Star Tech Journal

Issue: 1981-October - Vol 3 Issue 8

MIDWAY
"Omega Race"
Troubleshooting Guide
N'fUl\l
CE
" p h Oen\
. ,, tnissed credit probh\e:•pu\se frotll the
• f or "Phoenix
,, d ue to a s o
lu{ dificauon
d·t counts '
inO
... ~- ed ere i
.
"1niSS
\\oWlU\1,· .
To corre~t
erforrn the fo
pU board.
i w ±5%-
.
d Rl1 on the C
410 ohtn /4
ratnic disc.
h te switch, p
cu
C3 an
00 ohtn to
tnfd 12V, ce
1 Locate Ic4,_ o; Rl 1 frotn 1 41tnfd to 0.2
• Change resist.
C3 frotn 0.0
hown beloW-
2.
acitor
Rl 1 as s
GAME:
"OMEGA RACE"
SUBJECT:
GENERAL
TROUBLESHOOTING
i
,.
·x'' cred,t Mod.
~ ~::r;;~os.•;~00000000
1. Game inoperative ( dead).
Check following:
A. 117V AC outlet & line cord: ·
B. Line fuse (3 amps).
C. Safety switch.
D. Connectors & wiring.
J
\0000000~
2. Game operates properly with loss of
sound.
Check following:
A.
B.
C.
D.
E.
F.
Fuse (2 amps).
Volume control settings.
Speakers (two).
Connectors & wiring.
Audio voltage ( l 2VDC).
Repair or replace game logic board.
(PC A084-9 l 372-D929)
3. Game operates properly with loss of
video.
Check following:
A.
B.
C.
D.
Parts List
C3 50040050 o
Rl 7 50030010 47tmfd, 12V, Ceramic disc
DB 50100014 1N9ohm,_¼w, 5%
If
• .
14 Diode
additional infonnation i
.
Centuri Customer S . s reqmred, please call
erv1ce at 1-800-327-7710.
Monitor fuses (five).
Connectors & wiring.
Monitor voltage.
Repair or replace X-Y monitor.
(G05-802)
4. Game and video fails to operate ( display
lamps are on).
Check following:
A. Logic+5VDC fuse (3/8 amp).
B. Connectors & wiring.
C. Repair or replace power supply.
(PC A082-90415-B0OO)
D. Repair or replace mother board.
(PC A084-90007-E929)
NOTE-The LED on mother board when
lit indicates+5VDC.
STERN
"Berzerk" Alternate Joystick
BY GARDEN STATE GAMES, UNION, NJ
The problems with the "Berzerk" Joystick are too numerous to mention. Here is a
modification that works quite well.
WIRING TABLE
PIN FUNCTION
1 Ground
2
Key
3
Down
4
Right
5
+5v
6
7
Up
Left
JOYSTICK WIRING
P1 CONNECTOR
1234567
KDR5UL
E O I v P E
Y W G
F
...L
N H
T
-
T
DOWN
RIGHT
UP
LEFT
Cut the wires from connector JI one at a time and solder them to the normally open side
of each corresponding Joystick switch. The ground or common of each switch is bussed
together and connected to system ground. The +5v LINE IS NOT NEEDED, fold it
and tape it back .
••••••••••••••••••••••••••••••
S•TJ OCTOBER 1981 3
American
Arcade
Technical
Academy
(Formerly American Arcade School)
* In
depth instructions
on solid state game
equipment.
Guest lecturers from
major game factories. Con-
c i se 6 day course, includ-
ing text books am technical
manuals.
Lecture sessions and
in shop training directed
by Don Wright, formerly
Chief Technician at Cine-
matronics.
Limited space available.
Sessions will be held on
the second and fourth
Mondays of every month
through the following
Saturdays.
*
*
*
4607 Mission Gorge Place
San Diego, CA 92120
CALL NOW
for information
In California
(714) 287-4263
Nationwide
1-800-854-2521
Credit Cards Accepted
American
Arcade
Technical
Academy
SHJ OCTOBER 1981 4
EXIDY
"Venture" Audio Diagnostic Test
The following code is only an indication of where to first check the Audio Board. Because
this diagnostic test only evaluates certain components, other circuitry is relied upon for the
test. Should this other circuitry fail, the diagnostic test may not, then, point directly to
the failure. Please use the results of this test as a guideline for further troubleshooting.
The code is as follows:
0 beep: If no beeps are heard, along with a hum or random notes, this may indicate a
failure in 3A and/ or 7 A.
I beep: All audio hardware is OK. However, be sure to check the Attract Mode Cycle
anyway for a possible message to check the Audio Board. In occasional
instances, this can occur. The message will further direct you.
2 beeps: ZERO PAGE RAM failure. Check 65 32 RAM 1.0. Timer Array at location 7B
on the board.
3 beeps: (will not occur)
4 beeps: ROM failure
5 beeps: INTERRUPT FAILURE. Check 6532 at location 7B.
In addition, this message appears during the Attract Mode only if the Audio Board needs to
be checked:
"CHECK AUDIO BOARD"
xx
yy
XX and YY in the message are code characters defined as follows:
XX= 01 = ZERO PAGE RAM FAILURE, check 6532
02 = (will not occur)
n3 = ROM FAILURE. Any number in the XX position ending with a 3 (for
example, 23, 33, etc.) indicates a ROM failure. The first digit (2 and 3 in
the previous example) points you to the appropriate chip that needs to be
checked. The code for any number ending with 3 in the XX position is as
follows:
XX = Chip to Check
03
3A
13
4A
23
5A
33
6A
43
7A
Note: The message reflects the first bad chip it encounters, in numeric
order. It is possible for chips following it to also be bad.
04 = INTERRUPT FAILURE, check 6532.
?? = FAULTY COMMUNICATIONS. Check 6520 at 9B.
Here is the code for the second two numbers in the YY position.
YY
= 40 =
Communication from Logic Board to Audio failed. Check 6520, both
locations 8B and 9B.
80 = Communication to Logic Board from Audio failed. Check 6520, at
locations 9B and especially 8B.
<0 = Communication between Logic and Audio failed. Check 6520, both
locations 8B and 9B.
Also, the symbol <0 in both the XX and YY position, along with a hum or random notes
and no beep after power on, may indicate a failure in 3A and/or 7A.
Reprinted Courtest of Exidy's "Zero Downtime" Technical Newsletter.

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