Star Tech Journal

Issue: 1982-June - Vol 4 Issue 4

STARHECH JOURNAL/JUNE 1982
8. Too much brightness with retrace
lines; check:
A. Beam limiter transistors.
B. Brightness and/or color blank-
ing control set too high.
9. Increasing brightness causes an
increase in size and poor focus:
A. Weak high voltage rectifier or
regulation (high voltage unit).
10. Small picture and/or poor focus:
A. Low B+ voltage (power supply
trouble).
11. Vertical rolling:
A. Vertical oscillator transistor,
IC, or circuit.
B. No sync from logic board.
12. Horizontal line across center:
A. Vertical output circuit is dead
(see symptom No. 1.A.)
B. Vertical oscillator is not putting
out the right wave form.
13. Picture bends:
A. Horizontal sync needs adjusting.
B. Magnetic or electromagnetic
interference.
14. Flashing picture, visable retrace
lines:
A. Broken neck board.
B. Internal short circuit in the
picture tube (arcing).
15. Unsymmetrical picture or sides
of picture:
A. Defective yoke.
16. No brightness, power supply
operating - no high voltage for
the picture tube; check:
A. Horizontal oscillator.
B. Horizontal amplifier and output
C. Flyback transformer (high
voltage unit).
17. No brightness, high voltage
present; check:
A. Heater voltage to the tube at
the neck board.
B. Screen-grid voltage for the tube.
C. Focus voltage.
D. Grid to cathode picture tube
bias.
9
18. No high voltage; check:
A. For AC input to the "flyback".
B. Horizontal deflection stages.
C. Flyback transformer.
D. Yoke.
E. Power supply.
19. No horizontal and vertical hold;
check:
A. Sync transistors and circuit.
B. Wires and jack from logic board
to the monitor.
20. Wavy picture - (power supply
defect); check:
A. Transistors, diodes, electrolytic
capacitors in the power supply.
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21. Moving bars in picture:
A. Ground connector off between
monitor and logic boards.
B. Defect in the power supply
(see wavy picture symptom).
22. Washed out picture (see picture
not bright enough):
A. Check video signal at the
cathode pins with an oscillo-
scope. If there is about 80
volts peak to peak, the picture
tube has weak emission.
23. Monitor won't turn on:
A. Problem in the power supply:
check fuse, transistors, open
fusible resistor.
B. Shorted horizontal output
transistor.
C. Defective high voltage disabling
circuit.
D. Crack(s) somewhere on main
chassis board.
24. Can't adjust purity or convergence:
A. Use a degausser to demagne-
tize the picture tube carefully
following your degausser's
instructions.
B. Picture tube defective.
C. Metal foreign material is in
picture tube shield.
D. Nearby equipment is electro-
magnetically interfering.
E. The poles of the earth are
pulling off the purity.
F. Poor focus or width of picture.
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10
STAR•TECH JOURNAL/JUNE 1982
A Regular Monthly Feature Technically Outlining a Newly Released Game
ATARI'S "DIG DUG"
By Joe Connor, Active Amusement, Philadelphia, PA
"Dig Dug" is Atari's latest video game, and one
of the only games that was not engineered or
designed by Atari, but instead is manufactured
UJ1der license from Namco Ltd. of Japan. At
initial glance, there appears to be little change
from this game and the games Atari designs
itself. The same basic cabinet and internal
electronic layout as used in previous Atari
games exists in "Dig Dug". Probably the first
giveaway that this is a Japanese design occurs
during the power up, when the ever popular
cross hatch pattern (like "Pac-Man", "Galaxian",
and "Super Cobra") flashes on the screen
during the reset mode. Closer examination
reveals the principle difference between this and
previous Atari games is the logic board, more
specifically, the use of the three Z80A micro
processors instead of a 6502A, the processor
used on all previous Atari games.
isolated for the monitor, 6.3 VAC for the coin
door lamps, and 36 V AC which inputs into a
halfwave rectifier on the logic board. The result-
ing -29 volts DC off this rectifier supplies the
ER (high score) prom. The transformer assembly
also has a 27,000 MFD capacitor and a bridge
rectifier (MDA3501) mounted on it to supply a
high current DC voltage. This + 10.3 VDC has
numerous functions . Primarily it serves as an
input into the +5 volt regulator circuit on the
audio regulator board. The + 10.3 volts also
goes to the utility panel for the left and right coin
counters and to the coin door for the left and
right coin lockout coils. The final destination of
the + 10. 3 VDC is pin E on the logic board
where it serves as the supply voltage for an LM
324.
The + 5 volts ( adjustable with a trimpot on
the audio regulator board) drives the I Cs on the
logic board and it also runs out edge pin R of the
logic board to the one- and two-player start
LEDs on the control panel.
Take note that there are no interlock switches
mounted on the coin or back doors. Anytime a
fuse is changed, the machine should be unplugged
or turned off. The on/ off switch is located on the
back of the cabinet, lower left side.
SYSTEM POWER
The power distribution is fairly simple to trace
out and similar to most Atari videos. The
outputs off the transformer include 120 VAC
SYSTEM POWER
120 VAC ISOLATED
MONITOR
I
ON/OFF
SWITCH
LINE
VOL TAG E
--1:
VOLTAGE
SELECT
BLOCK
6.3 VAC
- ,,
-
- . ,
.
TRANSFORMER
ASSEMBLY
10.3 voe
FLUORESCENT
TUBE
-
,,
Fl
F2
F3
F4
F5
F6
FUSES
120 VAC
10.6 VAC
12.5 VAC
36 VAC
36 VAC
6.1 VAC
7A SB
4A SB
20A SB
4A SB
4A SB
4A SB
COIN DOOR
UTILITY PANEL
AUDIO
REGULATOR
PCB
36VAC
.___
5VDC
.... ,
-
7
\I/
LOGIC
BOARD
+5VDC
-
,,
CONTROL
PANEL

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