Star Tech Journal

Issue: 1983-June - Vol 5 Issue 4

7
STAR*TECH JOURNAL/JUNE 1983
"NEWS BITS"continuedfrompage 6.
particular dot in the active row will be on or off,
but by varying the voltage on the column
electrodes, the dot can be made to glow with a
varying intensity. In other words, the display
can produce scales of gray. To produce color
would be difficult, but certainly not impossible.
For instance, three column electrodes could be
associated with each dot on the screen. By
placing a red, green, and blue phosphor dot in
front of each set of three column electrodes, the
panel could display all colors.
To drive the display, Siemens invented
some sophisticated new integrated circuits.
The chips not only had to be fast, they had to
produce voltages as high as 50 volts. It turned
to a special double-implanted MOS (metal-
oxide-semiconductor) process to fabricate
them. To fit them into the smallest area, the
chips are put into extremely flat packages with
flat pins for interl'acing on all sides. Altogether
12 row-driver chips and 20 column-driver
chips are required. The display and the chips
are mounted to the same piece of rigid foil to
OTHERVIDEOGAMEAPPLICATIONS
America's passion for video games may have
practical applications. New uses could help cut
traffic fatalities, and provide therapy for brain-
damaged patients.
Impaired drivers could be spotted with a
roadside video game test, says Roger Maickel,
head of pharmacology and toxicology at Purdue
University. Such an electronic test would
improve upon current breath tests by identifying
any driver impairment instead of just high
alcohol levels in the blood. Maickel suggested
the video game test to the U.S. Senate
subcommittee on alcoholism and drug abuse.
The only realistic test for driver impairment,
Maickel claims, is one that measures human
perl'ormance. "In a sense, the technology
already exists in the video games that almost
everyone is familiar with and which every
young person knows how to handle," he says.
Experts on human perl'ormance would have
to work out acceptable "scores" for persons
taking the tests. In addition, Maickel proposes
that such video game testing be built into state
driver examinations, thus eliminating the pos-
sibility that drivers would not be familiar with
the test
Creating individual tests to see if a driver
was influenced by a specific substance is
unreasonable according to Maickel. "When
there is a traffic accident, it doesn't matter
whether the cause was fatigue, or drugs -
including alcohol and marijuana - or that
someone should have been taking a drug and
didn't."
Whether or not video games become a test
for driver impairment, they have already helped
rehabilitate brain-damaged patients. Video
games can improve patient alertness, attention,
concentration, memory, and perceptual motor
skill.
Atari's games are being used for therapy at
the Brain Injury Rehabilitation Unit (BIRU) of
the Veterans Administration Medical Center
(Palo Alto, CA). BIRU provides an outpatient
program that offers comprehensive rehabilita-
tion services to veterans with brain disorders
ease the interconnections required between
them.
According to Siemens, the only other flat-
panel display technology that could compete
with its new idea is an all-plasma display.
Liquid-crystal displays are very low power, but
they are not bright ( they reflect ambient light
rather than glowing), and have problems with
high refresh rates and very low temperatures.
Electroluminescent displays are bright enough,
but they are costly, relatively inefficient, and
more difficult to produce with large formats.
Plasma panels require higher voltages and, so
far, can only be made to produce red images,
which are not as pleasing to look at
Most importantly, of course, only regular
CRTs and Siemens' panel are easily extended
to color. There are now flat CRTs, but they do
not possess Siemens' individually addressable
dots, which are very desirable for computer-
graphics applications. Also, in flat CRTs, the
electron beam is forced to tum some very sharp
comers to paint the screen, which then brings
about special problems with linearity.
resulting from accidents, stroke, brain tumor,
infection, and degenerative brain diseases.
BIRU's director, William J. Lynch, first
prescribed video game therapy to patients who
exhibited problems with reaction time, alertness,
memory, or eye-hand coordination. "We
wanted to evaluate the relationship between
skill at playing certain video games and the
perl'ormance of practical real-life abilities that
bear upon the patient's ability to function
independently," he says. Not surprisingly,
patients prefer video games to pen-and-pencil
tests, Lynch reports.
The Atari programs are divided into four
categories: verbaVmathematical skill rein-
forcers, memory drills, perceptual motor skill
practices, and table games. Atari's Hangman,
which places a premium on verbal reasoning,
spelling skill, and logical analysis, is used as an
adjunct to spelling remediation. Games that
require rapid mental calculations - Fun with
Numbers, Codebreaker, Blackjack, Brain
Games and Casino - offer practice in mathe-
matical skills. Brain Games was also an
excellent tool for memory training.
Several games help improve slowed eye-
hand coordination. Breakout and Super
Breakout require quick reaction time, smooth
visual tracking, planning, and anticipation.
Eye movements are not simply horizontal, but
vertical and oblique as well. The various driving
games, such as Night Driver and Indy 500,
help patients improve eye-hand coordination,
impaired reaction time, impulsivity, poor
judgment, or failure to anticipate consequences.
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Table games - Video Checkers, Video
Chess, Backgammon, Othello - require the
ability to comprehend and apply rules of play,
strategy, anticipation, and spatial concepts.
