Star Tech Journal

Issue: 1983-June - Vol 5 Issue 4

6
STAR*TECH JOURNAL/JUNE 1983
NEWS BITS/
HYBRIDFLATDISPLAYS
OTHER VIDEO GAME APPLICATIONS
HYBRID FLAT DISPLAYS
Data terminals, televisions and the like are
crying for a flat-panel display. The ubiquitous
cathode-ray tube (CRT) is simply too bulky.
But of the numerous flat-panel designs, none
can match the CRT's efficiency, low cost, high
resolution, and ability to display color - until
now, that is, according to engineers at Siemens
AG. By combining CRT technology with one
of the alternative approaches - plasma display
technology - they have developed a high-
resolution, flat-panel display loaded with
features - including the potential for low-cost
production.
A prototype of the display was built at
Siemens' Components Division (Munich, W.
Germany). It measures 14 inches diagonally,
and has an array of 448 by 720 picture
elements, or pixels. Each of these dots is
individually addressable, so the display can
handle graphics as easily as characters. Using
a matrix of 9-by-16 pixels, the panel can display
28 lines of 80 characters that are very pleasing
to the eye. It currently uses a green, mono-
chromatic display, but there is nothing barring
Siemens from extending the technology to full
color. The panel consumes only 20 watts, total.
To build the panel, Siemens begins with a
very shallow glass dish, the bottom of which is
coated with a conductive film. A thin control
plate and a perforated membrane called a
shield electrode are set into the dish, in that
order, and the assembly is covered with a
phosphor-coated glass sheet. The sheet is fused
to the rim of the dish, forming a 6-cm-thick flat
capsule that is subsequently evacuated. External
"driver" electronics are added to complete the
display.
The control plate has conductive electrodes
on both sides. On the side facing the back of the
display (the side facing the conductive bottom
of the tray), there are 448 horizontal conductors
- one for each row of dots on the screen. On
the front of the plate, there are 720 vertical
conductors - one for each column of dots on
the display. There is a hole in the plate at each
point where the horizontal and vertical con-
ductors intersect. In other words, the control
plate has 322,560 holes, one for each possible
Glass spacer frame
dot on the screen. The shield electrode, placed
between the control plate and the screen, is also
perforated with minute holes corresponding to
each dot. It ensures that the energy delivered to
the screen for each dot is consistent.
Like a conventional CRT, electrons are
used to excite the phosphor screen to produce
an image. But the means used to produce and
direct the electrons are very different. In a
conventional CRT, a gun at the back of the tube
generates a beam of electrons, and a deflection
mechanism forces the beam to "paint" an
image line by line on the phosphor-backed
screen.
In contrast, Siemens' display uses a high
voltage between the back electrode and the
horizontal row electrodes on the back of the
control plate to create an electron "gas" called
a plasma. Most of the gas remains confined to
this space, but small jets of the gas are allowed
to pass through the holes in the control plate
and shield electrode, and strike the screen.
As with a normal CRT, not all the dots are
lit at once. The screen is scanned at a particular
"refresh rate". In a CRT, it usually takes
1160th of a second for the beam to paint an
image on the back of the screen. Such a system
is said to use a 60-hertz ( cycles/second) refresh
period. The "persistence" of the phosphor
keeps each dot illuminated until the beam
returns to that point on the screen.
The flat panel is scanned by applying the
high voltage to the top horizontal electrode and
cycling through the column electrodes with a
second voltage to determine whether the dots
for that row will be on or off. After that row, the
next row is electrified, and the columns are
again cycled, and so on. When the bottom-right
comer of the display is reached, the process
starts all over again. It takes I/80th second for
this to happen in Siemens' display. Such an
80Hz refresh is incompatible with the standard
rate, which is one of the drawbacks of the
panel. Engineers are studying the problem, but
have found that slower speeds produce an
undesirable flicker.
The vertical column lines on the front of the
control plate not only determine whether a
Glass
trough
Small jets of an electron gas strike a phosphor-coated screen to produce an image on a
unique flat-panel display.
Continued on next page.
7
STAR*TECH JOURNAL/JUNE 1983
"NEWS BITS"continuedfrompage 6.
particular dot in the active row will be on or off,
but by varying the voltage on the column
electrodes, the dot can be made to glow with a
varying intensity. In other words, the display
can produce scales of gray. To produce color
would be difficult, but certainly not impossible.
For instance, three column electrodes could be
associated with each dot on the screen. By
placing a red, green, and blue phosphor dot in
front of each set of three column electrodes, the
panel could display all colors.
