Play Meter

Issue: 1983 December 31 - Vol 9 Num 24

UP FRONT/GUEST EDITORIAL
·-
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Invest Profits to Create
Larger Coin-op Market
After taking a fast look through the November 1
issue of Play Meter, and seeing the news about the
arcade/ restaurant chains-some of the sheriff's
auctions of games distributors, including one in
Cincinnati wherein Pac-Man games went for an
average of $400-doesn't it make you wonder
whether the arcade game business is in about the
same mode that the bowling business was in 20 years
ago? Or, something closely like that?
There are two obvious concurrent factors coming
into play:
1. The avid game players are over-
playing to the extent that they are over-
satisfying their own desires because the
games are everywhere! You don't play
games on impulse in a few locations-
rather, you are impulsed into playing
them every place you go.
2. Instead of trying to develop a much
broader segment of the population to
become game players, the game manu-
facturers have been spending all their
money to increase the number of games
they can manufacture every month so
every location in America can have all
the games it wants.
This is ridiculous. Game owners or operators are
totally powerless to increase the number of game
players-this requires a continuing multimillion
dollar effort on the part of the game manufacturers
who have failed to invest in the growth of the industry
on a permanent basis. Instead they have taken avail-
able capital investment dollars and put them into
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facilities to create an oversupply of available equip-
ment!
In the coin-op business, or like any other busi-
ness, you only learn from hindsight. It 's time for the
total industry-particularly the manufacturers (in
much the same manner as the bowling industry relied
on AMF and Brunswick nearly 20 years ago) to create a
desire for a much broader segment of the population
to enjoy playing arcade games .
Today, the bowling industry is a very healthy
industry. Out of adversity came awareness, out of
adversity came strength of character and dedication
to recognize the problem , and in the process,
everybody in the industry pulled together to solve the
problem and create a much bigger and much health-
ier bowling industry .
I don't know whether we can do this today since
it is not an all-American industry in the coin-op
business, but I sure hope we can. This is a great busi-
ness on the threshold of becoming even greater, and
this industry will be ome greater. It's just a matter of
the profit takers of the la st two years plowing those
profits back into creating a larger market-a larger
universe in the population which enjoys the games . I
hope to see the industry pull together like th e
bowling industry did , and educate another 25 million
or 50 million people to enjoy the games.
J. C. Evans Sr.
Vice President
Gold Medal Products Co.
Cincinnati, Ohio
PLAY METER. December 31 . 1983
to installing the Pole
Position ll kit. That' just to keep
thi $4,200 unit with a reasonable
question a
Letters to
the editor • • •
Damage by
home videos
I ju t a ttended the AMOA how
in New Orlea n and was a maz d at
what the manufacturers and a l o
thi magazine have no t come to
grip with. Th at i the ho me video
ha badly hurt the coi n-o perated
bu ine .
The day after hri tm a 19 2, my
gross dropped by 30 percent. When
my compet it or finally tarred
talking about it, they admitted thi
wa al o true for th m .
H e re a re some exa mple of the
effect home video have on coi n-
operated machines:
• Nintendo ' Donkey K ong-
Within 2 month of the home video
release, it inco me went from 70
pe r week tO G tO 7 per wee k.
• Donkey K ong junior- Within
I mo nth o f it home video relea e,
its income went fro m 65 per week
to le s tha n
per week .
• Mario Bros. i cheduled for
home ideo relea e in J a nu ary 198 .
• Donkey Kong 3 i cheduled
fo r ho me video r I a e from 9 to 10
month after it relea e ro the
vendor .
When I talked to th e N intendo
people about thi , their co mm e nt
wa " W e are in the ente rtai nme nt
indu try ." ow if you ap pl y a calcu-
latOr to the above info rmat io n , yo u
wil l see th at aft r co mmi ion etc.,
you m ay o r may not get you r o rig in a l
inve tment back let alo ne have a ny
profit. I ro ld the N intend o peop le
that if thi s was~ hat I cou ld exp ct,
then there was no way th a t I cou ld
afford ro purcha e their equipment.
The same thing app lie ro the
other manufacturer including At ari
and it Pole Position. Because of it
relea e a a home video, there is no
PlAY MffiR. December 31 , 1983
1nco me.
entlemen: Just take a good look
at what i avai lable in the home
video m a rket. Then look at the sa me
coin -o perated game' cash box . And
the manuf actu rer wonder why
their bu ines is off by 50 percent ?
The kids will explain the obviou to
you :
" M y pa rent would kill me fo r
pl ay ing thi s game when I have it at
h me."
" Why h ou ld I pay to pl ay your
game when I have it at ho me ? When
a re you getting omething new ?"
I for o ne would be very intere ted
in the Atari urvey that was taken at
the AMOA ho w. Whe n I filled it
out, t he intervie wer went over each
item and as ked why you put down
your comment . The co mment
regarding m y opi nio n o f home
videos were coming through loud
a nd clear on mos t re pa n e .
Allen Martini
Martini ' Family Fun Fair
an Lui Obispo, California
Audio Visual
Amusements
Offering the finest
new and used
equipment
REPRESENTING LEADING FACTORIES
• SALES , PARTS , SERVICE •
ARCADE PLANNING
SPECIALISTS
Every new and used video
in sto c k at all times
YOU'VE TRIED THE REST,
NOW TRY THE BEST
WE'RE EAGER TO SERVE
1809 Oli e Str
t
our1 63103
( 314) 4 21- 51 00
For furt h r information, al l Pete Entringer
(collect )
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