Star Tech Journal

Issue: 1983-June - Vol 5 Issue 4

18
STAR*TECH JOURNAL/JUNE 1983
* PAO SHOW* R·S LATCH OPERATION * KEYBOARD PROGRAMMABLE DIVIDE-BY-N COUNTER
* SCOUTBALL TROUBLESHOOTING TIPS FOR LIGHT OR SOUND FAILURE
By Mark "Bear" Attebery, Vending International Corp., San Juan Capistrano, CA
Well, first of all, I did not attend the Pacific Operators Expo at the Disneyland
Hotel in Anaheim, California ( only 30 miles away!). But, since I was in Japan, it
tended to be too long a trip! From the sales people who attended and worked
Vending Intemational's booth for the show, it seemed as if the show was a
moderate success (which is saying alot for a brand new show) and was
organized well for the number of exhibitors who were there. The only problem
evident was low attendance, possibly caused by the price of admission being
$25 .00, and maybe not enough direct promotion such as flyers, letters, etc. But
the idea of a West Coast show was well accepted! Like I said before ... the low
attendance was the only problem!
Now on to more cheerful notes ... Future Tech Lesson #4!
Since we've got the Basic S.S.I. circuitry down, let's look at what some
people call M.S.I. (Medium or Middle Scale Integration). M.S.I. is not a
commonly used acronym. Most technicians stick with S.S.I. or L. S.I. and, since
• I also follow this procedure, you'll see why we call an R-S latch S.S.I. Even
though, to look at the chip's integrated circuit component breakdown, it looks
quite complicated, the R-S latch is easy to understand and use. Using a 4044
quad R-S latch (CMOS) as an example, an easy way to picture an R-S latch is
as a single relay SW with magnets on both sides. Such as ...
r - ---
T ~
=l
- - - o : -=- ) 0 (OUl)
s
1
~
I ____ _!-=-
using this to operate your truth table, you will see the following ...
R r---7
vcc
0
'
o I=-
S1
0
'
~
I
I
=
)O(OUl)
When both inputs are "0", the
output is "0".
) 0 (OUl)
When R is"1" and S is"0", then
the output is "1 ".
~
"The CD4044BM/CD4044BC IC contain four cross-coupled TRI-STATE
CMOS NAND Latches. Each latch has a separate Q output and individual set
and reset inputs. There is a common TRI-STA TE ENABLE input for all four
latches. A logic 'I' on the ENABLE input connects the latch states to the Q
outputs. A logic '0' on the ENABLE input, disconnects the latch states from the
Q outputs resulting in an open circuit condition on the Q outputs. The TRI-
ST A TE feature allows common bus sing of the outputs."
(TRI-STATE) is a trademark of National Semiconductor Corp.)
OK, with the given inputs, tell me what the outputs will be ...
A·O
B-0
D-1,R
02
E-O~O
F-1 o - - - - - - - '
G·O 0 - - - - - - - - - - . . . . ,
Look for the answers at the end of the article.
OK! I promised a keyboard programmable divide-by-N counter that when
hooked to the pulse generator as described in last month's StarlrTech Journal
column, would produce a decent programmable frequency clock source for
digital experiments or board repair. So here we go! You'll be using two 74C74
(or 7474 if you're using straight TTL) IC chips, one 74C86 (or 7486 if you're
using straight TTL) IC chip, one 74C922 (or 74922 as before!) and sixteen
single pole, single throw push button switches, four 4 7k ¼ watt resistors, one I uf
polarized tantalum capacitor, and one 0.1 uf capacitor.
Your 74C74 IC chips are Dual D Flip-Flops. Your 74C86 is a package of
four two-input Exclusive OR gates, and the 7 4C922 is a 16-key encoder. (There
are other encoders on the market that can also be used, i.e., Radio Shack,
E. C. G., and others that will have similar mechanics but possibly using different
pins.) Here is your schematic:
R ,- - - - 1
vcc
t
KEYBOARD PROGRAMMABLE DIVIDE·BY·N COUNTER
~
1
I 0---Q: I -
='
~
51
0
1----J
l-74C86--I
f·in,..,p,....u_t _ _ _ _ _ _ _ _ I_1-'II
";C""
12
74C922
VCC
t
0
vcc
>O (OUl)
When Sis "1" and R is "0", then
the output is "0".
>0(0Ul)
but if both pins are "high", then
the switch has an equal amount
of pull from both sides. If it's
already closed, it will remain
closed. If it's alreay open, it will
remain open.
R 1---7
~
t1
1--1-
'------,1--~,
8 1=1
~
E
a
X
X
0
Tri-State
(High Impedance)
0
0
1
1
0
1
0
1
1
1
1
1
0
1
0
No chang·e
!
:~----;i
.-+--------10
CLK
I
74
SPST Push
Button Switches
4044 R·S Latch Truth Table
R
I
I~--
Now, this is just a very simple example of how the R-S latch works and we
haven't included the ENABLE pin into our discussion yet, because I can't
figure out a way to illustrate its function. So, I'll give you the 4044's truth table
and quote its "General Description" out of a CMOS Data Book.
s
I
3
')------------,
X = DON'T CARE
1 uf
f,;
I
74
I
I
4C86 -1-1 +-I - - ~ - - - - - - ,
I
L _ - _ _J I
I-output=
f·in
Divlde-by•N
Continued on next page.
19
STAR*TECH JOURNAL/JUNE 1983
The "Bear" Facts continued from page 18.
Peter Gurko is including his Kiddie Ride technical info write-up at the end of
this article, but first, since I just returned from Japan and went through many
hours of technical discussions, I would like to inform all persons who deal with
Vending International Corporation, (either directly or indirectly) that many
game and vending unit modifications are (by the time you read this) already
being put on all new units! They are also available ( or soonw ill be) in "retro-fit"
