Star Tech Journal

Issue: 1982-April - Vol 4 Issue 2

STAR*TECH Journal APRIL 1982
10
A Regular Monthly Feature Technically Outlining a Newly Released Game
GOTILIEB'S "HAUNTED HOUSE"
BY JOE CONNOR, ACTIVE AMUSEMENT, PHILADELPHIA, PA
"Haunted House" is Gottlieb's latest pin. It incorporates 3
playfields and single ball action utilizing the "System 80" electronic
design first used in "Spiderman". There have been slight variations
and additions, however, to accommodate the many added game
features.
BOARD SET:
1 . Control Board
A1
CONTROL BO.
PB03-D107
Jl - Solenoid, Sound & Lamp Data (in)
J2 -
J3 -
J4 -
JS -
J6 -
Lamp Drivers (output)
Lamp & Relay Drivers (output)
Lamp Drivers (output)
Solenoid & Sound Drivers (output)
Solenoid Drivers (output)
MISC. TECH. INFO.
2N3055 - NPN - 15 amp.
2N-6043 - NPN Darlington - 8 amp.
MPS-Al3 - NPN Darlington - ½ amp.
MPS - U 45 - NPN Darlington - 2 amp.
00
3. Power Supply
J2
JI -
J2 -
J3 -
J4 -
JS -
J6 -
J4
JS
J6
A2
POWER
SUPPLY
BOARD
Power in 5VDC (input)
Segment Info. (output)
Digit Info. ( output)
Solenoid, Sound & Lamp Data (out)
Switch Strobes (output)
Switch Strobes & Return (out & in)
~
~
J1
MISC. TECH. INFO.
JI - AC & DC Unregulated (input)
J2 - DC (60VDC, 42 VDC, 5VDC (output)
J3 - DC (SVDC) (output)
Game Prom - 2716 E Prom
Processor - 6502 - U I
Battery Ram - 510 l - ZS
Switch Matrix Controller - 6532 - U4
Display Controller - 6532 - US
Solenoid & Lamp Controllers - 6532 - U6
MISC. TECH. INFO.
The control board is completely interchangeable with all Gottlieb
games since "James Bond". With slight modifications it can be used
on System 80 games prior to " James Bond" (those using two game
roms). There are three game proms in circulation; these include
#669, #669-1, #669-2. Game Prom #669 is used on sample
games. No other prom may be substituted (see Gottlieb service
bulletin in S•TJ March ' 82). Game prom #669-1 is used in most
current production games. Game prom #669-2 contains a correction
in software to prevent the tilt duration from randomly lasting
anywhere between 5 seconds and a minute.
+SVDC Reg. UA 723
+SVDC Pass Trans - PMDI0K40 (2N6057)
The power supply is also directly interchangeable with all System 80
games to date. It provides all necessary DC voltages for the board
set. Input AC and unregulated DC inputs are provided by bottom
board. Voltage present indicator LEDs DS l (+I 2VDC) and DS2
(+SVDC) are located on power supply.
4. Sound Speech
Sound Proms 669/S1 & 669/S2
2. Driver Board
A6
SOUND/SPEECH J1
BOARD
J1
CD
--,
A3
DRIVER BO.
PB03- D11 0-1
LO
--,
J4
J3
J2
11
Game Over Relay (Not Energized)
Jl - Pin 7 - Audio Output
Jl - Pins 8, 9, 11 , 12 - Tum On Inputs
+ 24 VDC
-1
~ Flippers and pop bumpers ( upper & lower playfield)
Kicking rubber - lower
(2) Kicking targets - lower
MISC. TECH. INFO.
Sound Proms - 2716 E Prom (2) U5, U6
Processor - 6502 U3
Audio Amp - LM379S U23
The Sound Speech Board has been used on "Mars", "Volcano",
"Black Hole", and now "Haunted House". While this sound board
is not identical, (there have been modifications and new revision
levels to improve operation and reliability), it is interchangeable with
previous games, (sound proms substitution required). When
swapping Sound Speech boards, keep in mind that U14 (SC0I), the
voice synthesizer, has been removed from the board since speech is
not present in "Haunted House".
5. Sound Speech Power Supply
The sound speech power supply, like the speech board, was used
starting with "Mars". Originally it was individual components
mounted on a block of wood ("Mars" and " Volcano"). A PCB was
designed and used in "Black Hole" and "Haunted House".
STAR*TECH Journal APRIL 1982
+6.3 VAC-1 r-- Ball in Play Lamp
+6.3 VAC~f' Match Lamp
+ 3 8 VDC
--1
r--Top kicking targets
Kicking rubbers
( 2) Left side kickers
(2) Main playfield pop bumpers
When the replay button is depressed, the game over relay energizes.
