Star Tech Journal

Issue: 1983-January - Vol 4 Issue 11

12
STAR*TECH JOURNAL/JANUARY 1983
A Regular Monthly Feature Technically Outlining a Newly Released Game
WILLIAMS' ''JOUST''
By Joe Connor, Active Amusement Co., Philadelphia, PA
One of the hottest new pieces now on the street is Williams'
latest video game, "Joust". This one or two player game is the
fourth game employing a video system which was totally
designed and engineered by Williams Electronics. This
system was somewhat revolutionary, first appearing in
"Defender". It demonstrated that a normal color raster scan
monitor ( who needs X-Y?) in conjunction with a sophisticated
board system ( state-of-the-art display section) could produce
a game of extraordinary color graphics. The outstanding
visual and audio effects of "Defender" certainly contributed
as much to its success as the game play itself.
"Joust" carries on the tradition of "Defender" and the
other two games featuring this electronic system (" Stargate"
and" Robotron") with its outstanding graphics and fast-paced
action requiring keen eye-to-hand coordination. Game play
consists of a gladiator mounted on a "fanciful bird of prey"
whose wings (player controlled) can carry it from perch to
perch while dueling with a flock of "Buzzard Riders". The
player must joust with these enemies ( and/or the other player
in a two player game) avoiding the bubbling lava and a hand of
flame which reaches up from the lower comers. Scoring is
accomplished by toppling your opponents (in every joust the
highest lance wins) and by picking up the eggs the "Buzzard
Riders" lay before they hatch into even more determined and
antagonistic foes. The usual array of options affecting bonus
mounts and game difficulty is also available, so game play
may be "customized" for each individual location.
SYSTEM COMPATIBILITY
As mentioned earlier, "Joust" is the fourth game employing
basically the same multi-board electronic package. Since its
inception ("Defender" 1981), this system has undergone a
slight metamorphosis. Based on field reports (complaints), Williams made slight
changes for improved servicing, operating, and overall reliability. Essentially
"Defender'' was the prototype of the system. Some changes were made to
"Stargate" halfway through the production run - these changes (improvements)
were then completely incprporated into "Robotron". The electronics in "Robotron"
is essentially the same as that found in" Joust". Naturally, the game PRO Ms on the
ROM board and sound board vary for each of the four different games. The
following tables of compatibility were constructed using the instruction manuals for
each particular game.
CPU BOARD
Decoder ROMs
Rev.
Bd.No.
Game
(1 and2)or(2and3)
R8570
Defender
(4 and5) or(4 and6)
B
Stargate
R8948
C or modified B
4 and 6
R8731
Robotron
4 and 6
D
R8731
Joust
NOTES
1) "Defender'' CPU boards are non-interchangeable with other games.
2) "Stargate" logic boards can be modified and made compatible for use in "Robotron" and
"Joust''. In "Stargate", the signal BS.BA is routed via IJ4 pin 32 to the ROM board. In
"Robotron" and "Joust'', this same signal is inverted (BS.BA) before entering the ROM
board. The signal BS.BA is not used on the "Stargate" ROM board, hence a modified Rev B
or R8731 board is good for use in any of three games(without being demodified to put back
in a "Stargate"). For directions and an illustration on this modification see S*TJ (Vol. 4, No.
8).
3) "Defender'' boards can most easily be identified by the (22 pin) 5101 CMOS RAM in the
upper left hand corner of the board. ("Stargate", "Robotron", and "Joust" games use a (18-
pin) 6514 RAM in this location).
4) Most "Stargate" boards can be easily identified by the small piggy-back board in location
6D (factory installed CMOS RAM modification).
5) R 8731 Boards -
__
Rev B Board needs BS.BA modification.
Rev C Have never seen one but I would assume the BS.BA mod is in copper.
Rev D BS.BA mod in copper and RF chokes added to voltage inputs (FCC regulations).
ROM BOARD
Bd.No. ROM Size ROM Label Colors
Game
2KX8
Red or Green
Defender D8572
4KX8
Yellow
Stargate
D8730
4KX8
Red, Yellow, or Blue
Robotron D9144
4KX8
•Yellow,Red,orGreen
D9144
Joust
NOTES
1) "Defender'' PROM board is unique and non-interchangeable with
other games.
2) "Stargate" PROM board is unique and non-interchangeable with
, other games.
3) "Robotron" and "Joust'' are the same and interchangeable.
4) 4KX8 PRO Ms may be either 2532 or 2732 EPROMs. Strap -
W1 and W3 for 2732; W2 nd W4 for 2532 EPROMs.