kit form for all Vending International promoted units. All new Komaya units,
i.e., Frog Ball, are using logic driven solid-state ticket dispensers interface
boards. These interface boards may be put on any existing game that was, until
now, using micro switch and relay-type actuation and will totally eliminate the
need for periodic switch adjustment and/or relay replacement.
Also on all new games, the graphics and wording are now totally
"Americanized" and can be easily put onto older models ( at a reasonable
charge of course)!
Last, but not least, Vending International Corporation will be introducing
several new units by Komaya each year.
On the other side of the coin, all persons familiar with Fanky Malloon
Balloon Machine, Frog Hunter, Arm Wrestler, etc .... manufactured for
Vending International by Ikemoto Corporation, will be pleased to know that
many "improvements" have been made. Such as: The cabinets for the Frog
Hunter, Duck Hunter, Spear Fisher line of water games have been significantly
reinforced. The capsules for these games are now of a five-piece screw together
configuration, so that if one side is broken, you can replace that one side in 15 to
30 minutes! (As I said, much improved!!!)
Many new units will be manufactured for Vending International Corporation
by Ikemoto Corporation, and will retain the same reputation as Fanky Mallon,
Arm Wrestler, etc .... for toughness and dependability. OK, enough ofthat-
I'm proud of 'em!
There are many improvements that have been made. If you're interested in
finding out more about them, call 714/661-6808 (Parts & Service), or
714/493-5955 (Sales).
Next month I will get back to reviewing new games. I'm almost out of the
ones I really like! That means that we may be "getting down" on some
manufacturers' games in the future if we don't find some improvements in
existing units, or any new units that really look sharp. Next month we will also
begin a new section of The "Bear" Facts that is a Troubleshooting Guide (very
basic) for non-video games, and basic common maintenance procedures.
As I promised earlier, here's Peter!
GINO RONDINA
SCOUTBALL TROUBLESHOOTING TIPS FOR
LIGHT OR SOUND FAILURE
By Peter Gurko, Kiddie Rides U.S.A., Davenport, IA
This information can be applied in principle to similar machines.
"MY LIGHTS DON'T WORK!"
I. Check the input to the boards. Light board inputs generally correspond to the
operating values of the rest of the system. If your bulbs are 12v, then it can be
assumed that your light board is operating under the same requirement.
2. Check the output(s). An output could possibly be present with no resultant
lighting effect. In this case, check for shorts along leads going to the sockets
and for shorts or opens at sockets themselves.
3. Some lighting systems require proper seating of the bulb housing when the
assembly itself is tied to ground. In this case, check all grounds.
4. Check the wiring harness for loose leads.
5. If a relay is driving the lights, check and clean the relay. Be suspicious of the
relay socket and the leads of lands connecting it in circuit.
"I HAVE NO SOUND!"
I. Sound boards are generally fused. Your schematic or a visual inspection will
determine its location. Check your fuse first.
2. Check the input leads to the board and, as in lighting or movement steps,
work in the direction of your relays looking for broken leads or insufficient
contacts.
3. Check your speaker and its connections.
4. If a relay is used, check the relay, socket and socket connections. If the
problem is contained to the board, refer to the schematic and visually inspect
the board, looking for the obvious.
Thank you sir! Before this article is over, I would like to thank all of the
people at Fernandez Fun Factories in Hawaii for making my seminar and stay
there so enjoyable. Oh, one more thing- Vending International Corporation
now has an 800 toll-free service number! The number is 1-800-821-8990.
(The answers to the logic quiz are: QI = I and Q2 = 1.)
Until next month, "Bear"!
How about those color monitor games that aren't making money anymore?
We have the largest selection of CONVERSION KITS available to help you put that old wood back to work.
1. Mr. Do
$650.00
7. Zoar
$825.00(Morethan 1-$795.00)
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$7 45.00 (for Galaxian)
8. Lost Tomb
$4 7 5.00
3. Pon Poco $775.00 (Horizontal)
9. Pop Flamer
$795.00
4. Looping
$295.00
10. Guzzler
$775.00
5. Ant Eater $595.00
11. Nibbler
$595.00
6. Sinbad 7
$750.00
12. Eyes
$595.00
13. Hot Shocker $750.00
All kits contain everything to make a game over.
All kits are for vertical monitors, except where noted.
Call for quantity discount.
Would you like to put your Asteroid back on location?
Buy a kit to convert to a color monitor and then you can convert to any game listed above.
FULL KIT FOR ASTEROID CONTAINS:
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Kit w/o Monitor & Transformer - $110.00
Call for free parts catalog.
Imperial Billiard Industries
6 Empire Boulevard, Moonachie, NJ 07074
Phone:
800/526-6261 East of Mississippi
800/423-2753 West of Mississippi
201/440-6811 In New Jersey
213/962-1024 In California

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