Play Meter

Issue: 1984 September 15 - Vol 10 Num 17

UP FRONT
We're getting used to
a 'coach' industry
"Have you ever flown first class?" Joe Peters of
Wildcat Chemical Company asked me. "Uh, yes," I
replied, desperately trying to figure out how the
question pertained to the discussion we were
having about the industry.
"Why did you think of flying first class as
opposed to coach?" he continued. "Let's see," I
thought. "It was a lot more comfortable, the meals
were better, I was given real salt and pepper
shakers instead of never-meant-to-be-opened
packets, the flight attendants were much more
accommodating ... "
"That's enough," Joe said. "But you get the
point of the question anyway. How did you feel
about flying coach before you flew first class?"
Again, I thought he strayed way off track, but
to humor him I said, "I didn't have anything to
compare it with so I had no complaints about it. It
was only after flying first class that I realized the
difference."
"You have just hit the nail on the head!" Joe
exclaimed. "The industry was the same way.
Everyone got a taste of first class and wasn't
content to go back to coach."
The comparison was suddenly clear. The
industry had been successful for many, many years,
and it peaked due to a phenomenal growth rate and
became a first class industry. "No more coach for
us," echoed industry members. As suddenly as the
'(/~
industry expanded and grew, many in it built new
buildings, bought new cars and new houses, and
hired new people.
When we had to start flying coach again, there
was something to compare it with and everyone
was disgruntled. But now, we are finally getting
used to it and we are adjusting.
At the NCMI Second Annual Survivors
Seminar, there were some serious operators from
throughout the country. They weren't moaning and
groaning about how things are so-o-o-o-o-o bad.
"We have made it and we are winners," they said. It
was a refreshing attitude.
Businesses were successful during the boom
period, but the old adage: "You can get too much of
a good thing" could have applied. Video games
were everywhere. I used to love tomato juice, and
during one of my pregnancies, I overindulged in it,
feeling I could not get enough juice. To this day, I
can't stand the sight of tomato juice. I got too much
of a good thing.
Human nature seems to be that you want what
you can't have. If it is around you in abundance, it
must not be worth having. Video games were too
much of a good thing. As the operator population
decreases, with a natural decrease in poor locations
and then a decrease of games, maybe players will
find video games unique once more.
f!tJ
ct::::.
dJ
Valerie
Editorial Director
6
PLAY METEP.. September 15. 1984
Letters to
the editor. • •
than 250 nsec will not operate under
the physical and electronic environ-
ment the game was designed for.
This problem is not unique with
Cinematronics. Games by other
manufacturers using EPR OMs may
be subject to the same problem.
The following table shows the
manufacturers and manufacturers'
identifying designation for the Cine-
matronics' Space Ace and Dragon's
Lair games, which must have one of
these types with the exact part num-
ber.
Something on your mind you want to
vent? Got a gripe? Full of praise?
Have a question? If you have
comments on the coin operated
entertainment industry, write to Play
Meter. Our "Letters to the Editor"
columns are dedicated to you, the
operator/ reader.
All letters must be signed; if
requested, only initials will be used or
the name withheld from print. Please
include return address (although, for
the sake of your privacy, addresses will
not be printed.) All letters subject to
standard editing. Be concise.
PLAY METER. September 15, 1984
TI.
AMD
SEEQ
HITACHI
INTEL
Identifying
Part Number
2764JL-25
AM2764DC
2764-25
HN482764G
P2764
F3427010
RobertS. McGowan
Manager, Customer Service
Cinematronics, Inc.
El Cajon, California
Audio VisuQI
Amusements
Different EPROMs
At Cinematronics, Inc., we have
been receiving printed circuit
assemblies for repairs from some of
our distributors that have EPROMs
of a different type from those
originally shipped with the assem-
blies. Many of these unauthorized
substitutions will cause the game to
fail intermittently or have erratic
operation.
An EPROM is a semiconductor
device (chip) that contains the pro-
gram used by the game's micro-
processor to run the game. There
are a large number of different
EPROMs manufactured by many
vendors, and all vendors mark their
parts differently.
The problem exists with the
access time. Cinematronics' Space
Ace and Dragon's Lair require
EPROMs that have an access time of
250 nsec or less. A nanosecond
equals 0.000000001 second. Any
EPROMs which require greater
Manufacturer
Offering the finest
new and used

equ1pment
REPRESENTING LEADING FACTORIES

SALES, PARTS, SERVICE

NEW IN CRATE
(Ni n. ) Donkey Kong 3 $1045
(Ci ne.) Dr~gon 's L~ir (1000 disc) $1595
(Myl. ) M .A .C.H . 3 $1695
(Nin.) Mario Bros . $1095
(N in .) VS System call
(Zaccaria) farfalla $1795
(Nin .) Punch-Out call
YOU'VE TRIED THE REST,
NOW TRY THE BEST
''We're Eager To Serve''
1809 Olive Street
St. Lou is, Missouri 63103
314/421-5100
For further information, call Pete Entringer (collect)
7

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