Play Meter

Issue: 1982 December 01 - Vol 8 Num 23

been played before entering the self
test mode. If the test switch is put on
just after a game, or in the middle of a
game, it is possible to erase the top
three scores in the high score table or
to ruin the game statistics. Garbage
numbers may result.
Available information
PROFITABLE, DEPENDABLE GAMES
BACKED BY EXPERIENCE AND SERVICE
Dependability and quality is part of every game we
sell. We know that you can't make money when a
game is out of order waiting for parts or
service. With our games parts and
service are as close as your phone.
Every Whac-A-Mole and Hot Spot we have built is
still in operation. Our popular games keep working so you
keep the traffic coming and profits growing.
We have been building games since 1970. You can depend on us to
give you real value for your investment.
Bob's Space Racers, Inc.
427 15th Street, Holly Hill, Florida 32017
Telephone: 904-677-0761
Manufactured in the USA
See us at AMOA booths 2406, 2408, 241 0
The information displayed on the
Information Display includes the
number of credits per coin (left and
right), number of credits for each push
of the utility coin switch, game diffi-
culty, ships per game, number of
games played , and average game time .
Part of the self-test mode checks
every switch (even takes into account
the control buttons for both first and
second player, although the same
buttons are used for both players ,
alternately), two RAM's , 10 ROM's,
and three intergrated circuits that
include one EAROM and two custom
I/ 0 chips.
There are five possible modes of
operation on Gravitar:
1. Demonstration - This mode
allows operators to enter all the differ-
ent planets to view the terrains and
obstacles without being attacked or hit.
This must be every player's ultimate
dream. It gives the operator a chance
to make believe he is a great player.
Seriously, it is a troubleshooting aid.
2. Attract Mode- One of four pos-
sible screens or pictures is repeated
every 30 seconds.
3. High Score Mode- This mode
starts if a player gets into one of the
eight high score level brackets. The
player has one full minute to enter his
or her initials. The other two modes
are, of course, play and self test.
Pretty good
That's what the operators said about pool tables. And that's why Dynamo built the Big D.
From its all steel and plywood construction, to the steel coin box housing and patented
2Y• inch ball separator, Big D pool tables are built to survive. Dynamo designed the Big D
to be what operators want most - a solid,
secure, maintenance-free investment. ~fJIJ
Dynamo Corporation
Call Dynamo today for the
../\.&::f~J. ~ 1805 South Great Southwest Pkwy.
toughest pool tables on the
U
Grand Prairie, Texas 75051
market.
(214) 641-4286/ 1-800-527-6054/Telex: 732432
66
Atari games usually get a pretty
good rating and Gravitar will be no
exception. The cabinet is well-
designed . won't come apart when
kicked , and its surface paint and
graphics will hold up. I feel the speaker
grills could be stronger, and the top
edge of the control panel can be bent.
The game has n't been out in the field
long enough to notice any recurring
problems. There are no joysticks to
wear out and break. The power suppl y
has prove n very reliable on past games.
If the monitor doesn 't overload, as do
some Tempest monitors. Gravirar will
be a very reliable game. I'll give it a 8.9
out of 10.

PLAY MmR. December 1, 1982
cnerru
DICIIers
Harvest a cherry crop before a band of
red marauders destroy Mr. Do in
Universal's game of that name , Mr.
Do.
Armed with a highspeed shovel and
a potent powerball , the player must
carve a path to each group of cherries
for harvesting . Once they are all har-
vested , he earns a new field of play. He
may also earn a new field of play by
destroying all of the Red Marauders.
If the first six marauders aren't
destroyed right away, two or three
more appear from their home in center
screen to pursue him . Once all the
marauders have left their home , a
bonus target is uncovered .
Points are earned by harvesting the
cherries and / or killing the marauders .
The y can be destroyed in two ways : By
Mr. Do turning and firing his power-
ball , which will destroy only one at a
time ; or by Mr. Do pushing a nearby
apple on top of them and crushing
them .
Since timing and strategy are
required to crush the oncoming
marauders , twice as many points are
earned for each death caused by a
falling apple . Once the powerball is
launched , the player must evade the
relentless marauders until he becomes
energized with a new powerball.
Bonus points are earned by harvest-
ing a single group of cherries without
interruption or by crushing two or
more marauders with a single apple.
Bonus points are also earned by con-
suming the center screen target , the
value of which increases with each
successive field of play. EXTRA tar-
gets circulate the screen periodically,
and an extra life can be earned if all
five of these targets are destroyed .
Lives are adjustable from three to
six . There are four difficulty settings,
and it's a vailable in an upright and
cocktail table .
PLAY METER. December 1, 1982
SPOiling IUD
Bob's Space Racers Inc. of Daytona
Beach , maker of Wha c-A-Mole,
announces the addition of a new game ,
Hot Spot .
Hot Spot is a fast-moving game
requiring quick reflexes and coordi-
nation . Players face a board of six
flashing hot spots. Points accumulate
as players tap the fiery spots as they
light at random . It takes skill and per-
sistence because the lights only flash
for an instant, and you never know
which one will flash next.
67

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