Star Tech Journal

Issue: 1981-March - Vol 3 Issue 1

S*TJ
MARCH 1981
4
Midway
'' Pac-Man"
Ram/Rom
Location Code
The following charts will identify,
while in "self-test", the location
of the failed device.
BAD ROM LOCATION CODE
Display
Location
M-Rom-0
M-Rom-1
M-Rom-2
M-Rom-3
6E
6F
6H
6J
BAD RAM LOCATION CODE
Dlsplay
Location
4K
4N
Bad VRam-0
Bad V Ram-1
Bad C Ram-0
BadC Ram-1
BadWRam-0
BadWRam-1
41
4P
4M
4R
0
Atari
''Missile
Command"
Power
lntem1pt Mod
Problem:
Random number of credits are
generated resulting from power
interruptions (e.g. repeated
switching of on/ off power switch,
repeated plugging/unplugging
of game into AC outlet).
Solution:
Change IC 7493 located at D4
to 7 490 and ground pins 6 and
7 (counter reset circuit).
Atari
"Battlezone"
Random Score
Problem
Atari's "Battlezone" will from
time to time generate an
exceedingly high score when
a player is about to enter his
initials in the "High Score
Table". Although this
problem is a nuisance, it
does not affect the game's
earning power. Atari
engineers are looking into a
solution for this problem. •
According to Bernie Barranger of Atari's
Customer Service Department, this fix
will substantially reduce the chance of
credit accumulation upon power
interruption.
OPERATORS!
MECHANICS!
Are you searching for a painless way to upgrade your ability to repair the
Electronic games you operate .. . the games you depend on for your
livelihood?
SAN DIEGO ARCADE SCHOOL ...
offers 46 hours of comprehensive , practical training in electronic amuse-
ment repair for mechanics and operators.
YOU DON'T NEED AN OSCILLOSCOPE ...
to be successful at repairing Solid-State games. The course stresses the
efficient use of test equipment like the Logic Probe and Digital Multimeter;
relatively inexpensive equipment that operators and mechanics can easily
afford .
A transistor protected by
a fast-acting fuse will
protect the fuse by blowing
first.
IS THE COURSE EXPENSIVE?
Not really . The tuition fee of $350.00 includes over $75.00 worth of
textbooks , databooks, and other materials!
San Diego Arcade School will not teach you how to repair a jukebox,
electromechanical pinball or vending machine. You will learn about diodes,
transistors, power supplies, electronic pinball , video games (including a
special session on video games that use the X-Y monitor system), cross
referencing semiconductor replacement parts , using a logic probe , and
more.
San Diego Arcade School• 6123 El Cajon Blvd.
San Diego, California 92115 • (714) 286-0172
S*T J
GOTTLIEB AUXILIARY lAMP DRIVER BOARD
The Auxiliary Lamp Driver
Board, introduced in the game
"Time Line", is the newest
addition to System 80 circuitry.
Its controlled or free-running
sequential lamp strobing
enhances the attract and game
play modes of Gottlieb games.
The circuit controls ten MPS-
U45 transistors (01-010) which
sequentially drive up to 30 #44
lamps (three lamps per
transistor maximum).
Strategically positioned lamps in
the lightbox or on the playfield
can create great lighting effects.
An LM555 (US), used as an
astable multivibrator, generates
a nine hertz frequency. The nine
hertz frequency is gated into a
7490 decade counter (U3)
through U1 (Pin 2), a 7400 nand
MARCH 1981
5
e 0
respective to the BCD count.
The 7405 (U2) inverts the
pulses to provide .11 second
positive going pulses
sequentially to the bases of the
driver transistors.
gate. An external control can
enable or disable the driver
circuitry at Pin 1 of U1. A logic
low on Pin 1 will turn off the
lamp strobing. If no external
signal is used, as in "Time
Line", the 3K pull-up resistor on
Pin 1 provides a logic hi to U1,
enabling the driver circuitry.
The nine hertz signal is then
applied to Pin 14 of U3, the
7490 decade counter. A BCD
count is then produced at Pins
12 (1 bit), 9 (2 bit), 8 (4 bit)
and 11 (8 bit).
The 7442 4-line to 10-line
decimal decod~r (U4) receives
the BCD count and generates a
low logic pulse at the output
B B
[J 9 8 B
c:::::::J
~
0
R1O
AIIJI
C4
U3
c2 =
c1Q
0
C
3
U4
0
~ D
Rt3
c:J
(
BUG
Rl2
) Q2
~
\
-- )Q3
~
\
}Q4
~ <
)Q6
~
<
) Q1
~
<
)Q 9
\
;,)Q10
ci \
-""i"T
)QB
COMPONENT
DIAGRAM
, 5V DC
+ liV DC
"
• 5V DC
A11J1
TO Ul ~ N 1
'
7
• 5V DC
U1 . U2 ,
r;:;N 7
ANO U6 ~
N 14
..
7
GNO
• 5VD~
,
• 5V DC
U4
SN7442N
..
• 511 DC
• 5V DC
12
FROM A11J1
PIN 1
15
10
11
R1
UJ
"
"'
SN7490N
_ _ _ ___._---'---f
!D
J
__!!L__
"
"
SN7405N
"
12,
1J
11
"'
12
"'
"' "
, 10
NOT USED
"'
10
7400N
1/~
, 11
11
10
"'
FLASHIMG LAWS
~
LOCATED IN UTEIOX
,,_r---.._,___,,
0
11
~
12
1
J
AUXILIARY LAMP DRIVER BOARD
SCHEMATIC
. . .
. . .
. . .
AI IJ 2
)Q5
ci ~--
RII
0
)Q1
6 <
U1
Reprinted courtesy of Gottlieb's "On Target" Technical NewSletter
0

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