Star Tech Journal

Issue: 1981-April - Vol 3 Issue 2

S*T J
Midwl'J ''RalltX'' Test Mode 0 _ 0_ 0_ 0_
0 0 0
_ _ _ _ _ _ _ _ _ _ _ _ _ _
Game is in test mode for a moment immediately after power
is turned on or when test switch is on. When test switch is
returned to "OFF" the game goes into attract mode.
1. ROM TEST
The ROM data are checked 4K bytes at a time, and
then checked together over all. If there are irregu-
larities, the screen will display, for example, "ROM
l" or the like, identifying the bad ROM by number.
The test series will not proceed to the RAM test.
When there are no irregularities, "ROM OK" will
be displayed and the RAM test will then be
performed. The character ROM is not checked.
2. RAM TEST
Each of the 12 ICCs numbered 2114 are checked
and when any irregularity is found a message (e.g.
RAM 11) is displayed and the test series stops. If
there are no irregularities, tests of game sounds
and switches can begin.
The RAM test is performed only onlCCs numbered
2114.
The position of the RAMs on the PCB
as given by the RAM test message
Test Message
Position of RAM on PCB
RAM 1L
6C
RAM 1H
6A
RAM 2L
6D
RAM2H
68
RAM 3L
6K
The position of the ROMs on the PCB
as given by the ROM test message
Test Message
Position of ROM and PCB
ROM 1
1B or 1C
1B
ROM 2
1D or 1E
1D
ROM3
1H or 1J
1H
ROM4
1Kor 1L
1K
MB8516
(EPROM)
UPD2332
TMM333
,
10
1K
UPD2364
APRIL 1981
RAM3H
6J
RAM 4L
6L
RAM4H
6H
RAM SL
6M
RAM SH
6F
RAM 6L
6N
RAM6H
6E
■■■■■■■■■■■■■■■■
in one chip
'Big computer ;reakthfougb'
Firnl reveals

