagnostic routines are
initiated by having the dip switch set in position when the power is turned on.
The diagnostic software is resident in the Z80A game program EPROM.
RAM Test
Each RAM cell is loaded with 55H and then read to insure that all cells
retained the data. The RAM is then reloaded with OAAH. This inverts
every bit in every cell. The RAM is then read again to verify data retention.
If all cells are operating properly, the the diagnostics will proceed to the
EPROM check. If a bad cell is found, the system will display "RAM test
failed" on the monitor. The system will stay there until it receives a reset
EPROM Test
There are 5 SK-byte EPROMs within the system. The diagnostics caculates
each EPROM's checksum and then compares it to the prestored correct
checksum values. If all checksums verify, the diagnostics continues with the
security device test If an EPROM fails, the monitor will display "ROM
Test Failed" and will show the address location of the bad EPROM. The
address locations are given in the following table:
Checksum#:
Checksum 1:
Checksum 2:
Checksum 3:
Checksum 4:
Checksum 5:
Address Location
0FFF6H
0FFF8H
0FFFAH
0FFFCH
0FFFEH
EPROM Address
OOOOH-lFFFH
2000H-3FFFH
4000H-5FFFH
6000H-7FFFH
8000H-9FFFH
Continued on next page.

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