Play Meter

Issue: 1982 January 01 - Vol 8 Num 2

computer duel
Eliminator, a new Sega/Gremlin
compu ter video game, features a
new concept in game design and play
features with Sega/ Gremlin's ,
Colorbeam X -Y color vec tor
monitor system, said the manu-
facturer.
The game features three playing
modes: si ngle- player, two players
competing aga inst th e game
computer, or the dual-single mode,
permiting the winning player in a
two-player game to continue to play
against the computer.
The objectives of the game are to
force an opposing player's space-
s hip, computer -controlled attack
ships, and the Eliminator into the
Eliminator base, where they are
destroyed- and then eliminate the
Eliminator itself. Numerous
secondary objectives and strategies
are built into the game to whet player
inte rest. Players who take the
greatest risk score the most points.
Game action revolves around the
Eliminator base- a large, spherical
object which floats at random about
the video screen. The base is not
vul nerable to attack except through
a narrow tunnel which leads to its
core. During game p lay the
Eliminator, a lethal e nemy craft,
emerges from its base to attack
players' spaceships. Players each get
five ships, which can be quickly
caught up and eliminated in the game
play.
A player ship can destroy the
Eliminator before it leaves its base by
firing an energy bolt directly down
the tunnel. Higher scores can be
earned by destroying the Eliminator
base in the same manner after the
Eliminator ship has emerged from its
tunnel. Either way, the base is
destroyed in a n explosion of sound
a nd color; the round is ended and
a nother, more difficult round begins.
Operator o ption s include a
variable number of player ships, the
amount of points required for an
additional player ship, and the level
of difficulty. However, Sega/Gremlin
advises the operator not to change
the factory setting for Eliminator. Its
new features and game play have
been fine tuned for maximizing
operator earnings, following stud y of
actual play action on locations, the
manufacturer has said .
PLAY METER , Janua ry 1, 1982
Uldeo game
SDIDS Web
Treacherous spiders explode from
deadly pods and descend upon the
player in Venture Line's new Spiders
video game.
The object is to shoot and destroy
the menacing spiders before 16 of
the crawlers can land and form a
Spider-belt below the player on the
screen . The game begins with a huge
pu rple Spider appearing and c hallen-
ging the player to test his skills
against the waves of the devastating,
c rawling insects.
In a nnouncing the new release,
Ri c hard Wo o d , dir ector of
m arkelin~ fur Venture Line, said:
"Spiders is an easy game to learn,
but very difficult to really master. It
requires fast reflexes and provides
inc reasing challenge as the game
progresses. After many weeks of
intensive testing we are proud to
offer this game to the industry. "
In Spiders, pods appear on the
sc reen, ex ploding and releasing
spiders to descend upon the player,
who must watch out fo r their hurling
spider webs and sonic waves to
destroy him.
If the player successfully destroys
the first three attack waves, a full
graphic facial picture of the beautiful
Spider Princess will briefly appear, to
encouage the player to continue battle.
The ga me includes numerous
operator options for location versa-
tili ty. Spiders is manufactured under
license from Sigma Enterprises of
J apan and is o ffered by Venture Line
in its exclusive changeable game
system. For details, contact a local
Ven ture Line d istributo r.
71
Challenging a
'boaau'
Kaos reigns
A new vertical maze video game,
Kaos made its debut at the AMOA
show in Chicago in October. It
marked Game Plan's first design in
the video field, with both hardware
and software created by Game Plan
personnel.
On Kaos, with a 19-inch full color
upright monitor, a little man chases
dollars, and if he doesn't catch them,
they drop to the bottom of the
screen and turn into dragons which
then try to catch the man. The man
must be kept in motion by the player
or he drops out of action at the
bottom of the screen.
The man in Kaos has a chance to
turn into a king and slay the dragons.
The object of the game is to build
points by gathering dollars or slaying
dragons, and not losing the little
man. Men move faster than dollars,
dragons faster than men.
Kaos features a sequence of eight
different video screens as the game
progresses, and the speed increases,
adding to the difficulty of the game
and the demand on skill. It is pro-
grammed to have bonus men
awarded for reaching 10,000; 30,000;
and 30,000 points. In addition, the
machine can deliver the money
units, called ERGS, on the same
point basis in the one- or two-player
game. Multi-colored bars with small
gaps form the vertical maze. Key to
difficulty is an invisible bar that
makes travel to the top of the screen
difficult- and exciting.
72
Centuri, Inc. has announced plans
for imm ediate marketing of
Challenger, its latest in video space
games. Developed and manufactured
by Centuri at its Hialeah, Florida
facilities, " Challenger is a space
monster, blast-'em-type video game
that is fast paced and high-scoring
and incorporates 16 phases of
increasingly difficult play," said
Centuri President Ed Miller.
Challenger tests the player's
ability at the start by confronting him
with up to ten large energy rings that
move randomly about the screen. As
the player blasts an e nergy ring, 100
points are displayed on the screen,
and the ring is replaced by two
smaller ones. Each smaller ring, in
turn, carries a score of 200 points
and also divides into two still smaller
rings, for which the player can earn
400 point each.
In single-player games, play ends
when all spaceships are destroyed.
In two-player games, plu.y alternates
after each ship is destroyed, with
players continuing from the point at
which their last ship was knocked
out. During each phase of the game,
Space Bogeys appear on the screen
at random and for varying lengths of
time. The player can skillfully avoid
the bogeys until they d isappear from
the screen, or can win 500 points by
blasting a bogey.
Challenger introduces three new
features: warp control, triple guns,
and a super bomb. When warp
control is ac tivated, the space ship
becomes smaller and moves to the
top of the screen where the image is
reversed- allowing the ship to fire
back toward the center of the screen.
The triple gun allows the player to
"shotgun" out of difficult situations.
The ultimate weapon, the super
bomb can be activated only once for
each ship and destroys everything
on the screen, giving the player
additional points. But the bomb is
lost if the ship is destroyed before its
firing.
PLAY M ETE R,
Janua ry 1, 1982

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