Star Tech Journal

Issue: 1983-October - Vol 5 Issue 8

9
STAR*TECH JOURNAL/OCTOBER 1983
New System Preview continued.
INTRODUCING
Troubleshootlng
Since the service manual is not out yet (but will be soon), here is a short troubleshooting guide.
1. If the player begins spinning, but does not move inward, the disc player is probably locked or
not fully unlocked.
2. If the player does not spin and no red LEDs are visible on the front of the player, but decision
tones are heard, your player is probably not getting any AC, or the player's power on/off
switch is turned off. Be sure that the line cord (AC) is plugged securely into the back of the
player. These tend to work loose in shipping. If the line cord is secure, check the on/ off switch
(the second button from the front of the game)on the player to make sure it is tripped.
3. If the disc player must be removed, you do the following:
( a) Remove the two carriage bolts - one on each side of the rear of the game.
(b) Carefully slide the drawer out of the cabinet, being sure not to pull any of the cables loose
accidentally.
(c) If total removal of the player is desired, remove the 24-pin ribbon connector, the coax
(BNC style) connector, the RCA audio jacks, and unplug the AC line cord.
Then remove the player by pulling outward until the player drawer reaches the end of
the roller tracks.
Note: The player and drawer are very heavy. Use caution when removing.
(d) To insert the player, reverse the above procedure.
4. If your game goes black and white only ( no color signal), the problem is probably in the NTSC
decoder board. An easy way to check this is to connect an RF cable from the player VHF
output to a color TV just like at home. It is possible for a black and white signal to be produced
by the player, but not as likely as it is for the NTSC board to go bad on the monitor.
5. Troubleshooting hint If the game plays random scenes, or does not respond to player control
movements, you can disconnect the 24-pin ribbon connector from the back of the player and
use the buttons on the front of the unit to make sure that the disc player is functioning properly.
If it is, your problem is probably in the PCA CPU board. If the buttons on the front of the
player have no effect, it is time to send the player in for repair. UNDER NO CIRCUM-
STANCES should a field technician attempt to repair a disc player unit Only the distributor
who sold you the game is able to honor your warranty. Once your disc playeris out of warranty,
any factory-authorized Pioneer service center can do your disc player repair work.
Remember that ALL warranty work MUST be done through the distributor from whom
the game was purchased.
ANY work done to ANY component by a NON-factory-authorized service department or
technician will VOID your warranty!
Concluslon
From the service viewpoint, there is very little risk involved when purchasing aDragon's Lair unit
since you have a relatively small number of components that make up the game, and each unit is
very easy to swap out. The only major drawbacks are that there are no service manuals ready yet
and the distributors are not familiar with the laser disc system yet Both drawbacks will be rectified
shortly, as Cinematronics is almost ready to go to press with their service manual. As more laser
disc systems come on the market, the distributors will become as proficient at repairing them as
they are at repairing CPU boards.
The Customer Service Department at Cinematronics has been very helpful, and the only
gamble involved with Dragon's Lair is the same as with any new technology ... will it go over?
Well, with the collection reports coming in averaging between $700 and $1400 weekly and all the
other major manufacturers jumping on the laser disc wagon, it seems that this question has
answered itselfl
Cinematronics is planning to hold service schools and information will be forthcoming in this
regard shortly.
If you experience any difficulties with your Dragon's Lair, please contact Cinematronics'
Customer Service Department at their toll-free number, 800/854-2666, and they will be very
happy to help you.
If any of you feel that you might bug the people at Cinematronics too much, believe me ...
there's no ~ay! In the last two weeks I've made close to a dozen calls to their service department
and never once was I cut short! I want to thank Mr. Bagby, John, Felix, Laura ... in fact, everyone
at Cinematronics for their technical assistance which was needed for this New Technology
Review.
THE
PROTECTOR
6000TM
TOTAL PROTECTION FOR YOUR
SENSITIVE ELECTRONIC EQUIPMENT.
Something that you can 't even see may be slowly
but surely killing your expensive electronic equip-
ment. It's transient voltage , and it can be fatal to
computers , medical equipment , electronic games,
videotape recorders, electronic test equipment ,
electronic cash registers - almost any of today's
sophisticated solid state equipment.
THE TRANSIENT VOLTAGE PROBLEM.
Most of this modern electronic equipment uses
LSI and MOS semiconductor devices which are
extremely sensitive to voltage transient surges or
" glitches. " In fact, a large percentage of equip-
ment failures can be directly linked to the damag-
ing effects of over-voltage line transients to
unprotected, highly fragile components.
THE PROTECTOR 6000 '" SOLUTION.