To drive the display, Siemens invented
some sophisticated new integrated circuits.
The chips not only had to be fast, they had to
produce voltages as high as 50 volts. It turned
to a special double-implanted MOS (metal-
oxide-semiconductor) process to fabricate
them. To fit them into the smallest area, the
chips are put into extremely flat packages with
flat pins for interl'acing on all sides. Altogether
12 row-driver chips and 20 column-driver
chips are required. The display and the chips
are mounted to the same piece of rigid foil to
OTHERVIDEOGAMEAPPLICATIONS
America's passion for video games may have
practical applications. New uses could help cut
traffic fatalities, and provide therapy for brain-
damaged patients.
Impaired drivers could be spotted with a
roadside video game test, says Roger Maickel,
head of pharmacology and toxicology at Purdue
University. Such an electronic test would
improve upon current breath tests by identifying
any driver impairment instead of just high
alcohol levels in the blood. Maickel suggested
the video game test to the U.S. Senate
subcommittee on alcoholism and drug abuse.
The only realistic test for driver impairment,
Maickel claims, is one that measures human
perl'ormance. "In a sense, the technology
already exists in the video games that almost
everyone is familiar with and which every
young person knows how to handle," he says.
Experts on human perl'ormance would have
to work out acceptable "scores" for persons
taking the tests. In addition, Maickel proposes
that such video game testing be built into state
driver examinations, thus eliminating the pos-
sibility that drivers would not be familiar with
the test
Creating individual tests to see if a driver
was influenced by a specific substance is
unreasonable according to Maickel. "When
there is a traffic accident, it doesn't matter
whether the cause was fatigue, or drugs -
including alcohol and marijuana - or that
someone should have been taking a drug and
didn't."
Whether or not video games become a test
for driver impairment, they have already helped
rehabilitate brain-damaged patients. Video
games can improve patient alertness, attention,
concentration, memory, and perceptual motor
skill.
Atari's games are being used for therapy at
the Brain Injury Rehabilitation Unit (BIRU) of
the Veterans Administration Medical Center
(Palo Alto, CA). BIRU provides an outpatient
program that offers comprehensive rehabilita-
tion services to veterans with brain disorders
ease the interconnections required between
them.
According to Siemens, the only other flat-
panel display technology that could compete
with its new idea is an all-plasma display.
Liquid-crystal displays are very low power, but
they are not bright ( they reflect ambient light
rather than glowing), and have problems with
high refresh rates and very low temperatures.
Electroluminescent displays are bright enough,
but they are costly, relatively inefficient, and
more difficult to produce with large formats.
Plasma panels require higher voltages and, so
far, can only be made to produce red images,
which are not as pleasing to look at
Most importantly, of course, only regular
CRTs and Siemens' panel are easily extended
to color. There are now flat CRTs, but they do
not possess Siemens' individually addressable
dots, which are very desirable for computer-
graphics applications. Also, in flat CRTs, the
electron beam is forced to tum some very sharp
comers to paint the screen, which then brings
about special problems with linearity.
resulting from accidents, stroke, brain tumor,
infection, and degenerative brain diseases.
BIRU's director, William J. Lynch, first
prescribed video game therapy to patients who
exhibited problems with reaction time, alertness,
memory, or eye-hand coordination. "We
wanted to evaluate the relationship between
skill at playing certain video games and the
perl'ormance of practical real-life abilities that
bear upon the patient's ability to function
independently," he says. Not surprisingly,
patients prefer video games to pen-and-pencil
tests, Lynch reports.
The Atari programs are divided into four
categories: verbaVmathematical skill rein-
forcers, memory drills, perceptual motor skill
practices, and table games. Atari's Hangman,
which places a premium on verbal reasoning,
spelling skill, and logical analysis, is used as an
adjunct to spelling remediation. Games that
require rapid mental calculations - Fun with
Numbers, Codebreaker, Blackjack, Brain
Games and Casino - offer practice in mathe-
matical skills. Brain Games was also an
excellent tool for memory training.
Several games help improve slowed eye-
hand coordination. Breakout and Super
Breakout require quick reaction time, smooth
visual tracking, planning, and anticipation.
Eye movements are not simply horizontal, but
vertical and oblique as well. The various driving
games, such as Night Driver and Indy 500,
help patients improve eye-hand coordination,
impaired reaction time, impulsivity, poor
judgment, or failure to anticipate consequences.
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