Star Tech Journal

Issue: 1982-September - Vol 4 Issue 7

STAR*TECH JOURNAL/SEPTEMBER 1982
6
PROMs
&PALs
programmed
and
sold
NEW GAME
DEVELOPMENT
PROGRAM
AUfOMATION,
INC.
385 Main Street
Suite Number 2
Metuchen, NJ 08840
201 /494-3330
TECHNICIAN COMPONENTS GROUP
QUALITY REPLACEMENT
SEMICONDUCTORS
AVAILABLE FOR THE
ELECTRONIC GAMES
INDUSTRY,
INCLUDING THE FOLLOWING
MANUFACTURERS,
• ATARI
• GREMLIN
• BALLY
• MIDWAY
• CINEMATRONICS • STERN
• EXIDY
• WILLIAMS
• GOTTLIEB
AVAILABLE FROM YOUR LOCAL
TCG DISTRIBUTOR
Rush me a FREE Electronic Games
croBB reference Gulde #CR10
COMPANY NAME
YOUR NAME
TITLE
ADDRESS
CITY
STATE
ZIP CODE
PHONE NO,
CLIP AND MAIL TODAY TO:
NEW-TONE ELECTRONICS/TCG
DEPT. G1 / 44 FARRAND STREET
BLOOMFIELD, NEW JERSEY 07003
GREMLIN/SEGA
G0B-003 COLOR X-Y MONITORNOLTAGE ANALYSIS
DEFLECTION PCB
P 900 (EHT)
Pin 1
2.8 VAC
2
3
4
3.5 VAC
-9.1 VDC
9.1 VDC
5
6
7
8
9
10
D 401 -
D 403 -
D 400 -
D 402 -
ZD 400
ZD 401
ZD 402
0 400 -
0 401 -
IC 600
GRD
GRD
5.0 VAC
120 VDC
OPEN
400 VDC
cathode 63 VDC
cathode 63 VDC
anode -63 VDC
anode -63 VDC
59 VDC -
9.0 VDC
-9.1 VDC
base 59 VDC, - emitter 58.8 VDC, - collector 63 .5 VDC
base 9. 7 VDC, - emitter 9 .1 VDC, - collector 17 VDC
Pin 1
0
2
4.2 VDC
3
0
4
5
6
7
0
0
9.1 VDC
7.5 VDC
8
0
9
0 600 -
0 601 -
0 602 -
0 603 -
0 604 -
0 605 -
collector
collector
collector
collector
collector
collector
- base
- emitter
0 606 - collector
- base
- emitter
EHT PCB
0
34.5 VDC
0.8 VDC
-0.5 VDC
63.5 VDC
-63.9 VDC
63.9 VDC
0.1 VDC
0.1 VDC
-63.9 VDC
-0.1 VDC
-0.1 VDC
IC 900
Pin 1
0.4 VDC
2
0
3
0.1 VDC
4
-9.1 VDC
5
9.0 VDC
6
0.7 VDC
7
1.7 VDC
8
7.5 VDC
9
0.1 VDC
0 901 - emitter 8.0 VDC
-base
7.5 VDC
- collector 0.3 VDC
0 902 - emitter 0
-base
0.3 VDC
- collector 0.5 VDC
0 903 - emitter 0
-base
0.5 VDC
- collector 3.0VDC
10
0
11
0
12
-9.1 VDC
13
0
14
0
15
0
16
0
17
0
18
4.2 VDC
0 700 - collector 35.9 VDC
0 701- collector 0.5 VDC
0 702 - collector -0.8 VDC
0 703 - collector 63.5 VDC
0 704 - collector -63.5 VDC
0 705 - collector 63.9 VDC
- base
0.1 VDC
- emitter
0.1 VDC
0 706 - collector -63.9 VDC
- base
-0.1 VDC
- emitter -0.1 VDC
IO
11
12
13
14
15
16
17
18
1.7 VDC
8.7 VDC
8.7 VDC
2.3 VDC
9.0 VDC
0.5 VDC
0.1 VDC
8.7 VDC
0
7
STAR*TECH JOURNAL/SEPTEMBER 1982
"Make the choice that
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GO'l'l'LTEB
SYSTEM 80 TROUBLESHOOTING * GAME OPERATION * SWITCH MATRIX
GAME START
All three balls must be in the ball return trough to start a game.
1. Insert coins into coin chute.
a. Coin chute tune is played (dependent on Switch #27).
b. Total credits are displayed in status display ( dependent on
Switch #28).
2. Press Credit Button to start game.
a. Credit tune or voice is played.
b. Total credits displayed decrease by one.
3. All playfield features reset.
4. The first player score display flashes a single zero.
5. When the ball is released to the shooter:
a. Playfield-controlled lamps flash.
b. High Game to Date is briefly displayed in all 4 players'
score displays and the lower playfield display.
Problems
Problem 1: No response pushing credit button.
a. Switch
b. Isolation diode
c. No credits
Problem 2: Tune played; displays updated; game over relay
never energizes:
a. No +24vdc
Problem 3: Playfield features reset; ball remains in outhole.
a. Outhole fuse
b. Outhole coil
c. Driver transistor
d. Are all balls in trough?
Problem 4: Ball kicked from outhole; game goes dead while playing.
a. Check slam switch
b. Check +5vdc
c. Check coin switches
SWITCH MATRIX
1. Switch closes: The signal from the control board, strobe,
travels through the switch and its isolation diode and then
back to the control board on a return line.
2. The control board identifies which switches have been closed
and processes each closure in turn,.
3. The game PROM provides the information for score and
feature-related switches (not front door switches or tilt
switches.
4. By careful examination of the matrix returns, the processor
eliminates all switch bounce, yet recognizes all valid switch
closures. Additional components on the switches, such as
capacitors, are unnecessary. Every switch is remembered for
up to 15 closures at one time.
Switch Problems:
Problem 1: One or more switches give no response.
a. Switch adjustment (never closes - never opens)
b. Open diode (jump out)
c. Bad strobe or return ( check other switches)
CAUTION: Turn game power off before making any switch
adjustments. Switches are wired directly to the control board and
must not have more than 5vdc on them at any time.
Problem 2: One or more switches give incorrect response.
a. Shorted strobe or return ( check other switches)
b. Shorted diode
c. Bad PROM (use self-test - step 18, 20)

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