Not to be confused with other transient voltage
protection units available today, THE PROTECTOR
6000 uses state-of-the-art solid state components
and exclusive circuitry to provide you with com-
plete and total protection from transient voltage
surges of up to 6,000 volts. THE PROTECTOR
6000 uses silicon PN junction devices - proven
to provide the fastest response to surges! They
have a statistical life expectancy of over 20 years.
THE PROTECTOR 6000 has a maximum clamping
voltage of only 335 volts , well below the voltage
rating of other transient protection devices which
commonly use much less effective MOV's or gas
discharge tubes. It also provides full protection
from electro-magnetic and radio frequency inter-
ference . The unit operates in both common and
differential modes , and is outfitted with a circuit
breaker to guard against severe current overloads
over 15 amps .
Why take chances with your expensive electronic
equipment? For lull details contact your local
NTE distributor or write:
NEW-TONE ELECTRONICS, INC.
44 Farrand St., Bloomfield, NJ 07003
THE PEOPLE WHO BRING YOU THE TCG
LINE OF SEMICONDUCTORS.
© 1983 New-Tone Electronics, Inc.
10
STAR*TECH JOURNAL/OCTOBER 1983
TROUBLESHOOTING SEGA'SFROGGER
By Jim Bender, Sega Electronics, San Diego, CA
This article contains information describing the major circuits of the game, and troubleshooting tips
that can help you repair your game ELECTRONICS more effectively. The logic board will be
subdivided into the following circuits: (a) Power-up reset circuit, (b) Video/ Object display, ( c) Color
circuit, and ( d) Sound and I/0 circuits.
The first circuit we will be discussing is the power-up reset circuit. For ease ofunderstanding, this
circuit will be divided into ( l) the timing, (2) reset, and (3) main program subcircuits. The main timing
for the board is an 18.432 MHz crystal. The signal is amplified and inverted by IC7 3 (LS368) and fed
over to IC72, where it is divided by 3 and a 6MHz signal is developed from pin 5 ofIC72. This 6MHz
signal is then fed over to IC7 3 pin 14 to be inverted and also toIC96 to develop the other major timing
signals. There are 18 major timing signals used in the game. They consist of9 horizontal signals, l H,
developed by IC76, 2H, 4H, SH, 16H, developed by IC82; and 32H, 64H, 128H, 256H, developed
byIC7l. The 64H signal is sent to IC66 pin3 where itis inverted andsenttoIC67 tobeAND-ed with
32H to develop a clocked input signal to pin 2 of IC79. Signal 16H is used to clock the input signal
through IC79, thus developing a syncv and a syncv signals at pins 5 and 6 respectively. The output at
pin 5 is sent to IC65 pin 9. The output of pin 6 is sent to IC96 to provide a clock to develop the 9
vertical timing signals. l Vis developed by IC96; 2V, 4V, 8V, 16V, is developed by IC95; and 32V,
64V, 128V, vsync are developed by IC84. The signal vsync is sent to IC65 where it is summed with
syncv and a signal called comp sync is developed. This signal then goes into IC27 pin 14 and comes
out as a sync signal, which goes into the connector, pin 814, and ultimately to the monitor. The
vertical and horizontal timing signals are also used to develop the LD signal through IC68; the C
blank, through IC53; H blank, through IC79; and the INT through ICB0. The vertical and horizontal
timing signals are also sent to a set of Exclusive OR gates, I Cs 70, 81, 83, 94, where they are gated
through by signals "VCMA" and "HCMPl" and a V 1 (Vprime) and HI (Hprime) are developed for
each respective input. The prime signals are used to provide the timing for the video display circuit.
The reset circuitry consists ofICs 67, 53, 69 and two transistors 23A697 and 2SC2320. When
power is turned on and the +5V is present, this will turn on the 23A697 transistor which will allow +5V
to flow to the base of the 2SC2320 transistor, which will then turn on and provide a ground at Diode
15588, allowing +5V to be felt on IC67 pins 12 and 13. The outputofIC67, pin 11 is then fed over to
IC53 pin 5 where it is gated by the signal VBLANK which comes from pin 6 ofIC69. The output of
IC53 pin 4 provides a signal called RESET which is simultaneously fed over to IC67 pin 9 and 10
where it is inverted and a signal called "RESET" is developed. This signal is used to provide a
RESET signal to both Z80s and also to ICs 35 and 7.
After all timing signals are confirmed and a reset signal is sent to the Z-80 (IC2), the Z-80 is
exercised and begins to address the main program EPROMs via the address buffers, I Cs 3, 4 and 14.
These addresses are fed over to ICs 5, 6, 7, 8 and RAMs, ICs 19, 20, 21 and 22. These RAMs are
used as scratch RAMs for temporary storage of information. The data for the EPROMs is then sent to
the Z-80 IC2, and to the other sections of the board through IC l ( data buffer).
AMAZIN' AMUSEMEN'IS, INC.
