D E K N A R "The Operators' Choice" 1 # LL PO ** PLAY METER VIDEO KITS GAME POINT VALUE VIDEO DEDICATED LONG. POINTS RESP. % OF GAME 56 210 144 144 460 460 1553 1553 626 626 1361 1361 789 789 22 22 192 192 528 528 35 35 686 686 838 838 1618 1618 344 7.83 210 29.57 * 430 13.04 344 * 2. 3.House of 3D the Golf Dead(Incred. (Sega) Tech) Tourn. 3.4.Tourn. 3D Golf (Incred. Tech) Maximum Force (Atari) 48.70 31.30 62.61 12.17 37.39 64.35 24.35 7.83 13.91 47.83 The Lost World: J. Park (Sega) 1. The World: J. Park TopLost Skater (Sega)-tie (Sega) 2.2.Top Skater (Sega)(Midway)--tie -- tie Cruis'n World 2. Cruis'n World (Midway) -- tie 3. San Francisco Rush : Rock (Atari) 3. 4.San Francisco Rush: Rock (Atari) Harley Davidson/LA Riders (Sega) 21.74 14.78 24.35 4. 5.Harley Davidson/LA Riders (Sega) Cruis'n USA (Midway) 40.87 33.91 6.09 9.57 13.91 33.91 18.26 18.26 37.39 37.39 20.00 20.00 20.00 20.00 18.26 18.26 11.30 21 11.30 7.83 7.83 26 18.26 26 18.26 6.09 594 594 6.09 6.09 6.09 13.04 89 89 13.04 3 8.70 3 8.70 12.17 33.91 * * * * * 8.03 LONG POINTS 179 % OF RESP. 21.74 785 32.17 824 824 28.70 656 656 53.91 1025 1025 16.52 929 929 15.65 5 5 8.70 3 3 13.04 1473 12.17 1473 154 . 4.35 154 900 900 18.26 151 151 15.65 930 17.39 930 72 785 72 20.00 VIDEO SIMULATORS 21.74 31.30 9.40 9.40 8.70 8.70 8.03 7.58 7.58 4. 5.Maximum Force (Atari) 7.32 Time Crisis (Namco) 7.32 5. Time Crisis (Namco) 7.28 6. Gun Blade NY (Sega) 7.28 6. Gun NY (Sega) W. Blade Class Bowl Tourn. (Incred. Tech) 6.70 7. W.Radikal Class Bowl Tourn. (Incred. Tech) 6.70 6.67 Bikers (Atari) 8. Radikal Bikers (Atari) 6.67 6.57 Solitaire Challenge (Dynamo) 6.57 9. Solitaire (Dynamo) 6.40 Virtua Challenge Fighter 3 (Sega) 6.40 10. Virtua Fighter (Sega) 6.33 Virtua Cop 23(Sega) 6.33 11. Virtua Cop (Sega) Virtual On2 (Sega) 6.17 6.17 12. Virtual On (Sega) 5.90 Virtua Fighter 2 (Sega) 5.90 13. Virtua Fighter Run and Gun22(Sega) (Konami) 5.74 5.74 14. Run and Gun 2 (Konami) 65.22 40.87 189 382 382 98 98 785 785 1037 1037 483 483 119 119 7 7 76 76 333 333 95 95 418 418 152 15210 10 346 346 21 VALUE Time Crises II (Namco) 41.74 189 POINT 1.2.Time Crises II (Namco) House of the Dead (Sega) 56.52 430 * Fisherman's Bait (Konami) 8.56 1. Fisherman's Bait (Konami) 8.50 Area 51/Max Force Duo (Atari) 8.50 2. Area 51/Max Force Duo (Atari) 8.46 Golden Tee '98 (Incred. Tech.) 8.46 3. Golden Tee '98 (Incred. Tech.) 4. NFL Blitz (Midway) 7.63 7.63 4. NFL Blitz (Midway) 7.49 5. Area 51 (Atari) 7.49 5. Area 51 (Atari) 6. Golden Tee '97 (Incred. Tech.) 7.43 7.43 6. Golden Tee '97 (Incred. Tech.) 7. Golden Tee 3D Golf (Incred. Tech)--tie 7.42 7. Golden