Star Tech Journal

Issue: 1983-April - Vol 5 Issue 2

21
STAR*TECH JOURNAL/APRIL 1983
Problem #1
INPUT LOGIC STATE
A
----➔ OUT
B 0--------====--....J
C
D
E
A
B
C
D
E
F
1
0
1
0
0
0
F
Now for the technicians out there who like to build circuits: I have
another "Building Block" circuit The Quad NANO #4011 is more
versatile than its TTL counterpart (the #7400 IC). You, of course, can
~e it for standard NAND gate logic functions such as a control gate,
mverters, etc., but due to the high impedance input you can produce
current drivers such as ...
3
o- - - - OUT
This month's technical review has been submitted to me by Peter Gurko,
the chief technician for Kiddie Rides USA in Davenport, Iowa. Peter is
helping me fill my column this month and next ( as ifl didn't talk enough!)
He will be contributing periodically on kiddie rides, hydraulic pumps,
motors, valves, etc. I thing you'll enjoy ... so here's Peter.
Gino Rondlna "Scoutball" Troubleshooting Tips for
Dlrectlonal Movement Failures
By Peter Gurko. Artwork by Mike Mier.
Kiddie Rides USA, Davenport, IA
an inverter! And it's OK to add more gates to this function!
The same goes for the 4001 Quad NOR gate. It has more
applications than its TTL counterpart, the 7402. If you're building a
circuit that requires an RS latch, but you don't want to use a whole 4044
IC ( quad RS latch) and you have a 4001 or other NOR gate IC with two
gates free, this is how you would hook up the circuit:
When a lever control switch of the "Scoutball" is depressed, a relay is
energized on the relay board located under the motor cover. This in turn
supplies 12v to the electrovalve. The EMF of the coil surrounding the
spool valve pushes the spool forward, which makes contact with the
piston and changes the position of the piston across the channels of the
electrovalve plate. Ride movement will occur with respect to the
channels opened/closed. If loss of movement occurs, a few simple
troubleshooting procedures will isolate the problem.
I. Remove the motor cover, initiate play, and manually override the
electrovalve. This is accomplished by pressing a finger, the end of a
screw driver, or the handle of a ratchet against the rear of the spool
valve, forcing it against the piston. If movement occurs, the electro-
valve is sound. If the spool valve resists the pressure applied, it needs
to be disassembled, cleaned, and reassembled.
2. Check for voltage at the actuator plug of the electrovalve. 12v should
be present for normal operation.
3. Check switches and wires for continuity to the relay socket
4. Check socket inserts for stability and relay for contact potential.
5. Check relay to electrovalve wires for continuity.
A
BOTTOM VIEW
0
0
(Q)
RETURN
0
0
DOWN
UP
(Q)
INTAKE
0
0
12v---..._....._
j
_,,_--12v
B
r
7
C
D
PISTON
The answer to Problem # 1 is 1 or High. Next issue we get tougher. If you have an idea on
how to improve a non-video arcade piece, call me at 714/661-6808. Until then ... "Bear''.
22
STAR*TECH JOURNAL/APRIL 1983
hear.
r s
DATA EAST
"BUMP 'N' JUMP" OPTION SWITCH SETTINGS
DSP-3
RMS-8
The names of various technical terms com-
prise this issue's word puzzle. Find and
encircle these words that appear below.
They run vertically, horizontally, diagonally
and sometimes backwards.
OS-SERIES
DX-SERIES
OFF
I
ON
TECHNICAL TERMS
F 0 E F R R I
z R u E 0 G X
R T A z M R M
D E N E L K V
D N w E N y A
I B Q 0 R I F
G C E J p R L
I H u I I V u
T J H N J p A
A N E L y F p
L L I z w R I
G L 0 C Q s A
F 0 z G T L M
u D L A I R J
R F N A w C T
F C T R N A u
E I p B G A s
V u M E B G s
N R N z z R G
E s D y E N u
B G
J H s
M X M
T H K
s T u
X J D
M A J
T G R
C E E
c::
;:,
I y
M w I
X D ~j
N 0 V
L T I
N I B
I z p
0 p y
.J.
V L w
N H X
y T E
Find these hidden words in the above puzzle:
DATA
RESISTANCE
BINARY
POWER
VOLTAGE
CURRENT
LOGIC
ANALOG
LINEAR
DIGITAL
Here is the answer key
to March's puzzle:
VIDEO GAMES
A
G
Q
A
N •
A
p
T
.
D
X
M
u
L E
R A E
T
D G E
p
E . M
A p
I
I p T
C
s p E
N E
G
L y R
L
E E
I
G
E R
u V
B
I
.
z
A
DIP SWITCH 1 - SYSTEM
Game Charge
1 coin
1 play
1 coin
2 plays
1 coin
3plays
2coins
1 play
SW 1
SW 2
SW 3
SW 4
OFF
OFF
OFF
OFF
ON
OFF
ON
OFF
OFF
ON
OFF
ON
ON
ON
ON
ON
RIGHT HAND
SELECTOR
LEFT HAND
SELECTOR
Special Purpose
~: : MUST BE LEFT OFF
OFF
OFF
Cocktail/Upright
CT
UP
SW 7 CONTROL PANEL
OFF
ON
SW 8 VIDEO SCREEN
OFF
ON
DIP SWITCH 2 - GAME FEATURES
Number of Cars
3cars
5 cars
SW1
OFF
ON
Each
3CXX)()
Each
70000
20000
3CXX>O
SW 2 POINTS REQUIRED
SW 3 FOR ONE BONUS CAR
OFF
OFF
ON
OFF
OFF
ON
ON
ON
Game Continuation Feature
NO
YES
SW4
OFF
ON
Difficulty
Easy
Difficult
SW 5 OPPONENTS CARS MOVEMENT
OFF
ON
Bonus Points
B
J
M D
D
' - - - - - - - - D I P SW 1---+---'
' - - - - - - - - - D I P SW 2------1
s
Special Purpose
SW6
SW7 DON'T CHANGE
swa
A
B
C
D
E
F
OFF ON OFF ON OFF ON
OFF OFF ON ON OFF OFF
OFF OFF OFF OFF ON ON
N
D
D X
X
u
s
SELL IT.
Interested in advenising? S•TJ reaches over 4,000 service shops. Your message gets
read more than once and by more than one person . . . again and again. For more
information call Paul at 609/ 662-3432.

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