Star Tech Journal

Issue: 1983-April - Vol 5 Issue 2

11
STAR*TECH JOURNAL/APRIL 1983
tMNUFACTsG
LOGIC BOARD LOCK-UPS
By Frank Becker, Atari, Inc., Somerset, NJ
In the past 5 years that I have worked for Atari, there has always been one question
that is asked by operators and technicians - What do I do when my logic board
locks up? A lock-up, for those of you who are fortunate enough never to have had this
problem, is a term that is used whenever the RESET line on the microprocessor
begins to pulse, thus resetting the MPU. This condition is also known by other
names, one of which is "barking". This name is derived from the watch dog clear
(WDCLR) signal used on most Atari-designed boards; when this signal fails to clear
the counters it indicates a failure has occurred and the "watch dog" is now
"barking" to alert you to the problem (See S*TJ, Dec. '82, Vol. 4, No. 10,
Manufacts).
PRICE
CONVERSION
BREAKTHROUGH!
FOR ROWE
CIGARETTE
1 MACHINES
This month's column shall attempt to answer the above question by providing a
troubleshooting guide that should dissipate the clouds of confusion surround this
mystery.
The first step is always to list the things that can cause a Reset problem, from now
on called a lock-up. Unfortunately, there are almost as many things that can cause a
lock-up as President Reagan has one-liners. But before I discourage you too much,
let's look at the things that can cause a lock-up.
A lock-up occurs when the microprocessor receives invalid information. The
processor becomes confused when it receives this information and forgets to output
a watch dog clear signal, thus causing the game to Reset. The processor receives
invalid information through one of the following problems:
1. Bad ROM - Read Only Memory - Stores permanent game program
2. Bad RAM - Random Access Memory- Temporary memory stores such
items as credits, player scores, first and second player playfields, etc.
3. Open Address Line or Data Line
4. Shorted Address or Data Bus
5. Bad Switch Input Multiplexers
• Will vend up to $1.75 in
increments of 5¢.
• Same mechanical
dependability using your
present totalizer. No
electronic components.
• Accepts any combination of
nickels, dimes and quarters.
6. Bad Address Decoder Circuit
• 4-minute installation on
location OR
7. Bad CPU
8. Bad Address or Data Bus Buffers/f ristates
• Send us your totalizer - we
will convert it ($5.00 service
charge).
9. A Clock Problem
10. Operator-Induced Problem
NOTE: These are the main things that will cause a game to lock up, not all the things
that will cause a lock-up.
*
PRICE
REDUCED
$29. 95 (In Lots of 10)
We will now go over each item and explain how you can best check each item in
the field or on a bench.
1 to 9 Units - $34.95 each
NOTE: Usually, when a game is locked-up, it will not go into self test; nevertheless,
self test should still be tried - you might get lucky and have it tell you what's wrong.
All orders shipped UPS/COD.
TROUBLESHOOTING PROCEDURE
TELEPHONE:
516-928-6868
1. Do the easy things first
2. Check power inputs.
3. If you have socketed ICs, change those first if you have known good
replacements.
4. Check your RO Ms. If you have an Atari C.A. T. Box®, you can do checksums
on the ROMs of most games without taking them out of the board If you can't
do some sort of checksums on the ROMs, you will have to perform step 3.
Continued on page 15.
COIN UP-DATE
INDUSTRIES, INC.
14 Hulse Road
E. Setauket, NY 11733
12
STAR*TECH JOURNAL/APRIL 1983
A Regular Monthly Feature Technically Outlining a Newly Released Game
NINIENDO'S ''POPEYE''
By Julius Robbins III, Progressive Game Distributors, El Cajon, CA
An exciting new release from Nintendo
features the ever popular cartoon character,
"Popeye". So named, the game looks like a
hit in more than one way. Included in this
attractive package are oustanding graphics
and sound, completely new logic system and
power supply. Popeye, the spinach-eating
hero, must catch hearts thrown by his sweet-
heart, Olive Oyl, while evading Brutus and
bottles thrown by the Sea Hag. After catching
all of Olive's kisses, Popeye advances to the
next screen. There are three screens in all,
each filled with a different cast of famous
friends. With the name recognition of Popeye
and great eye-catching graphics of this new
game, "Popeye" appears to be another
Nintendo winner.
The electronics package has been rede-
signed by the Nintendo engineers in Japan.
They have made many improvements over
their previous system. Only the cabinet and
monitor have remained the same. Even new
coin mechs have been used to eliminate
cheating by string or straw.
Transfonner: The isolation transformer has
two secondary windings; one runs the monitor
at 1 OOvac ( 1.2 amps) and the other ( 1 OOvac)
winding supplies the switching power supply.
The transformer is protected by a 4-amp fuse
which is screwed in next to the line cord.
Voltage Destination and Function:
+ 5vdc ~ Video and CPU boards
+24vdc unregulated~ CPU board, outputs
to coin counter
- 5vdc----+ none
+ 12vdc ---t none
Switching Power Supply: Nintendo has com-
pletely redesigned its switching power supply.
I was very pleased with the straightforward
simple design. Having only one board, this
unit is much easier to service than the old
supply used in "Donkey Kong". The new
PP-900A puts out the customary 5v at 5
amps plus a 24-volt unregulated supply to
run the coin counter circuit. The usual -5-
volt and 12-volt supplies are nowhere to be
found on this unit The new logic system does
not need them. The supply has one 3A fuse
mounted inside its cage. The fuse is relatively
easy to replace.
System Power & Distribution
(Figure 1)
Power Supply: The system power is provided
by a simple isolation transformer and a new
switching power supply. Both are mounted
on the bottom of the cabinet
FIIIUIE I: IYffll l'OWEI I DIITIIBUTIOI
Power
Supply
(Switching)
~
1OOvac
Video
Board
+5vdc-----
-5vdc-----
+12vdI. .----,
+24vdc·
CPU
Board
Isolation
Trans.
1OOvac
On/Off
Switch L - - - - - '
A.C.
Outlets
FUIEI
(2)
Clrc■H
11111
Llcltlll
Line-in
(12Ovac)
4A
Screwed in next to
line cord bracket on
bottom right side of game
Power Supply
Input (1 OOvac)
3A
Inside power supply cage
Monitor
Input (1 OOvac)
4A
Monitor
Monitor
B+ voltage
.3A
Monitor
1OOvac - - - - -
1OOvac - - - - - - - ,
1
Monitor
1
Fluorescent
Tube
1,111:
1. On/Off switch located below back door, right side.
2. There are NO interlock switches.
3. A terminal block for varied line voltage is mounted next to
transformer.
4. AC outlets may appear as utility outlets, but are provided for
fluorescent tube and monitor.
*Isolation transformer provides 1 OOvac output for 12Ovac input

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