The open contacts supplying +24 VDC and +38 VDC close,
enabling the non-controlled solenoids. The open contact for the ball
in play closes, turning the ball in play lamp on and the normally
closed match lamp contact opens, turning off the match lamp.
Tilt Relay (Not Energized)
MISC. TECH. INFO.
+12 VDC Regulator- LM340T-12
-12 VDC Zener. - IN 4742A - CR2
+30 VDC Cur. Source - PMDIOK60 (2N6057)
+24 DC
+tc- (2) Pop bumpers - upper & lower playfield
(2) Flippers - main & upper
Kicking rubbers - lower
Kicking target - lower
Notes:
In addition to the above mentioned boards, there are also five 6-digit
displays, one 4-digit display (used on all previous Gottlieb pins),
four pop bumper boards (used on previous System 80 games), and
one auxiliary lamp board which is identical to the ones used in
"Black Hole", "Volcano", and "Mars", except for the value of RI 3
which varies from game to game. The entire board set in " Haunted
House" is interchangeable to varying degrees with previous Gottlieb
pins and should aid in troubleshooting any failures.
OPTIONS/ADJUSTMENTS
There are thirty-two dip switches on the control board to set various
options. In addition to these, there is another switch bank with 8
switches on the sound board. Many problems can be traced to
improper switch settings (i.e. game has no background sound - switch
5 on sound board is oft). See "Haunted House" game manual for all
options and adjustments.
Audio. The volume control is a 100-ohm, 2-watt pot located on the
right, just inside the coin door. There are also trim pots mounted on
the Sound Speech board. These pots have been factory adjusted.
Proper calibration of these pots requires an oscilloscope.
Speakers - 2. (4 ohms/ 3 watts each.)
Voltages. Only one voltage is adjustable. +5 VDC (500-ohm pot
on power supply) .
SELF-TEST/BOOKKEEPING
The standard built-in self test and bookkeeping exists in " Haunted
House'!. Depressing the momentary push-button switch on front door
advances bookkeeping steps # I to # 15 and diagnostics # 16 to
#20. Keep in mind that not all coils energize during self test.
(Soler.oid 2 as labeled in game manual self test description will not
energize in test.) Also, the coin lockout, game over, tilt, and U
Relay all energize during lamp test.
A built-in self test also exists in the Sound Speech board.
Procedures for this test vary from game to game. (See "Haunted
House" game manual page 18 for more detail.)
Using the self test procedures to isolate a problem (switch,
solenoid, lamp, or audio) is essential when troubleshooting a pin
game as complex as "Haunted House".
RELAYS
. There are four relays mounted in "Haunted House" . These include
the "Q" (game over), the " T" (tilt), the "U" (lower playfield
enable), and the "K" (tube kicker).
+6.3 VAC ~
r-Tilt lamp
+6.3 VAC f+upper & lower playfield illumination
+38 VDC -j
rTop kicking target
Kicking rubber
2 (left side kickers)
2 (main playfield pop bumpers)
The tilt relay will energize when one of 3 normally open tilt switches
is closed. When this occurs, the +24 VDC and +38 VDC contacts
open, disabling all non-controlled solenoids. The closed contact for
general illumination opens, disabling all playjield lamps and the
open contact supplying AC voltage to the tilt lamp closes, turning on
the tilt lamp.
U Relay (Not Energized)
+24 VDC - 1 t-"(8) #313 bulbs located around plexi underneath
main playfield
+6 .3 VAC-1
f- Lower playfield illumination
+6.3 VAC -t ·- \--- Main & upper playfield illumination
--4 f-- Left flipper switch - lower playfield
Left Flipper
Switch (green)
Return
Right Flipper~
Switch (green)
Return
j-- Right flipper switch -
lower playfield
Right Flipper - i- t==- Right flipper switch - main playfield
Switch ( red)
Return
Left Flipper
Switch (red)
Return
4 ~ Left flipper switch - main playfield

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