Tee 3D Golf (Incred. Tech) -- tie 7.42 7.42 7. Tekken 3 (Namco)--tie 7. Tekken 3 (Namco) -- tie 7.42 7.21 8. Zero Point (Game Vision) 7.21 8. Zero Point (Game Vision) 7.02 9. Marvel vs. Capcom (Capcom) 7.02 9. Marvel vs. Capcom (Capcom) 6.86 Police Trainer (P&P) 6.86 10. Police Trainer (P&P) 6.82 Metal Slug 2 (SNK) 6.82 11. Metal Slug 2 (SNK) 6.78 Tournament Solitaire (Dynamo) 12. Tournament 6.78 6.69 Point BlankSolitaire (Namco)(Dynamo) 13. Point Blank (Namco)(Konami)--tie 6.69 Lethal Enforcers 6.36 6.36 14. Lethal Enforcers (Konami) -- tie 6.36 World Class Bowling (In. Tech.)--tie 14. World Bowling Tech.) -- tie 6.36 StreetClass Fighter Alpha(In. 3 (Capcom) 6.33 15. Street Fighter Alpha(Sega) 3 (Capcom) 6.33 6.28 Die Hard Arcade 6.28 16. Die Hard Arcade (Sega) Marvel Heroes vs SF (Capcom) 6.19 6.19 17. Marvel SF (Capcom) 6.12 MarvelHeroes Supervs Heroes (Capcom)--tie 18. Marvel Super Heroes -- tie 6.12 Strikers 1945 Part 2(Capcom) (Worldwide)--tie 6.12 18. Strikers 1945 Part 2 (Worldwide) -- tie 6.12 6.07 Raiden II (Fabtek) 6.07 19. Raiden II (Fabtek) 6.06 Tekken 2 (Namco) 6.06 20. Tekken 2 (Namco) 6.05 Bust-A-Move (SNK) 6.05 21. Bust-A-Move (SNK) 6.00 22. 19.XX (Capcom)--tie 6.00 22. (Capcom) --(P&P)--tie tie 6.00 22. 19XX Sharpshooter 6.00 22. Sharpshooter (P&P) -- tie 5.94 23. Aero Fighters 3 (SNK) 5.94 23. Fighters 3 (SNK) X-Men vs. Street Fighter (Capcom) 5.92 24.Aero 5.92 24. X-Men vs. Street Fighter (Capcom) 5.81 25. Surf Planet (Atari) 5.81 25. Surf Planet (Atari) 5.74 26. Metal Slug (SNK)--tie 5.74 26. Metal Slug (SNK) -- tie 5.74 26. Strikers 1945 (Worldwide)--tie 26. Strikers 1945 (Worldwide) -- tie 5.74 5.70 27. Egg Venture (ICE) 5.70 27. Venture 28.Egg Raiden DX (ICE) (Fabtek) 5.67 5.67 28. Raiden DX (Fabtek) 29. Ehrgeiz (Namco) 5.62 5.62 29. Ehrgeiz (Namco) 30. Beastorizer (Namco) 5.56 5.56 30. Beastorizer (Namco) 31. Raiden Fighters 2 (Fabtek) 5.33 5.33 31.32.Raiden FightersAgain 2 (Fabtek) Bust-A-Move (Taito) 5.29 5.29 32.33.Bust-A-Move Again (Taito) Vampire Savior (Capcom) 5.14 5.14 33. Savior (Capcom) 34.Vampire Three (Capcom) 5.13 5.13 34. 35.Three Shock(Capcom) Troopers (SNK) 5.10 5.10 35. Shock Troopers (SNK) 36. S.F. III 2nd Impact (Capcom) 5.07 5.07 36. S.F. III 2nd Impact (Capcom) Equipment Poll 12.17 5.6.Cruis'n USASpeed (Midway) California (Atari) 6. 