5) There are probably additional colored PROMs for some games.
These colors were identified using the game manual listings. Colors
indicate different program revisions (most manufacturers usually
just indicate the revisions with a dash number (01, 02, 03, etc.).
Williams uses color coding instead.
*Current "Joust" games use green label RO Ms. Earlier games have
either yellow or red label ROMs which are interchangeable, and
may be mixed in the same game. Green label ROMs, however,
CANNOT be mixed with red or yellow label ROMs.
POWER SUPPLY/TRANSFORMER
Game
Number
Defender
D8359
Stargate
D8359, D8784
Robotron
D8784
Joust
D8784
NOTES
1) "Stargates" were originally manufactured using the D8359 power supply; most,
however, came with the new style D8784 type with a se_parate heatsink assembly.
2) "Stargates" with the older type power supply had a small interface board on the output
connector. This board had two SC R type crowbar circuits for protection on it
3) The new power supply incorporates these +5vdc and +12vdc over-voltage protection
circuits directly on the power supply.
4) The old power supply used a transformer (part no. 5610-09535) with 8 primary and 9
secondary terminals. The new power supply uses a transformer (part no. 5610-09658) with
8 primary and 12 secondary terminals. For more detailed description of these two power
supplies and their compatibility with the two different transformers, see the Williams
Service Bulletin in S*TJ (Volume 4, No. 8).
Game
Defender
Stargate
Robotron
Joust
SOUND BOARD
Number
Sound ROM
D8121, D8824
1
D8824
2
D8824 - 3005
3
D8824 - 3005
4
ROM Size
2KX8
2KX8
4KX8 (2532)
4KX8 (2532)
NOTES
11 Early "Defender'' used the old style (D8121) ("flash"-type) pinball sound board. Most
used the new style (D8824) pinball ("Black Knight'') sound board.
2) Sound boards of the same number should be interchangeable. Jumper changes required
for different size PROMs. W2 and W5 for 16K EPROMs, W3 and W5 for 32K EPROMs.
3) For complete jumper combinations, see either a "Defender'' or "Stargate" game manual.
INTERFACE BOARD
Number
Game
Defender
C8573
C8783
Stargate
Robotron
C8783
Joust
C8783
STAR*TECH JOURNAL/JANUARY 1983
13
NOTES
1) "Defender" interface is unique and non-interchangeable with any other game.
2) "Stargate", "Robotron" and "Joust'' are all interchangeable with each other.
3) W1 jumper installed for upright games.
Hopefully, the above listings have not added any confusion to an already confusing
situation. As can be seen, "Defender" boards are, for the most part, non-
interchangeable with other games. "Stargate", the second game, was sort of a
bridge to a more established system. Most boards in a "Stargate" can be
interchanged, although some modifications may be necessary. "Robotron" and
"Joust" are the two games which share the greatest degree of interchangeability.
These changes occurred not only to protect against game conversions, but also out
of necessity. The single most common and most costly failure in "Defender" was
multiple failure of the 4116 display RAMs. The new power supply has built-in
overvoltage protection circuity and, more importantly, the new transformer has an
added secondary winding for the illumination lamps. No longer can a front door
lamp be shorted and blow the -5 volt fuse (whose circuitry shared the same AC
tap). The new power supply and transformer in "Robotron" and "Joust" have all
but eliminated those catastrophic failures which occasionally occurred in "Defender''.
SYSTEM POWER
The system power distribution (see diagram) at first glance may appear more
complex than it really is. As usual, all power requirements are provided by a single
multi-tap power transformer located in the bottom of the cabinet, and a power
supply (with separate heat sink assembly) mounted on the left side wall of the
cabinet.
Transformer - There are 6 secondary windings which provide all necessary AC
voltages.
l l 7vac (isolated) - Monitor and marquee lamp.
*l l.3vac - Input for BRI on power supply (Pos).
*l l .3vac - Input for BRI on power supply (Neg).
20vac - Input for BR2 on power supply.
l l.5vac - Input for BR3 on power supply.
6.3vac - AC voltage for front door lamps.
*Share same grounded center tap.
Power Supply-The power supply provides three unregulated (+12, -12, and
+27) voltages and three regulated DC voltages (+5, +12, -5).
UNREGULATED VOLTAGES
Voltage
Bridge
Filter Cap
Test Point
+12
BRI
Cl0(18,000MFD)
TP5
-12
BRI
C3 ( l ,OOOMFD)
*TP5
+27
BR2
Cl4( 4,700MFD)
None
*Silk screening on board identifies two test point Ss. Closer examination reveals
that the test point closest to BRJ has a barely visible #6 underneath the green
masking. This is the #6 test point identified on the schematics (-12vdc
unregulated).