processors
in uucrO
UPI1 - The
.
increasingly
Besides making . ons possible
mplex computer fun~w chip wi\\
ALO AL TO, Calc~rp. has an· : high speeds, th: ~ower mar~et
ilewlett-Pack~rd ment of an ultr~- ultimately resu!d the fast-grow:!
nounce~ devde ~~puter chip cap~ ;
prices and e~~ctronic products,
sophisucate c . orrnation conta111
market for e .
d. rocessing the~ e second.
kesman said. • r breakthrough
. pl 0()() books m on developed a spo " This is a maJO uters sma\ler,
m ,
• t have
()()() t an-
.
ake comP
rf l " the
Scienus s 'th a 450 , • r th
that will m
ore powe u ,
computer ch!P w1 a\(.ing it by f~r e faster, and a lo~ m
sistor capacity, m d sophisUcated spokesman sai~- - a standard one-
most powerf~l ~ the world, a
The new chiP uare inch - was
-puter chiP
h. gh technology
. teenth of a sq ~- of engineers
co...
f r the i
six
d b a teo.,u
B ers
spokesman o
the develope d' y ctionofloseph ey
ti
said.
gh vaults
derthe ire
urn The breakthrou arther ahead in un d J.M. Mikkelson. a professor ~f
United States even ~e more power- an Wi\\iarn ~ld~arn;t the University
the global race tom ,, the spokesman electrical en~ee~;keley, called the
fu\ " microprocessors,
.
of California - ~incredible."
• d
are
uny
armouncement OT a babY com·
sai Microprocessorsmbine memo~
"THIS I~~ tisabigcomputer
omputers that ~o g\e silicon chiP•
uter," he said. _ I - and it uses the
~d logic on ~ sin ins" that co~trol ~ all on one ch! technology yet
e the bra
u·tes video
t advance
TheY ar
e sate 1 ' th
mos
computers, sp:ousands of o er reported.
.
rtant, the most
arnes, and . s
"It' s vefY impa But we' re so
!1ectr~l d:~;T s~phit~:!:t
powe~l y~t ::s:!~ss. f:vefY
in.
ors previous y
the
·aded m this . incredible, soi ,,
tnicroprocess ntained rough\Y
)there is someth!-ng dible advance.
oped have co 00 ()()() transistors.
·ust one more mer~ in prototype,
uivalent of 2 . , roduced todaY l The chiP remains n readied for
~ost computer ~~~l:~t of 40 ,OOo to
and it has not y~~~;:ckard officials
ntain the e':\u1
th market, Hew e
co ()()0 transistors.
~
70,
said.
Y~~
Seeburg
''SMC 1 ", "SMC 2"
Potential SPKR
Damage by Clarence Davis
When removing lower panel
assembly, first remove 6 pin
connector on your left side
as you face the machine,
then hook your finger under
the lid catch pin. Lift straight
up and toward you. By using
this method, serious damage
to your speakers can be
avoided.
3
S*TJ
APRIL1981
4
\Vlllams General lllunination Mod
by Todd Erickson
Note:
The game will be slightly
dimmer. (Here is a helpful hint
to use while shopping pins.
Install the new bulbs in the
playtield and place the used
ones in the head where they
are more accessible.) •
Many of the Williams pinballs have been burning out the general
illumination lamps prematurely. The #44 bulbs are rated at 3,000 hours
at 6.3 volts. Even a small over voltage will cut the life sharply. To
lengthen bulb life, it is necessary to lower the voltage. This is done by
the following change, using a lO0V 35 amp bridge rectifier screwed to
the sheet metal in the head for a heat sink.
1 MOUNT BRIDGE
RECTIFIER
FUSE CARD
+
AC
-
__,
J2) DISCONNECT FROM
~ ~ BOTTOM OF 20A
FUSE CLIP AND
SOLDER TO BRIDGE
3
SOLDER WIRE FROM
BRIDGE TO BOTTOM OF
20A FUSE CLIP
6TI·17
6BR3
6FI
20A
1-----<1
6.3 VAC
' - - - - - 6.3 VAC RETURN
6Tl·19
Midway
"RalltX'' Monitor
Fuse Ratilg
To prevent intermittent fuse
blowing, change the 117V line and
monitor fuses located at the bottom
of the cabinet to two amp slow
blow.
*********
Midway "Pac-Man"
Cocktail Table
Static PCB
SUBJECT: Static PC., T.V. Picture
Fails to Flip.
(two player game)
1. When installing a static unit in a
cocktail table check position
"R" on static unit for proper
ground jumper.
2. The logic board must be
lowered before installing static
unit.
FROM
TRANSFORMER
YELLOW
YELLOW
v,--
Unsolder the yellow wire from
the bottom of the 20A fuse clip
and solder to the bridge
positive (+) and negative (-)
terminals.
Solder the yellow wire
attached to the bridge AC
terminals to the bottom of the
20A fuse clip.
• •
• •
• •
• •
OPERATORS!
MECHANICS!
Are you searching for a painless way to upgrade your ability to repair the
Electronic games you operate . . . the games you depend on for your
livelihood?
SAN DIEGO ARCADE SCHOOL ...
offers 46 hours of comprehensive , practical training in electronic amuse-
ment repair for mechanics and operators.
YOU DON'T NEED AN OSCILLOSCOPE ...
to be successful at repairing Solid-State games. The course stresses the
efficient use of test equipment like the Logic Probe and Digital Multimeter;
relatively inexpensive equipment that operators and mechanics can easily
afford .
IS THE COURSE EXPENSIVE?
Not really. The tuition fee of $350 .00 includes over $75.00 worth of
textbooks, databooks, and other materials!
San Diego Arcade School will not teach you how to repair a jukebox,
electromechanical pinball or vending machine. You will learn about diodes,
transistors, power supplies, electronic pinball, video games (including a
special session on video games that use the X-Y monitor system) , cross
referencing semiconductor replacement parts, using a logic probe, and
more.
San Diego Arcade School• 6123 El Cajon Blvd.
San Diego, California 92115 • (714) 286-0172

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