Play Meter

Issue: 1983 June 15 - Vol 9 Num 11

UP FRONT/GUEST EDITORIAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pessimistic, Optimistic, or Realistic
By
John
Hawley
Philip Moss & Co., Denver, Colorado
In the past year, we have listened to and read many
explanations concerning the current state of the
industry.
The advent of video games brought much to all of
us : technical breakthroughs and new markets. Yet on
the bottom line, we find money-perhaps more than
any of us dreamed of before.
Sounds too good to be true doesn ' t it? It was .
Along with it came many problems.
Operators prospered and purchased more equip-
ment. Distributors sold record amounts of machines.
Manufacturers expanded their production facilities to
supply these machines.
The tidal wave was in motion ; we were all riding
the crest until ...
The unequivocal " Crash of 82 ."
Many operators have notes they are having
trouble paying or even finding it impossible to pay .
Distributors have huge amounts of money on these
notes.
Manufacturers have layed off many workers and
curtailed their production quotas .
We all ask why and look for the answers to the
problems. Yet we created the problems; therefore , we
know the answers.
It' s all right having hindsight, but perhaps more
foresight should have been used in the past years.
When riding the video game wave, who thought of
saturation of the market, liquidation of stock , or even
bankruptcy ? Who cared? We were making money;
everything was rosy .
I wouldn ' t be so naive to say that all operators,
distributors, or manufacturers didn't think ahead
becau se some businesses are quite healthy. Yet being
truthful , there were a lot that didn't consider the
future.
We can look for scapegoats for our position :
zoning laws, heavy taxes, gray area games, and the
video pirates. The list goes on.
Yet the main cause was our inability to look to the
future and plan accordingly.
Our industry has gone through depressions, reces-
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sions, and all manner of problems. When I say " our
industry," I don ' t just mean the video industry but
rather the coin-operated industry, for that 's what we
are .
The coin-operated industry has been here all of
this century and how many of your fathers and even
grandfathers were part of it?
Video games have been the icing on the cake , but
there is no doubt in my mind that the coin-op industry
will be with us at the end of this century.
Manufacturers, distributors, and operators need
one another to survive ; lose one and you lose the
others .
A greater understanding of the problems and
cooperation to their resolution is needed on every
level of our industry.
Enough tar and feathering has gone on . The witch
hunting of certain parts of the industry hasn ' t resolved
any problems .
Headlines concerning raids on pirate games look
good, but they do little to improve the national pro-
blems these games create.
More cooperation between the manufacturers is
needed to combat this problem. Hundreds of millions
of dollars are lost each year to copy games.
Can you blame an operator for paying $1 ,000 less
to buy a copy game over a legal one?
Can you blame a " fly-by-night" manufacturer for
making these games when there is little chance of him
being caught?
We can blame gray area video games for a lot of
our problems, but can ' t we remember that a lot of
manufacturers, distributors, and operators blossomed
during the heyday of one-armed bandits? Some even
got their start there .
All the answers to our industry's problems are
within our grasp because we created the problems .
We can be o ptimistic and say that everything will
work out fine.
We can be p ess imistic and say we are in dire straits.
Or we can be realistic and find the problems and
do something about them .
PLAY METER. June 1 5. 1983
sented the story. Obviously our infor-
mation did not come from a company
news release, but rather from an
unofficial source within Sega.]
Letters to
the editor • • •
Opinion on gray areas
Everyone remembers the famous
riddle "B lack and white and read all
over," the a nswer being of course, a
newspaper.
So, why are the so-called "gray area"
games called gray? Is it because they
iastelessr article
I was disgusted by the article con-
cerning Len Wisz of Gremlin in your
AOE issue (April 15, p. 41).
Whoever acted as a spokesman for
Gremlin showed a complete lack of
taste and professionalism. l 'm sure
that Sega ( Gremlin does not intend to
conduct its business in this manner.
By publishing this tasteless news
release, Play Meter more than matched
Gremlin's stupid ity . I hope that both
of you will quickly issue an apology to
Mr. Wisz.
Incidentally, Len Wisz is one of the
most intelligent, likeable, and pro-
fessional marketing men that I've ever
met in this industry. There are many of
us who wish him all the best in his new
endeavors.
Brian Warkentin
President
Intrepid Marketing Inc.
Los Altos, California
[EdiTor's Note: We agree wiTh your
characterization of Len Wisz as one of
The indusTry s capable managers and
hope thaT he'll stay wiTh The coin-op
amusemenT business. Many companies
could benefit by his abilities and
expertise.
It is important To note, however,
that the story said nothing about
imcompetence. Rather, it stated that
Wisz and his superior had "personal
and professional differences."
It is true that corporate releases
rarely disclose that a departing
employee has been fired. He has
"resigned to pursue other interests"is a
common company exp lanati on
whether or not that is actually The case.
It is only fair to say that Sega was
just as disturbed as you on how we pre-
PlAY METER. June 15, 1983
are in-between black , which probably
means an automatic payoff gambling
device, such as a slot machine, and
white , which represents a I 00 percent
amusement video game, such as the
famous Pac-Man?
Rather than call these games gray
area games, I would have to say they
are "subterfuge" games, simply
because , with the help of your friendly
bartender, clerk, or cashier, they can,
at an instant's notice, become I 00
percent gambling devices and, of
course, make money accordingly.
Please don't think for one minute
that this writer is a reformer. In fact
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