Play Meter

Issue: 1984 September 15 - Vol 10 Num 17

Letters to
the editor. • •
than 250 nsec will not operate under
the physical and electronic environ-
ment the game was designed for.
This problem is not unique with
Cinematronics. Games by other
manufacturers using EPR OMs may
be subject to the same problem.
The following table shows the
manufacturers and manufacturers'
identifying designation for the Cine-
matronics' Space Ace and Dragon's
Lair games, which must have one of
these types with the exact part num-
ber.
Something on your mind you want to
vent? Got a gripe? Full of praise?
Have a question? If you have
comments on the coin operated
entertainment industry, write to Play
Meter. Our "Letters to the Editor"
columns are dedicated to you, the
operator/ reader.
All letters must be signed; if
requested, only initials will be used or
the name withheld from print. Please
include return address (although, for
the sake of your privacy, addresses will
not be printed.) All letters subject to
standard editing. Be concise.
PLAY METER. September 15, 1984
TI.
AMD
SEEQ
HITACHI
INTEL
Identifying
Part Number
2764JL-25
AM2764DC
2764-25
HN482764G
P2764
F3427010
RobertS. McGowan
Manager, Customer Service
Cinematronics, Inc.
El Cajon, California
Audio VisuQI
Amusements
Different EPROMs
At Cinematronics, Inc., we have
been receiving printed circuit
assemblies for repairs from some of
our distributors that have EPROMs
of a different type from those
originally shipped with the assem-
blies. Many of these unauthorized
substitutions will cause the game to
fail intermittently or have erratic
operation.
An EPROM is a semiconductor
device (chip) that contains the pro-
gram used by the game's micro-
processor to run the game. There
are a large number of different
EPROMs manufactured by many
vendors, and all vendors mark their
parts differently.
The problem exists with the
access time. Cinematronics' Space
Ace and Dragon's Lair require
EPROMs that have an access time of
250 nsec or less. A nanosecond
equals 0.000000001 second. Any
EPROMs which require greater
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For further information, call Pete Entringer (collect)
7
LESSOn 1
HIGH TECH
+
HIGH TOUCH
--
HIGH BULL!
( ( B
ull!" I said, meaning that
organic fertilizer we oper-
ators can find out behind
the barn in most areas of the coun-
try.
Oh , may I reintroduce myself
after a long absence? I hope many of
you (those who are still left ) recog-
nize the byline for this article. I am a
former contributor to Play Meter.
It's been awhile (would you believe
two years?) since I last sharpened a
No. 2 pencil and composed. But
since I usually wrote humorous
articles for this magazine-and
there was precious little that was
funny in the coin-op business the
last two years-1 took a break.
Besides, like everybody else, I was
too busy trying to save my behind
during The Great Fall.
But then I read Charles Ross'
"Alternatives for the Arcade Opera-
tor" in Play Meter (July 1, p. 29), and
I laughed my tokens off. Humor has
returned to the coin-op industry.
Before all of you arcade operators
run out and invest the last of your
8
BY DICK WELU
savings in ashtrays, hot dog
steamers, and Pepsi dispensers
because Mr. Ross says that high tech
has done the arcade in, I'd like to
rebut a few points of misconception.
" All arcades were destined to fail
from the moment the boom started
in 1979." This is the Ross premise,
and he concocts a great high tech/
high touch theory ro substantiate it.
Sorry , Charlie! That statement
won't hold enough water ro keep a
tuna alive.
Mr. Ross borrows from John
Naisbitt's book, Megatrends, ro
postulate, " that when technology is
introduced into society, there must
be a counterbalancing human
response-that is, high touch-or
the technology is rejected. " From
this he deduces that television was
accepted because we started therapy
groups; heart transplants were
accepted because we built neigh-
borhood clinics; jet airplanes led to
more AMOA and AOE shows; and
the word processor begot the
handwritten note (really?), etc. And
electronic banking, the metric
system, and the telephone answer-
ing device are rejected because they
lack a high couch counterbalance.
Arcade revenues
That's heavy stuff, folks . And
here you and I thought arcade
revenues went down because the
novelty of video games wore off. Just
goes to show how wrong one can be.
Getting back to the bull, I watch
far too much television for my wife's
eyes to stand, and the only group
therapy I am ever involved in is
when all the relatives come for
PLAY METER. September 15. 1984

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