Star Tech Journal

Issue: 1981-December - Vol 3 Issue 10

S*TJDECEMBER198115
$26.50
~i~1}Vtt5. ~jf-""
.: .
Cocktail Tables
Newport

Made in the U.S.A. for the
needs of the American Market.
Will replace joysticks in im-
ported and domestic machines.
Interchangeable gateplate for
two, four or eight positions.
Engineered and built to last!
All parts easily replaceable.
FAST SERVICE.
PAC-MAN
Garnes
SATISFACTION
GUARANTEED
Newport Machine Design
P.O. Box 418
Bishop, CA 93514, U.S.A.
(714) 873-4431
BALLY'S
TECH
RAM
-----
* FAILURE * DUE * TO * BLOWN * FUSE
BY HOWARD M. SMITH , ARLINGTON, TX
STRONG,
RELIABLE
JOYSTICKS
Ideal For
"DEFENDER"
- - - - - - - - - - - - --

MODEL 125
CALL TODAY
WILLIAMS
Shorting the coin entry lamp socket
to the front door with power on can
cause a constant Ram Test pattern or
Ram Failure message on Williams
"Defender". The symptoms can be
traced to a loss of-5V due to fuse F4
being blown. If the machine is left on
without the -5V, the 4116 rams may
be degraded to the point of failure.
Replacing the fuse right away will
normally get the machine up and
running. Turning the machine off
before changing these bulbs will avoid
this problem altogether.
* QUIZ * (PART 4)
ANSWERS
QUESTIONS FOR
EVALUATING
NEW TECHNICIANS
BY EDWARD J. SCHMIDT
16. Set function switch: D.C.; range
switch to next highest scale,
example: 500 V; black lead:
common on meter to circuit
ground; red lead: + on meter to
circuit potential. Read voltage on
D.C. 0-50 range.
17. An electronic circuit containing
transistors and perhaps diodes,
resistors and capacitors, along
with interconnecting electrical
conductors-processed and
contained entirely within a single
chip of silicon.
18. A. CE
19. Decoder output active low will
turn Q 1 off causing the + 5 at
R2 120Jt resistor to turn on the
base of Q 2. Q2 turns on.
20. C. High and low logic levels.
THIS CONCLUDES BALLY"S 20 QUESTION TECH QUIZ.
Fuse F4 is a IA slow-blow fuse
that is designed to protect the
transformer from damage in the event
of a short in the -5V regulator
circuit. This fuse failure is very
deceiving because the problem is not in
the -5V circuit.
Close examination of the circuit
diagram shows that if one side of the
lamp socket is grounded, a high
current path will exist through the
transformer, F4, and one leg of BR3.
When changing the bulbs on the coin
door, it is quite easy to bump the
end of the lamp socket to the lip of the
door. If power is on, F4 blows.
S•TJDECEMBER198116
BALLY
BURNT
* CONNECTOR * SOLUTION
BY KENNETH R. DUNCAN, MEMPHIS AMUSEMENT, MEMPHIS, TN
Here is my solution for a common problem on
all Bally pins from "Freedom" thru "Strikes &
Spares". As these games age, the general
illumination (AC lamp) connector pins in 12
and J3 on the A2 Transformer Module
(Rectifier PCB) will overheat and burn. As a
result the general illumination lamps on the
playfield and/or backbox (sometimes both)
become intermittant, depending upon the
amount of mechanical vibration induced into
the machine by players. If pins 10 and 11 on
J3 become hot enough the plastic connector
shell warps and pin 8 makes intermittant
contact causing another common Bally problem
with these older games. Pin 8 is the 11.9 volt
input to the 5 volt regulator. An intermittant
5 volts shows up as "power-down" and
"power-up" during game play.
If you remove the two black wires
(transformer terminal 18) and the two blue
wires (transformer terminal 17) from the back
side of the rectifier PCB you will have an easy
way to cure these problems. (See Figure One.)
Remove the two general illumination return
wires from connector 11 (playfield) and the one
return wire from 12 (cabinet-coin door lamps)
and connect them to one of the black wires
from transformer terminal 18. I like to use
butt connectors as this makes it easier to
remove the transformer assembly for service.
If you solder the connections, be sure to use
heat shrink tubing or tape. I use a small
tie-wrap over tape as tape has a habit of
drying out and falling off and we don't want
to tempt Murphy with a potential short.
Follow the same procedure with the two
general illumination return wires from J3
(backbox) and connect them to the remaining
black wire from transformer terminal 18.
Route the wires through the existing harness
for neatness.
Obtain two in-line fuse holders and connect
them to both the blue wires from transformer
terminal 17. You could use a double fuse
block mounted somewhere close to the trans-
former but I don't like to tempt Murphy with
exposed connections. (Players maltreat our
equipment enough without us trying to blow up
the MPU module with 7 .3 volts AC!)
Next we have to connect the buss wires to the
other side of the fuse holders. Remove the
two general illumination buss wires from 11
(playfield) and the one buss wire from 12
(cabinet-coin door lamps) and connect them to
one of the in-line fuse holders. Follow the
same procedure with the two general illumina-
tion buss wires from J3 (backbox) and connect
them to the remaining fuse holder. (I use smal1
flytags to label the fuse holders.) You have
divided the AC lamp circuit in half so use
10 amp fuses in the holders.
Now that you have entirely isolated the AC
lamp circuit from the rectifier PCB you can
replace any burnt connector shells and pins
with the confidence that you will never have
to do it again. Don't forget to amend the
game schematic to show the modification. This
will help other service techs troubleshooting
the game.
Now if only someone would come up with a
foolproof coin mech ...
SOLENOID DRIVER PCB
FIGURE ONE
WHITE WIRE FROM A2J1-1
- - - --
GREEN WIRE FROM A2J1-2
-
--,
- - -- - 1
GREEN WIRE WITH RED
TRACE FROM A2J2-5
I
TRANSFORMER
ROUTE WIRES NEATLY THROUGH EXISTING
CABLE AND LABEL FUSES
2 BLACK WIRES FROM TRANSFORMER TERMINAL
- -- - - - -- ~ - - - - - - - - - - - - - - - - - - _ _ , . , . . . .
GREEN WIRE FROM A2J3-1
- - - - - - - r- - -- - - -- - - - - - - - - - - - - - 1
WHITE WIRE FROM A2J3-2

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