7.California (Atari) Off RoadSpeed Challenge (Midway) 7.8.OffRapid RoadRiver Challenge (Midway) (Namco) 8.9.Rapid River (Namco) San Francisco Rush (Atari) 9.10.San Francisco Rush (Atari) Daytona USA (Sega) 10.11.Daytona USA (Sega) Home Run Derby (ICE) 11.12.Home Run Derby (ICE) Alpine Racer 2 (Namco) 12.13.Alpine Racer 2 (Namco) Daytona USA Limited (Sega) 13.14.Daytona USA GT Limited (Sega) Sega Super (Sega)--tie 14.14.Sega Super GT(Konami)--tie (Sega) -- tie Wave Shark 14.15.Wave Shark Tokyo Wars(Konami) (Namco)-- tie 15.16.Tokyo (Namco) WaveWars Runner (Sega) 16.17.Wave Runner Kick-It (Inter (Sega) Light)--tie 17.17.Kick-It (Inter.Go! Light)(Namco)--tie -- tie Motocross 17.18 .Motocross Go! (Namco) Alpine Racer (Namco)-- tie 18.19.Alpine (Namco) AquaRacer Jet (Namco) 19. JetTT (Namco) Manx (Sega) 20.Aqua 20.21.Manx TTCycles (Sega)(Namco) Cyber 21. Cyber Cycles (Namco) (Konami) 22. Winding Heat 22. Winding Heat (Konami) 9.24 9.24 8.54 8.54 8.54 8.54 8.07 8.07 7.93 7.93 7.85 7.85 7.80 7.70 7.70 7.67 7.67 7.65 7.65 7.53 7.53 7.50 7.50 7.41 7.41 7.30 7.30 7.29 7.29 7.29 7.29 7.21 7.21 7.13 7.13 7.00 7.00 7.00 7.00 6.83 6.83 6.67 6.67 6.60 6.60 6.53 6.53 6.50 7.80 6.50 533 764 764 1132 495 495 249 249 2407 2407 242 242 517 517 142 142 955 955 2542 2542 388 388 833 833 418 418 512 512 317 317 414 414 721 721 172 172 16 16 1338 1338 511 511 630 630 1026 1026 234 1132 234 28.70 20.87 58.26 24.35 25.22 53.04 40.00 34.78 5.22 26.96 40.87 8.70 23.48 8.70 6.09 6.09 12.17 13.91 13.91 4.35 4.35 4.35 4.35 10.43 10.43 5.22 5.22 13.04 13.04 16.52 16.52 3.48 12.17 3.48 Whar rhe nu111bers 111ean: What the numbers mean: Point Value-An average of the ratings that operators give each game they circle (on a scale of 3-10) on their Equipment Poll ballots. Point Value-An average of the ratings that operators give each game they circle (on a scale of 3-10) on their Equipment Poll ballots. Longevity Points-Awarded alter compiling a list of the top 60 videos and pinballs (combined) and compiling the top 60 redemption Longevity after compiling list of60thepoints, top 60the videos and gets pinballs (combined) andtocompiling the top 60gets redemption games (all Points-Awarded categories combined) . The #1 gamea gets #2 game 59 points, on down the #60 game that 1 point. games (all categories combined). The #1 game gets 60 points, the #2 game gets 59 points, on down to the #60 game that gets 1 point. The higher the longevity points the better the "legs" of the game. The higher the longevity points the better the "legs" of the game. Percentage of Response-Amount of respondents who rated the games; another barometer of game success. Percentage of Response-Amount of respondents whogames rated the games;IV/eter another barometer of game success. •New or reappearing ••Play 1997 Reader Survey * New or reappearing games ** Play Meter 1997 Reader Survey PLAY METER PLAY METER 12 12 SEPTEMBER 1998 SEPTEMBER 1998