Play Meter

Issue: 1985 October 01 - Vol 11 Num 18

VISIT US
ATTHEAMOA
(BOOTH 2401 J
We'll haua soma areal unadvertised suaclals
CONVERSION KITS
low Prices • Same Day Shipment
Free Technical Help Via Our Toll Free 800 Number
Bank Pani c ............ $195
Champion Bas ball II . . . 195
Cloak & Dagge r . . . . . . . . 95
Do ! Run Run . . ........ 195
Great Swordsman ...... 595
Ki ck Start ............ . . 595
Kicker . ........... . ... 725
Lizard Wizard ...... . ... 95
Pro Golf . ... . . .... .... .
Son Son .............. .
Tag Team Wre stling . . ..
Ten Yard Fight ... . ... ..
295
595
295
495
UniSystem .. ... . .... .. CALL
Video Trivia .... .. ... . . 595
1942 ..... ............. 745
Power Pla y . . ..... .. ... $895
Ru sh ' N Attack .. . .. .. . CALL
Shanghai Kid . ... . .... CALL
TNK Ill ....... . ... .. .. CALL
NEW KIT RELEASES
Combat .............. CALL
Cruisin ... . .. . .. . ..... CALL
Indi ana Jones ... .. ... . CALL
Mach Force ........ . . CALL
Asteroid s .. . ........... $ 75
Ast ron Belt ............ 695
Baby Pac-Man ......... 350
Bagman .... ... .... . ... 495
Battlezon e ............ 195
Black Window . . . . . . . . . 295
Bu ck Rogers .. ... ...... 495
Bump & Jump ..... . .... 695
Burgertime . .... .. . . ... 395
Centipede. . . . . . . . . . . . . 375
Champion Base ball ... .. 595
Chexx Ice Hockey ...... 1095
Circus Charlie ......... 595
Cloak & Dagger ........ 495
Commando ..... . ... . CALL
Congo Bongo ......... . 595
Crossbow ............. 1895
Crystal Castles . ........ 695
Demolition Derby .... . CALL
Dig Dug ............. . . 295
Do ! Run Run .......... 695
Donkey Kong 3 ........ 395
Dragon 's Lair .......... 745
Duck Hunt . ......... .. 1395
Elevator Action . . . . . . . . 795
Excitebike . . ...... .... . 1395
Fax .............. . .... 595
Firefox (u/ r) .......... 995
Food Fight. . . . . . . . . . . . . 595
Frogger .. . ... . .... .... 275
Fron t Line . .. ........ . . $495
Galaga ... . . ... ........ 750
Gorf .......... ........ 195
Grand Champion (u/ r) . . 795
Gravitar . . .. . . ........ . 195
Gyruss . . .... . .. ... .. .. 595
H .B.'s Ol ympics .... . .. . 395
Hat Trick ..... . ........ 1795
Hogan 's Alley .......... 1495
Hyper Sports . . . . . . . . . 995
Ice Climber ...... . . .. .. 1395
Jung le Hunt .. .. . . .... . 395
Joust .................. 295
Karate Champ ........ . 1895
Kicker ... . . ... . . ...... 1095
Ki ck- man ... ...... .. .. 195
Kung Fu Master ...... . . 1995
Lady Bug ..... . ....... . 495
Liberator ...... .. . .... . 395
Looping ....... ..... ... 195
Lost Tomb . . . . . . . . . . . . . 295
M.A.C.H . 3(u / r) ... . . ... 695
M.A.C.H . 3 (s/ d ) ... ... . 995
Major Havoc .......... 795
Mak e Trax ............. 195
Marble Madness .... .. . 1995
Mario Bros ....... . ..... 595
Megazone ....... . . . .. 695
Midnight Marauders ... 995
Millipede .. .. . ....... . 650
VIDEOS
Mr. Do ! ... . ..... . . .... $395
Mr. Do ! 's Castle . . .. .. .. 495
Mr. Do ! 's WildRide .... 595
Monaco GP (s/ d) ... .. .. 995
Monte Carlo . . . ....... . 595
Moon Patrol ... .. .... . . 595
Ms. Pa c-Man . ..... .... 395
1942 ...... . .. ... . . .. .. 1095
Ninja Gun .... .. . . . .. .. 1695
Pac-Ma n .. . . .. . ... . . . . 295
Pac-Man , Jr ... ......... 495
Paperboy . ... . .. .. . .. . CALL
Pengo .... . . ... ... . .. . 395
Phoeni x . . ..... ........ 195
Pole Posi tion .. . . .. .... 1595
Pole Posi tion II (s/ d ) .. .. 2195
Pro Golf ..... . ..... .... 695
Popeye ............... 295
Professo r Pac-Man ... . . 595
Pun ch-Out! ! .. ........ 1595
Q*bert .............. . . 495
Quantum ............. 395
Rally X .. .. .. .. .. .. .. .. 395
Road Fighter .. . . ....... 895
Robotron . . ....... . . . . 295
Satan's Hollow . ...... .. 495
Seicross ....... ........ 695
Sinistar ..... . ... . . . .. . . 695
Space Ace . . . . . . . . . . . . . 795
Space Duel .. ...... . ... 195
Spa ce Dungeon .. . .. . .. $395
Space In vaders... ... . .. 75
SpaceTactics(s/ d ) . ..... 495
Spy Hunter (u / r) . . ..... 1895
Star Rider (u/r) ......... 795
Star Trek ... . .. .. ...... 195
Star W ars ........ . .... . 595
Strength & Skill . . ...... 695
Subroc 3-D (s/ d ) .... . .. 995
Super Pac-Man ..... . .. 295
Tac Scan .. ........... . 195
Tempest ... .. ...... . .. 150
Ten Yard Fight . . .. .. ... 895
Thief . .. . .... . .. . ...... 495
Time Pilot .. ........... 395
Time Pilot '84 . ... . .. ... 695
Tin Star . .............. 895
Track & Field .. ........ 895
Trivial Pursuit ... . ..... CALL
Turbo (u/ r) . ... ....... . 995
Tutankham .. .......... 295
Two Tigers .... . ..... .. 895
