Star Tech Journal

Issue: 1983-August - Vol 5 Issue 6

6
STAR*TECH JOURNAL/AUGUST 1983
Atari Tech Tips continued from page 6.
JOYSTICK CALIBRATION
JOYSTICK CALIBRATION
HOLD JOYSTICK IN EACH DIRECTION
FOR FIVE SECONDS
HOLD JOYSTICK IN EACH DIRECTION
FOR FIVE SECONDS
PUSH START 2 TO CALIBRATE
PLAYER 2 JOYSTICK
PUSH START 1 TO END
PUSH START 1 TO END
Figure 2-3 Joystick Calibration
Display (Upright Game)
Figure 2-4 Joystick Calibration
Display (Cocktail Game)
The following is a revised version of the Selecting the Options information contained in
Chapter 2, page 2-5 of the Food Fight game manual (see TM-229). This revision is
applicable for both the cocktail and upright games.
C. SELECTING THE OPTIONS
Selection OPTIONS, the third selection on the main SELF TEST menu, causes the
OPTIONS display shown in Figure 2-7 (see TM-229) to appear. (The cocktail game
should display ON for the COCKTAIL MODE setting.) Use this display to view or
change game option settings, or to clear the high scores or statistics. Press the THROW
button to cycle through the values on the current row (indicated in red). Change the
current row using the joystick or the two-player start button. Press the one-player start
button to end this display and return to the main SELF TEST menu. When the self-test
switch is turned off, the displayed option settings become the current settings.
To restore option settings or to clear high scores or statistic values, select the desired
row and press the THROW button. RESTORED or CLEARED is then displayed.
IMPORTANT: To store new options settings, you must return to the main SELF
TEST menu and exit the self-test mode by turning the self-test switch off. If the self-test
mode is interrupted (i.e., the self-test switch is turned off, or game power is removed)
before returning to the main SELF TEST menu, repeat the preceding procedure for
changing options or clearing high scores or statistics.
The options and settings available are shown in Table 2-5.
Table 2-5 Option Settings
Option
Settings Available
Factory Setting
Lives per game
Difficulty
First bonus stage
Higher bonus stage
Level select bonus
Level select mode
Attract sounds
Language
Cocktail mode
Coin counters
2-5
1-5
Off, 5000-1,000,000
Off, 5000-1,000,000
Off/On
Normal, constant, demo, off
Off/On
.English, German, Spanish, French
Off/On
One/Two
3
2
25,000
100,000
On
Constant
On (Off*)
English
Off (On*)
One
*Cocktail game factory setting
BALLY MIDWAY
125VA POWER SUPPLY BLOWN FUSES CURE
By Dennis Marvin and Mike Sch~ of Royal Distributing Corp., Cincinnati, OH
Symptom: Blowing of the F5 and F6 fuses in the Midway 125va power chassis. Fuse
may blow immediately or after a few minutes that game has been on.
Disconnecting ground strap or video inputs from monitor sometimes stops the fuses
from blowing.
Cure: In the games that we have had with this problem, the fix has been easy- just
difficult to find the first time. Down in the power chassis there are four stud-mounted
rectifier diodes. Either the mica insulator is cracked or the nylon bushing is pinched and
shorting the unregulated 1 0vdc to earth ground.
S•TJ 4th ANNUAL READER SURVEY
In this issue is our fourth Annual Reader
Survey. We invite you to participate in this
survey and share your evaluations with us.
A lot of changes have taken place in the last
year and you've been right on top of them, so
let's hear from you
After yoove filled out the various categories
listed, simply fold, tape or staple the survey and
drop it in the mail Ifs postage-paid for your
convenience.
We will be listing the additional comments
you may wish to make.
The results will appear in our October issue
which will be distributed at the 1983 A.M.O.A.
Exposition to be held in New Orleans, LA
So gear up! Let the industry hear from you
Your observations really DO count! Please
return by September 9, 1983.
7
STAR*TECH JOURNAL/AUGUST 1983
BALLY MIDWAY
SERVICE BULLETINS
* BABY
PAC-MAN MEMORY COMBINATIONS
* MS. PAC-MAN RFI MODIFICATION
Baby Pac-Man Memory Combinations
GAME: Baby Pac-Man
SUBJECT: Memory Combinations for VIDIOT and MPU Boards
For MPU Module AS-2518-133
Jumper Requirements
U2
U6
E891-01 (EPROM 2532)
E891-02 (EPROM 2732)
E4-E12, E7-E8, E10-E11,
E13A-E14, E16A-E29,
E33-E35
E891-8 (EPROM 2532)
E891-8 (EPROM 2532)
E891 -8 (EPROM 2532)
E891-9 (EPROM 2732)
E891-14 (EPROM 2732)
E891-15 (EPROM 2732)
Same as above
Same as above
Same as above
For VIDIOT Module AS-2518-121
U9
E891-3
U10
E891-4
E891-10 E891-11
E891-13 E891-11
E891-16 E891-11
U11
U12
U29
Type
Jumper Requirements
E891-5
E891-6
E891-7
EPROM 2764
E3-E5, E8-E11,
E13-E15, E21-E26,
E18-E25, E24-E27,
E29-E31, E32-E39,
E35-E40, E38-E41,
E42-E44, E45-E47,
E48-E50, E51-E52
Same as above
Same as above
Same as above
E891-5
E891-5
E891-5
E891-6
E891-6
E891-6
E891-12 EPROM 2764
E891-12 1EPROM 2764
E891-12 EPROM 2764
Ms. Pac-Man RFI Modification
GAME:Ms. Pac-Man - Starting with Seria1Number85,422 to86,122(UprightOnly)
SUBJECT: Incorrect Mounting of Auxiliary PC A084-91415-617 Affecting EMI/
RFI Emanations
These games may not meet FCC regulations (Part 15; subpart J) for
class "A" computing devices. In order to comply with these regulations,
the modifications listed hereunder must be made.
Note - Game operations are not affected.
MODIFICATION
RIBBON CABLE
1. Mount auxiliary PC board with
solder side facing main logic board
component side.
2. Drape ribbon cable between the
auxiliary PC board and mounting
plate.
3. Do not use the washers located
between mounting screws and PC
COMPONENT SIDE OF
AUXILIARY P.C.BRO.
board, but discard them.
4. See Figure # 1.
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2000 Clements Bridge Road
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Name
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Company
Street
City
State
FIGURE 1
MURPHY'S LAW #506
Any device requiring service or adjustment will be least accessible.
RCII
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Distributor and
Special Products Division

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