Star Tech Journal

Issue: 1983-February - Vol 4 Issue 12

19
STAR*TECH JOURNAL/FEBRUARY 1983
TAITO
"WILD WESTERN" ROM REVISION
Game: "Wild Western"
Part Needed: One WW02 BROM
Subject: With one or more credits on
game, attract mode would be inverted.
Disposition of Old Part: Return ROM for credit.
Procedure: Remove the IC at location IC68
and replace it with the WW02-B ROM.
Solution: Replace WW02 on CPU Board
with WW02-B ROM.
NJNTENDO
MODEL #730 COIN SELECTOR MODIFICATION
As some operators may already know, there is a
problem with the model #730 Coin Selector in that a
nickel or penny flipped through the coin entry just right
will continue through the mechanism and establish
credit.
The solution to this problem is to add a small metal
piece to the selector as shown in Figure 1. This piece
can be made from 18-gauge steel or even from a paper
clip as shown in the drawing. This piece is also
available to our distributors at no charge. The threaded
hole in the coin selector is a M3 X 6MM size. If you
cannot locate a screw this size, you can remove one of
the machine screws from the power supply cage and
use it.
If you have any problems or questions concerning
this or any other matter, please feel free to call
Nintendo Service at 800/633-3236.
Figure 1
NEW PART
Fits into notch
Screws into hole
5/32"
Leg
1
_J_
Top
Front
r;::u =====>· Side
OJ
a:=-
0 : )
~
-c
l--118"~
1 ¼" paper clip
Use washer to
hold in place
Top
Side
%'' approx.
IS SOMEONE YOU KNOW INTERESTED IN RECEIVING A SAMPLE ISSUE?
If there is, simply fill out the
information we'll need to mail
them a complimentary issue.
Mail it to Star*Tech Journal,
P.O. Box 1065, Merchantville,
NJ 08109.
Send a sample copy to:
Send it compliments of:
Name _ _ _ _ _ _ _ _ _ _ _ _ _
Name _ _ _ __ __ __ _ __ _
Address _ _ _ _ _ _ _ _ __ _ _
Address _ _ __ _ _ __ __ _ _
City/State/Zip _
City/State/Zip _ _ __ __ _ _ _ _ _
_
_ _ __
_
_
_ _ _
20
STAR*TECH JOURNAL/FEBRUARY 1983
SEGA ELECTRONICS'
hear.
r s
The names of various pinball playfield
parts comprise this issue's word puzzle.
Find and encircle these words that appear
below. They run vertically, horizontally,
diagonally and sometimes backwards.
PINBALL PLA YFIELD PARTS
0 C F
L C Q
H T A
C N M
K L
F B R
B ~J E
D K V
G A 0
w I B L
G T u L
w E J 0
I p 0 R
K H p y
J V
0 G
L J
y F
y M s I Q
y N 0 N C
D Q 0 u G
V E y N T
y 0 I A E
a
s
L
Q
L G
0 R
Q
Q
B
w
E K J s
V N R J
G J A y
H E R L
Q E M A
T R G J
D B B M
u
T T V
F 0 I F
G H H L u
s s I J H
K p D D I
p 0 T E V
H A u B u
L R F R 0 u T M
p 0 G B M L G K
A E X p s H E z
T X E u I
F
· H
~ N
E R T N V U
L
p I G a X R
R
LASER DISC VIDEO GAME CONCEPT
Billed as a technology demonstration to reflect the company's intense dedication to
the research and development of exciting and innovative new video game concepts,
Sega Electronics unveiled its latest technological achievement at the recent 1982
AMOA Show in Chicago - a laser disc "video game of the future" ... "Astron Belt".
The major focal point of the show, the cockpit display, received extensive media
coverage as Sega demonstrated state-of-the-art laser disc/computer video game
hardware and software which permits laser disc images to interact with computer
generated graphics in a fantastic gameplay experience. A new stereo sounds system
that utilizes "body-sonics" joins the incredibly realistic scenes for a "total" video
game experience never before encountered.
The high resolution game of the future, "Astron Belt", uses 320,000 picture
elements as opposed to only 60,000 elements for conventional video games. The
video disc, which is similar to a photograph record, holds the game information in
thousands of small indentations that are embedded beneath a clear plastic protective
shell. These indentations are "read" by a small, lower powered laser which then
converts the information into picture and sound. The non-contact system never
touches the disc, thus saving it from wear, meaning that the disc can be played
hundreds of thousands of times without degradation in graphic display quality.
The game concept displayed showed several short action sequences from a
science fiction adventure movie of extremely high quality.
Utilizing the random access capability of the laser disc system, gameplay action
of overwhelming excitement and realism results as the scene changes instantly to
any of a large number of programmed scenes, in accordance with the player's
command or the progress of the game.
Distributor and operator response to the game was outstanding, with many
attendees of the show leaving Sega's booth in a state of incredibility. The schedule
for actual production is tentatively slated for the summer of 1983. No pricing
information is available at this time.
Find these hidden words in the above puzzle.
SLINGSHOT
BANK
BUMPER
FLIPPER
OUTHOLE
ROLLOVER
TARGET
LANE
SHOOTER
KICKOUT
Here is the answer key
to January's puzzle:
VIDEO GAME CONTROLS
C
. s D . E M
. s B .
L
I
L
H
s .
E
E R
I .
I T
A
F • F •
T .
T .
T p 0
R
H A
E •
D
C •
R L
I
E • A u F
V •
K s p •
T A • s . E
R
G R
A
B • E •
p •
s .
y
p M u J .
• H
.
H .
.
.
.
.
.
. .
.
. .
.
.
.
. . .
MURPHY'S IA W
#412
Any tool, when dropped, will roll into
the least accessible corner of the workshop.

Download Page 19: PDF File | Image

Download Page 20 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.