Play Meter

Issue: 1983 November 15 - Vol 9 Num 21

UP FRONT
A Bright Future
Emerges for the Coin-Op Industry
In this issue we present the balance of results of
the State of the Industry Survey .
As you study the figures, many of you may feel
that the industry is in dire straits . And when
comparing your video average gross collections of
$70 per week to the $109 last year and $140 in 1981 ,
your conclusion seems substantiated.
This year's earnings figures are more similar to
those of 1979 than to those of 1981 . But go back to
1979. More than likely, you were pleased with your
$64 average weekly collections on your video games.
Your business was probably faring pretty well as
collections steadily rose on all types of equipment.
The industry came a long way between 1979 and 1981
as video games put the coin-op amusement industry
on the entertainment map.
Industry members swelled with pride at being
part of this phenomenon called video games. Well ,
there is no reason or excuse not to be a proud group
today.
Those years saw many newcomers looking for big
profits and little work and we' re now watching them
depart. Earnings that skyrocketed are now falling . We
observed a public devoted to video which now shows
little more than a passive interest.
But even now, new games are being born that
will draw players back to the arcades and street
locations with renewed interest. In addition to the
new games, pool and pinball offer an exciting
challenge. With jukeboxes, they are considered the
basics of the industry. More and more operators are
returning to these older entertainment forms ,
realizing that they can still generate steady earnings.
But it's up to operators to show some enthusiasm
for the industry and radiate that enthusiasm to the
public. Promotion , probably more than ever, is vital
to re capture players .
o one expected the
overwhelming acceptan ce of Pa c-Man . Dragon 's Lair,
similarly, is helping to revitalize interest in games
just as Pong did when it was introduced. People like
something new and exciting, and this industry can
provide that in its games . There will always be a coin-
operated amusement indu str y, and there will always
be players.
But are we better off now than we were in 1979?
That question can be an swered yes or no with valid
explanations for either response . A saturated market,
fierce competition , high equipment prices, and low
collections tend to support a negative answer. But, on
the other hand , the industry has achieved public
awareness, improved te hnology, and discoveries
which make games we never dreamed about possi-
ble . Our industry is becoming more professional and
will continue to do so .
We ' ll probably nev r see another two years like
we did when videos were at their peak . But even if we
don't , there is still a future waiting to be met. Only
those who don ' t know th e hi tory of the industry are
likely to make the sam e mi stake s. We have learned a
lot in two short years and will emerge armed to
preserve what our indu stry is- affordable entertain-
ment for everyone .
~~~
Val rie Cognevich
Editorial Director
6
PLAY METER. November 15. 1963
I hope ou will co rrec t yo ur error
and clarify our po ition in a way that
will minimi ze a ny further harm from
Letters to
the editor • • •
it.
Edmund J . F lo rim ont
Pre ident
Grey hound Electro nic Inc.
To m Ri ve r, New J ersey
Editor's Response
The" p Fro nt" introduction to the
"gray area" i sue was written s tric t~v
ab out "g ray area" video card games
that have been a ubject of co nfusio n
among op erat or . There wa an effort
to refrain from becoming repetitious
in using the phrase "gray area games."
I inadvertently substituted "video card
games. " not realizing people would
jump to the conclusion I was referring
to a ll video card games. ( By the way.
please note that the word all was
empha ized by Florimonr and not
Pla y Meter.)
Pia Met e r has taken a so lid stand
against "gray area" gam es. requiring a
signed, no tarized document declaring
a game is for amusement o nly before
Audio Visunl
Amusements
Slip of the pen
I write to prote t a urpri ing mi -
tatement in the" p Front" editorial
that lead you r September IS "gray
area" i ue {p. 6). How could yo u , of
all authoritie in the field. tate th a t all
video card game are "wor e than a
lot ma chine ," that all vid eo card
ga me are "borderline," and tha t all
uch game "by th ei r very nature,
imp ly betting and gambling?"
nd
wore , how could you make uch ta te-
ment in a pecial i ue that i like! to
become a guidebook and re fe rence
ource o n "gray area" proble m for
indu try regulator and law enforce r ?
Greyhound Electronic Inc ., with a
few other U . . companie , ha pio-
neered a line of bona fide amu e me nt
only game that u e card and ca ino
themes but ha e ab olutely no gam-
blin g feature . They a re mark eted for
mature patron in loca tion like bar
and ta ern .
Our new Casino Games, for exam-
ple, give pla yer a et number of
"chi p " for a fixed price to be pia ed
on one of e era! game , and e nd with
a final co re that cannot be knocked
off, paid off. or carried over (except a
a high co re to be challenged by other
pia er ). It i no more a "g ray a rea"
de ice than Pac-Man a nd it i bei ng
ju t a widely accepted and well
recei ed .
I a m not a cru ader agai n t gam-
bling game . Gre hound will e nte r any
market where it ca n compete in manu-
fact uringlegalpayo ut o r credi tde ice .
But it i a d i er ice toe eryo ne inter-
e ted in thi indu tr to e nh a nce co n-
fu ion between all ca rd game per e
and gray area card-theme de vices.
PLAY METER. November 15. 1963
Offering the finest
new and used
equipment
REPRESE NTING LEADI NG FACTORIES
• SALES , PARTS , SERVICE •
ARCADE PLANNING
SPECIALISTS
Eve r y n e w and u sed video
in st o c k at all tim es
YOU'VE TRIED THE REST,
NOW TRY THE BEST
WE'RE EAGER TO SERVE
St re t
souri 63 103
(314) 421-5100
For furth r informatio n . all Pe te Entringer
(co ll ec t )
7

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