TX-1 (new) ............ 2695
U p ' n Down .... . .... . . 895
VS . Golf . . ... .. .. . .... 1395
W izard of Wor ......... 175
Wacko . ... . ...... . .... 695
Xevious . . ... .. .. . . . ... 595
Zookeeper . . . . . . . . . . . . 495
The Ciame Exchange
1289 ALUM CREEK DRIVE
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OUTSIDE OHIO
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(contmued }rom page 18)
out the room . Everyone thought he was losi ng his
senses. In an article in one of the trade magazines, when I
was still with Universal, I predicted the increase in kits
and everyone thought I was crazy too.
But you don't have to be a visionary to look ahead
and say: If we can make something that makes the
operator a lot of money and is inexpensive to replace ,
then he will buy it. The drawback to the earlier systems
was that they did not have any st rong games. T hey were
not able to compete in the marketplace. You can't put
out a lot of three games in a ten marketplace.
Operators felt cheated when Sega/ Gremlin
No because certain parts of the system are
patented . No one else could make software for ou r
<>ystem, for example, without getting certain parts from
us needed for the software to work .
So they would have to g o through Nint endo to be
able to d esign games f or th e VS . System s?
Yes, because some of our patented hardware. And
we use a different one in each game so they would have
to get that part from us .
I relate it to a juke box w he re any numbe r of
different c ompanies can make records for t he
jukebo x .
This is different because it's like we have the needle
and in order to play those records they would have to
come to us .
Wh y would an operator c ome out be tte r by buying
a system than he would us ing s ome of the old
games h e's accumulated o ver the y ears to install a
kit. Then he would have a ne w game, it would cost
less than buy ing a whole new game, and he
wouldn't have to change th e game.
What makes him think the kit he puts in his game is
going to do any better than the game he converted? An
operator can convert his old games to a system game .
Then he has the ability to change it two or three times.
T hat's what the UniSystem is all about. He doesn't have
to buy complete hardware .
Bill C ravens takes time to talk with operators to find out
their feelings on the industry.
professed the advantages of conversions but
brought out its next game, Zaxxon, as a dedicated
game. Will that happen today?
Nintendo has taken the best games from its home
market in Japan. We have done in reverse what the
home market was doing he re. C oin-op games were being
made into home but we take home versions and remake
them into coin-op. W e can get them cheap because the
R&D has already been done. O f course, we have to
make modifications but they are the best games avail-
able.
Isn't Nintendo introducing into the United States
its home computer system, popular in Japan?
Yes, and I think it is a big mistake at a time when
popular computers in the U .S . are selling so cheap and
the market is falling. The video game bust was nothing
com pared to what the home computer ind ustry's bust
will be. After the first of next year, when they can't sell
their inventory, it will be devastating.
Then what is the reasoning behind Japan 's deci-
sion to introduce it over here?
T hey say: Let's try it! And of course, the Japanese
have tried other things that have been right.
We talked briefly about other manufacturers
developing games to fit in your hardware.
However, will a time come when a company can
design and manufacture games for systems
without going through the system manufacturer?
50
Bill Cravens u;as instrumental in the success of the
Pennsyll!Onia state show. Here he works an auction at the show.
Do y ou t hink system s are a long term solution or
not?
I think they will be a segment of the industry. There
will be other things. Just look at electronic darts . They
are coming on strong. There are a lot of different ways to
entertain people . Systems will be one of those ways. But
I'll emphasize, it will be only one way. Operators must
diversify and be able to react to this marketplace . And
systems are a part of that marketplace . Just like in the
video boom days when everyone was making the same
game with only minor variations, all of a sudden the
people weren 't entertained anymore . So it takes more
than one thing to make this a successful industry.

PLAY METER. October 1. 1965

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