The next section we will be discussing is the video/ object display circuit. For ease of
understanding, we have subdivided this circuit into two subcircuits ( Character Position and Character
IMPROVED REPLACEMENT PARTS
Video).
First we will discuss the position circuit. The data from the EPROMs in the main program circuit
is sent over to the character position circuit which consistsofICs64, 63, 62, 39, 38, 51, 50,49, 48,47
and 37. The data is sentto I Cs 62, 63, 39 and 38 where they are gated through and into the position on
RAMs (ICs 50, 51) under control of the H prime timing signals from the timing circuits and IC64.
This information is written in and out of the RAMs under control of our OBJRAMWR signal which
TRACK BALL
ROLLER
comes from IC 15 pin 9. The information in the RAMs is read out and sent to I Cs 52 and 38. These
BEARINGS
ROLLERS
signals are then buffered and signals HPLA0 or HPLA 7 are developed and sent over to the color
Now Available
Complete Set -
circuit and to the video display circuit. The Character Video display circuit consists ofICs 76, 77, 87,
3 Piece Assembly
.$1.99 each*
100, 97, 98, 99, 45, 75, 74, 85, 66, 65, 88, 81, 90 and 91. TheNPLA0orHPLA7 signals are sent
p/us postage and
$12.95 per set·
from the Character Position circuit to ICs 76 and 77 of the Video circuit. At this point they are
handling
/1-5 sets)
summed with signals" 1 V 1 or 128 1" and the output of these adders are senttoIC87. The output of this
THE SOLUTION FOR ...
D flip-flop is sent simultaneously to ICs 73, 100, 97 and 98. At IC73, the four Most Significant Bits
Centipede & Millipede Track Ball Problems
(MSB) are added together and inverted to provide one of the input signals to IC97. The Least
• Games Down/ Profits Down
.001" CONCENTRICITY
• Inaccurate Tracking & Movement NO WARPAGE
Significant Bits (LSB) from IC87 are sent to ICIOO where they are gated through by a signal called
• Loose Track Ball - Worn Rollers
THESE WORK'!
"OBJDAT A" which comes from IC45 pin 8. The outputs ofIC 100 are summed outputs; 0, 1, 2, and
TOP QUALITY - LONGER LASTING REPLACEMENT
3. Summed (E) outputs 0, 1, and 2 are fed over to the color EPROMs for addressing. Summed (E)
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provides an input to IC98 and IC89 . I Cs 97, 98 and 99 provide the ten addressing signals for the video
C.O.D. and Credit Card Orders
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RAMs; the "Chip Select (CS)" and also from pin 7 ofIC97 a signal is sent to IC53 to gate the signal
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"LD" and develop signal "LDOUT" which is used to load the data from the color EPROMs into the
color RAMs. The data from the EPROMs are written in and out of the video RAMs by signals
Or Send Check or Money Order to:
VRAMWR, and VRAMRO respectively. This data is sent to IC90 and 89 where they are AND-ed
AMAZIN' AMUSEMENTS
with signals from IC88 to provide the addressing for the color EPROMs.
28145 Greenfield Road, Suite 22
IC88 interfaces the object position signals with the color circuitry.
Southfield, Ml 48075
The color circuitry inFrogger is very simple. The information is read out of the Color EPROMs,
Please send _ _ _ Track Ball Rollers
101 and 102 through ICs 104, 103, 91, 105 and 106, and into the Color RAMs, ICs 56, 57, 58,
I
Circle one: Cent - Milli.
I ICs
59 and 60 viaICs44, 35, 32, 36, 34, 46 and 45. The outputsofIC34 and 35 are alsosenttoICs 23 an
Please send _ _ _ Roller Bearings
Enclosed is Check or Money Order for$ _ _ _ _ I 24. The outputs ofIC24 are then used to address the Color PROM, IC25, which sends out your RED,
GREEN and BLUE (RGB) video signals to the monitor. The outputs of the color RAMs (DO) are
Mastercard# _ _ _ _ _ _ _ _ _ _ _ _
then fed over to I Cs 54 and 55 where they are inverted and fed back into the RAMs via I Cs 35, 32, 36
Exp. Date
Visa# _ _ _ _ _ _ _ _ _ _ _ _
and 34.
1
Exp. Date
The sound circuit is contained on a separate logic board (except for Moon Cresta type board).
• Signature _ _ _ _ _ _ _ _ _ _ _ _ _ I This circuit is for the most part an independent circuit and only interfaces with the rest of the game
I Name _ _ _ _ _ _ _ _ _ _ _ , electronics via IC7, which is used as an Input/Output Port for operator's control. The data from IC7 is
_ _ _ _ _ _ _ _ _ _ _ _ _ _
I Address
City/State/Zip _ _ _ _ _ _ _ _ _ _ _
Continued on next page.
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