The principle uses of the unregulated + I 2 volts include I) input to the + 5-volt
regulator circuit, 2) input to the sound board ( on board +5 regulator and audio amp
supply voltage), 3) the CPU board reset circuitry. The unregulated -12 volts' only
function is as an input to the sound board (VEE for 1408 DAC). The final
unregulated voltage, +27 volts, is only used to drive the coin lockout coils.
REGULATED VOL TAG ES
Voltage
Test Point
Regulator
Pass Transistor
+ 5
Pl
723
2N6057
+12
P3
723
2N3055
- 5
P4
7905
None
The +5 and + 12 regulator circuits are similar, employing RA 723 IC regulators
in a standard current limiting fold back circuit design. Two transistors mounted on a
separate heat sink serve as current sources for each of the two voltages. Both the+ 5
and + 12 volts are protected from overvoltage conditions by an SCR controlled
crowbar circuit. The -5 volts is derived from a packaged 7905 (3-pin regulator).
The +5 volts serves as the supply voltage for all ICs. The+ 12 and -5 also
serve as supply voltages for the 4116 display RAMs on the CPU board ( see New
System Preview/ Atari' s "Kangaroo", Vol. 4, No. 7, for more information on 41 I 6
RAMs.)
Please take note that there are voltage indicator LEDs on the power supply.
These LEDs are helpful, but when troubleshooting, a voltmeter should be used to
make sure all voltages are accurate. The power section is fairly reliable and usually
easy to repair if any failures do occur.
BOARD SET
The board set for "Joust" is a multi-board system. The sound board (see system
audio) is mounted on the left side wall panel above the power supply. All other
boards (CPU, ROM/PIA, and interface) are mounted on the hinged lower back
door. This lower back door is held in by hand-locking latches which can easily be
opened with the upper back door removed (upper door is locked on).
CPU BOARD -The CPU board is the heart of the Williams electronic system.
The board can be broken down into 6 main sections. These would include the:
I) Display Section - By far the major portion of the board. This section includes
24 (4116) display RAMs, the horizontal and verticaldecoderPROMs, and a bank
of address multiplexers and counters. Also included are the video shift registers and
video enabling circuitry. The decoding PROMs (512 x 8Bipolar) anda//the 4116
RAMs are in sockets. The self test is usually very helpful in troubleshooting any
failures in this section.
2) Processor Section ~ The central procesor ( 6809E) and the address and data bus
buffers are located in this section. Obviously any failure in this area would lock up
the entire system (watchdog reset).
3) Clock Section - A 12 MHZ crystal and the surrounding oscillator circuitry are
in this section. The 12 MHZ is divided down providing all necessary system clocks
including the two (pins 34, 35) for the 6809 microprocessor. Any failure in this
section should be obvious, resulting in the board being "dead" or having drastic
display failures.
Continued on next page.
SYSTEM POWER
~
Line
Filter
Service
Outlet
H
~
Interlock
Switch
+12vdc----.
11 .3vac
On/Off Switch
I
<:
"'
e!
Power
Supply
11 .3vac
&
2Ovac
Heat-
Sink
11.Svac - - - - - - ~ Assembly
-5vdc _ _ _ ..,
-+27vdc
(unreg.)
I-
6.3vac
117vac
isolated
Coin
Door
Lamps
Sound
Board
ROM
Board
Lock-out
Coils
Monitor
NOTES:
1. Varistor across line filter part no. 5017-09044 (115vac).
2. On/off switch located on back of cabinet/upper right-hand corner.
3. Single interlock switch on upper back door.
4. 6.3vac routed through (not shown) and fused on game power supply.
5. Interface board power (+5vdc) derived from CPU board via 20-pin ribbon cable
pin 16.
6. Jumper wires on 6P1 transformer connector for domestic or foreign power
requirements (see game manual).
....._ _ _ _ _ Fluorescent
Lamp
6F1
F1
F2
F3
F4
F5
FUSES
Transformer
3ASB
Power Supply 1ASB
Power Supply 5ASB
Power Supply 4ASB
Power Supply 7ASB
Power Supply 7ASB
Primary Power
-5 volts
6.3vac
+12, +27 volts
-12vdc (Unreg.)
+5vdc
+12vdc(Unreg.)

Download Page 12: PDF File | Image

Download Page 13 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.