Three-dimensional Tic-Tac-Toe challenges
players to simultaneously process visual
information from three different planes.
City
With advances in software designed speci-
fically for use with disabled persons, video
games and personal computers will continue to
offer doctors a valuable rehabilitation tool and
patients a "palatable prescription".
Source: High Technology
Distributor and
Special Products Division
State
RCII
Zip
8
STAR*TECH JOURNAL/JUNE 1983
SEGA ELECTRONICS'
ROM LINE (PART 9)
PRICE
CONVERSION
BREAKTHROUGH!
FOR ROWE
CIGARETTE
MACHINES
" ... I just figured out that a 'flip-flop ' is not a circuit ( which tum indicators on in a sequence) and
stomach disorder, and now you expect me tofu: a an oscillator.
microprocessor game . .. "
Let' s investigate the readout in' detail. The
For the service technician, the electronic game art display format is called " seven-segment" because
of the seven bars which form the numbers. A
might be advancing a little too rapidly.
The last few years have seen a switch from counter accepts pulses from the game logic to
mechanical steppers, relays and lamps to sophisti- advance the score once for each pulse. A reset line
cated logic systems with a whole new list of rules into the counter sets the score back to zero at the
and symbols. With barely enough time to warm up beginning of a game. Another logic element, a
his logic probe, the service techncian is now faced seven-segment decoder, takes the counter output
with still another set of problems bearing such and translates it into the seven bar format necessary
exotic names as ROM, PROM, RAM, CPU, Bus, to display the numbers.
Tri-State and Two/phase-clock/generator.
To fix it, of course, you have to understand it
Figure 1
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n,r,,
and the enterprising serviceman finds that there is
an apparent wealth of information on the micro-
I U JC T l ON VENTION N . . ~ r-::r:~~
---,
processor. It is scarcely possible to pick up any
electronic publication these days which does not
contain something about the microprocessor.
Unfortunately, a lot of this information consists of
statements like, "The microprocessor is here to
stay'' and other generalizations which sound nice,
but do nothing for the guy who has to get his game
working.
This article is intended to remove some of the
haze created by over-zealous manufacturers and
U1>U<
"general purpose" articles concerned with the
microprocessor. Using detailed hardware examples,
we'll explore the following important properties of
the microprocessor.
1. The microprocessor is nothing more than a
collection of logic gates. The only difference
SH ~
o•
between the processor and random logic design
oe
is in the organization - the microprocessor is
T
organized in a manner which allows change-
ability for different applications.
t:) 0~1LLArt,/l,
2. The microprocessor accepts inputs from the
outside world, manipulating them according to a
stored list of instructions.
LATCH ONTO THIS
3. The microprocessor can only perform one To understand how a microprocessor implements
operation at a time. But it does things so rapidly the same functions, we first need to understand a
that it appears to be doing things simultaneously. basic logic block called a latch. A latch has three
elements: a set of input lines, a corresponding set of
RANDOM LOGIC DESIGN
output lines and a control line which regulates the
Today's digital integrated circuits offer a rich transfer of data from the input lines to the output
variety of specific functions: counters, shift registers, lines.
decoders, flip-flops, to name a few. To implement
The reason for the name, "latch", is that the
a complex electronic game, the designer's task is to control lines freeze the data on the output lines
combine many of these specific functional blocks even though the input data can be changing. The
into a system. A look at any modem electronic control line is normally called a strobe in a
game will show you the great variety of integrated microprocessor system.
circuits (IC) types required in the logic system -
While the two score implementations shown in
each performs a specific function of the game.
Figure 1 produce the same result, they achieve it
For example, if a scoring system is needed, a quite differently. The conventional logic circuit
simple IC counter can be used to accumulate requires that the information reaching the latch is
scoring pulses and a decoder is available to convert already in the seven segment format.
the counter outputs into a suitable display format.
Consider an example where the readout changes
If it is necessary to store a piece of information from 6 to 7. The processor must do two things:
temporarily (such as the fact that the game is in
progress), a latch is available. And so goes the list 1. Place the proper combination of ON and OFF
signals on the latch inputs.
- each requirement is satisfied by a logic block
(integrated circuit) designed for a specific purpose. 2. Pulse the strobe line.
This might be called a distributed intelligence
Suppose that there are two readouts in the
approach since all parts perform a specific task game. The second readout is implemented the
without which the system could not operate.
same way as the first even to the extent that the
corresponding inputs of both latches are tied
ENTER THE MICROPROCESSOR
To illustrate how the microprocessor's approach together. The only thing that distinguishes one
to an electronic game differs from the above latch from the other is that they are controlled by
"conventional" approach, the three game circuits separate strobe lines. The group of eight lines
are shown in Figure 1, implemented both ways feeding the latches is called a bus. To change
(conventional and microprocessor). While these readout A to 5 and readout B to 9, the control logic
circuits are not associated with any game in feeding the latches would do the following: •
particular, they provide elements that are common
to most games: a scorekeeping circuit, an animation
Continued next page.
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